Michael the Spikester
Smash Obsessed
March: Yuri Lowell
June/E3: Chun-Li
September: Cinderace
June/E3: Chun-Li
September: Cinderace
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No you're right. In fact it was the same actor wearing the same outfit. They had identical normals in the early games. That's why same normals, different specials could work. I still think it's a lame way to go.I think it was even the same actor wearing different outfits, but I could be wrong.
Technically speaking, echoes also have the same stats (weight, speed, turnaround, etc.) as the original so that it won't mess up the balancing process. I'm pretty sure Sakurai has admitted that calling Ken an echo is cheating on the idea because he has more differences than the parameters normally allow. I don't think an echo with different specials would be out of the running, as it has happened before with Chrom and to a lesser extent Dark Pit, but Ken's not the greatest comparison point.Nah, I mentioned Ryu and Ken for a reason. They have incredibly different movesets despite being echos. Give Scorpion and Sub Zero the same normals but entirely different specials. That was how it was in MK 1-3.
All that matters fir them to be echos is a shared skeleton and model.
"Yes this gigantic mummy who towers over all the other characters can have the same animations as this pile of goo"I wasn't active on the boards during the ARMS character speculation, so I luckily didn't witness that. As a big fan of ARMS, that's cringe.
And the one "Quick Battle" mode that was practically a pseudo-online mode with AI opponents. It was......decent at best, and much better than Tower of Lost Souls from IV, but it was certainly not Weapon Master Mode/Chronicles of the Sword levels of replay-ability.Pretty much what Faso said.
By the time Dark Souls really made its franchise massive, the Soulcalibur devs already had settled on Ezio for the guest of SCV... and then the game ended up having literally no single-player content aside from a really ****ty story mode and its roster left many casual fans outright pissed off at Namco, cutting out many beloved favorites and replacing them with inexperienced brats with as much personality as a sheet of paper.
I mean, one, Nightmare has always had a conqueror side to him since Soul Calibur 1 where he used his Malfested army(and IIRC, alongside Astaroth, Aeon/Lizardman and maybe Ivy) to conquer Ostrheinsburg and used that as his base of operation until his defeat. And two, he had a different host, one who was alot more scheming in nature, so it's not surprising if his host affected the way he thought. Heck, the times when he was more of a conqueror were the ones where he had a human host whereas the times when he's a much more bloodthirsty monster is when Inferno is in control during III and IV.How bad it is? They somehow ****ed up Nightmare by making him a conqueror instead of the bloodthirsty monster he's always been known as. And that's just the tip of the iceberg of how bad V is from a story aspect.
Nope it did. After Soul Calibur V, the main team that worked on both IV and V was disbanded. The team doing Soulcalibur VI was very different from the ones who did SCIV and V.It's honestly a miracle Project Soul wasn't disbanded after that mess.
I guess Ken may be a bad example. Though Scorpion and Sub Zero could very easily have the same stats, since they had identical stats in their earlier games.Been away for 10 days because of a broken laptop and we've jumped like 90 pages. Wow.
On the whole Dark Souls thing, I'd imagine the character would probably compensate for their frame data with extensive defensive options. Healing, better Link shield, etc. It's one of those character ideas I think should get blown up in disadvantage, but should also blow people up for making a mistake. High stress, high reward.
Technically speaking, echoes also have the same stats (weight, speed, turnaround, etc.) as the original so that it won't mess up the balancing process. I'm pretty sure Sakurai has admitted that calling Ken an echo is cheating on the idea because he has more differences than the parameters normally allow. I don't think an echo with different specials would be out of the running, as it has happened before with Chrom and to a lesser extent Dark Pit, but Ken's not the greatest comparison point.
The deal is that Dark Souls's slow animations are to sell the weight of the character and their weapons, and to ground it more in realism right? Well, this is Smash, so realism isn't as big of a deal, and there are ways to convey a sense of weight in less frames. In fact, pretty much every character uses these techniques to make their attacks feel powerful, they'd just be more obvious on a Dark Souls character, and characters that move like them, like the Monster Hunter.I guess that's true. That being said, I think those problems would still be greater for Chosen Undead or whoever potentially gets in.
-Ganondorf was designed as a slower more damage-heavy Captain Falcon and people who didn`t/don't like Ganon play as Captain Falcon instead.
-Sephiroth has some end lag but none of his regular moves come close to being as slow as those in Dark Souls. He also has a variety of faster attacks and somewhat quick movement speed.
-Byleth is kinda the same situation as Sephiroth. Can be slow but not nearly as much as I'd imagine a Dark Souls rep would be. Byleth also has some attacks with a decent(ish) amount of speed, but movement wise I think Byleth would probably be the most similar to Chosen Undead.
That being said I still think Chosen Undead would be a cool addition so I'd be happy if they actually made it in.
Goku is the Micky Mouse of Japan.Something that bugs me whenever non gaming characters are brought up: why is it always Goku?
It's also the day it stops being about video games.The Day Goku gets in is not the Day Smash dies, but Evolves to something greater
Mickey is bigger than Goku, so why not go with MickeyGoku is the Micky Mouse of Japan.
If your gonna go 4th party, go as big as you can!
I thought that would be Doraemon.Goku is the Micky Mouse of Japan.
If your gonna go 4th party, go as big as you can!
