Maybe I'm just crazy but I think the issue with Little Mac, design-wise, isn't that they went too far, but rather that they didn't go far enough. He's supposed to be a character of extremes, and most reworks I've seen raised completely clash with that. I don't think the solution is to improve his air game, but to make his ground game absolutely ****ing ridiculous. A weight buff here, some armor there, a considerable increase in fall speed, all while hitting even more like a truck than he already does.
I've had people respond to me saying that he'd be too much of a noobstomper, but like... is that an actual concern if he's not truly busted? (Which I still don't think he would be - the Little Mac of my dreams is probably mid-tier at best.) K. Rool is a low tier but he'll reign terror over any friend group.
I can definitely see that. Despite having the Best Ground game in theory, I'm unsure of that theory since he lacks several things like
-Terrifying Combo Game (His combo game is kind of Limited. Look at someone like Kazuya who get's like 80% or even death off his Combos, and Mac can't compare. Mac actually had better Combo game in Smash 4 when his Down tilt had less endlag and also sent at Better angle)
-Projectile Counters (Jolt Haymaker is why to strict on trying to avoid Projectiles, and otherwise Mac loses easily to Camping
-Stubby Range (You can't really change this to be honest, but it's still something to note)
-Good Grab Game (His Back throw Actually isn't that bad. It does damage and can actually kill at higher percents. Down throw can also set up into Side B kill confirm, but his Grab can be much better though)
-Bad time landing on the Ground (He can't get to the Ground easily, so he's getting Juggled. Then again he's in the Air though, so to be expected)
-Has problems challenging Platforms (Up Smash can cover Platforms like Battlefield (the Bottom ones) but he has a consistent problem of getting Camped
I think the reason people want Mac not to be so extreme is probably because he can be such a Nuisance to Fight against. I think the main reason for this is probably the Smash Attacks having Super Armor. Challenging Mac becomes Super Scary, and also promotes Camping
I think to Keep Mac with his interesting premise of being Ground based (and extreme), but also make it to where Fighting him is more interesting, here is what I would do
-Give him Good Combo Throws and Kill Throws
-Give Down tilt is combo-ability Back, with less endlag and better Angle it sends at, and I would also bring back the Jab 1 Dreamland express, where you can Combo off of it if you timed it correctly. I would make the Time more strict to it wouldn't be overpowered, but It would add more Combo ability if you put the time in
-I would give his Specials Special Properties if they are done on or from the Ground, which I think would help his gameplan
--Straight Lunge would have Infinite Super Armor up until the Move stops Charging and also when it stops having a Hitbox, and Charge Almost Instantly, but keep the Endlag when you do it Charged. Uncharged will come out Instant and also Move Mac Forward, without the Gross Amount of endlag from the charged version, but it will still be unsafe
I would also Remove the Armor from the Move when done in the Air
--Jolt Haymaker Can be Canceled into a Jump or Airdodge at Anytime, Will have Projectile Invulnerability until the Attack Comes out (or it's Canceled), and I would also give it the Distance it used to have in Smash 4. Being able to Jump from the Move would instantly will make sure you don't Kill yourself if you go offstage
--Rising Uppercut will be able to Canceled into Anything (whether into a Jump, Dodge, or any move, Including Specials and even itself). This would help him do with People Camping on Platforms, but it would put him in the Air, where he is Vulnerable
--Slip Counter will Hit much faster, and Also will Stun an Opponent for a Follow up Hit, but the Stun doesn't last too long, so you don't get Free Smash Attack
-I would give him an Instant Fast Fall, when Air dodging into any Downwards Direction.. However they will have no periods of Invulnerablity.
-I would have all of his Aerials send at some type of Downward Angle
-I would Remove the Super Armor on his Smash Attacks, but I would make his Smash Attacks kill earlier (even if only Slightly)
I think with these Changes, He's still be an Extreme Ground Fighter, who is absolutely terrible in the Air. But I think the Changes will actually make him more of a threatening Presence in all aspects, but Being able to Challenge Mac more easily due to the Smash Attacks not having Armor, and if they want to Armor, they would have to use a Move that's more commital, would make Fighting him more manageable I think at the same time.
I would still make him Light, and make his Recovery the same as it is now
Oh right
I remembered ArcSys isn’t the only new company with content that excludes a playable character - Marvelous too (DXM and Sukuna spirit events, the NMH Mii and spirit event if you count Grasshopper Manufacture as part of them)
7NATOR
do you think we could see a Marvelous character in a future Smash too? Like another early negotiation type deal?
I don't know. It's not like with Koei or ArcSys where their most Prominent character is Absent, or with something like Ubisoft where their main character for Smash (Rayman) didn't get any sort of Extra content in DLC. With that being said, there is still that Farmer game Simulator that has no Presence in smash yet, so Maybe?