If rumors are any indication, That's what Disney was thinking when Nintendo went to go ask for Sora.Mickey is bigger than Goku, so why not go with Mickey
I'm surprised that Nickelodeon hasn't already tackled that idea "on console" considering Cartoon Network already did back during the Wii era using their roster of cartoons (Powerpuff Girls, Dexter, Johnny Bravo, Grim Adventures of Billy & Mandy, Samurai Jack etc).If y'all want Spongebob in Smash.
How about just making a petition to Nick to create a Nicktoons Smash-style game. Nick has plenty of characters to have such a large roster from all their IPs.
Closest you'll get to Spongebob in Smash and also a win for me if Daggett is among the characters.
As someone who prefers that things be called their actual name, the term Bamco drives me bonkers.Unrelated but I like that everyone refer to Bandai Namco as just Namco as if Bandai never merge with Namco, I know that it's to shorten their name not out of pure ignorance but I still think that it's better to refer to them as Bamco.
More the reason it needs to happen.I'm surprised that Nickelodeon hasn't tackled that idea "on console" considering Cartoon Network already did back during the Wii using their roster of cartoons (Powerpuff Girls, Dexter, Johnny Bravo, Grim Adventures of Billy & Mandy, Samurai Jack etc).
Nick definitely has a deep enough library of characters for a robust roster and I would be intrigued by the idea, Especially seeing the more "Slapstick heavy style" 90's cartoons in action which were some of my favorite (Spongebob, Ren & Stimpy, Rocko's, Angry Beavers, CatDog etc)
For me it's the opposite, I know that calling them "Bandai Namco" all the time didn't roll off the tongue but at least acknowledge them as one company rather than refer to just one of them even just by name.As someone who prefers that things be called their actual name, the term Bamco drives me bonkers.
No that would actually be Mario.Goku is the Micky Mouse of Japan.
If your gonna go 4th party(which hopefully, they never do), go as big as you can!
Might as well make a crossover cartoon game with Mickey as the mascot and crossover anime game with Goku as the poster boy.No that would actually be Mario.
On top of that, he's the Mickey of Nintendo and video games.
It does have to do with realism, but I think the general slowness and stiffness of attacking in Dark Souls is attached to choosing carefully when to hit so you don't get damaged during the ending lag of your attack. It's a pretty defining feature of the games and I think it would be weird if it wasn't incorporated into a Dark Souls rep's moveset, but I guess the Smash team could choose not to incorporate it seeing as it wouldn't make the character very fun to play in a fast-paced fighting game. I'd personally love to see a DS rep in Smash if they brought a good moveset with them.The deal is that Dark Souls's slow animations are to sell the weight of the character and their weapons, and to ground it more in realism right? Well, this is Smash, so realism isn't as big of a deal, and there are ways to convey a sense of weight in less frames. In fact, pretty much every character uses these techniques to make their attacks feel powerful, they'd just be more obvious on a Dark Souls character, and characters that move like them, like the Monster Hunter.
I thought you meant a rep from Nintendo DS & 3DS for a sec.DS rep
Smash is just so big that it's hard to make a new game based on it. Sony tried it and it didn't have the success that they wanted. Besides, I'd rather have more Microsoft in Smash instead of them trying to do their own thing. It works with other characters like Manga, television, movie etc. but Smash can't be compete in term of video game crossover fighter.More the reason it needs to happen.
Just as long as my boi Daggett gets in. I'd even settle for him as an alt for Norbert.
Hell you would think given how popular Smash is, there'd be more Smash-Style games from companies alone whether Nick, Microsoft, DreamWorks Animation, Disney (I recall there were plans but was scrapped), and such.
With this definition, it's doubtful that Scorpion and Sub Zero could be Echo Fighters since, assuming they'd be purely based off of their Mortal Kombat 2 iterations, Scorpion has a hit grab projectile, a teleport, an air grab, and grab that trips opponents, which I'd imagine wouldn't be balanced in the same way as a projectile that freezes opponents in place, a trap that causes them to trip, and a sliding kick, even if the normals were all the same.I think Echo Fighters were best defined by the idea that they are alternate costumes that allow for gameplay changes so long as they don't affect the character's balance. (I forgot who said this)
Well in that case, there are already fighters designed like this. Well, you could argue that all fighters are like this, but oversimplifications aside, most grapplers have easy to punish attacks (so don't spam) that do a lot of damage, and their goal is to capitalize on mistakes rather than just come out swinging.It does have to do with realism, but I think the general slowness and stiffness of attacking in Dark Souls is attached to choosing carefully when to hit so you don't get damaged during the ending lag of your attack. It's a pretty defining feature of the games and I think it would be weird if it wasn't incorporated into a Dark Souls rep's moveset, but I guess the Smash team could choose not to incorporate it seeing as it wouldn't make the character very fun to play in a fast-paced fighting game. I'd personally love to see a DS rep in Smash if they brought a good moveset with them.
Even going small it would still cost a fortune and be extremely difficult.I mean you can go small first just like Smash with only Nintendo characters and little by little if the series succeed and is very profitable then you know that some author will lend their manga to be featured (I'm not including the anime director of said adaptation cause it will all boiled down to whether or not the author allow it and this could be said with anime original in which you have to talk to the director). Tho you already know that everyone is already tired of seeing Goku, Naruto, and Luffy appearing on a lackluster arena fighting game but that won't help cause Shonen Jump is basically Nintendo of manga/anime world. I mean at least if they want to make a crossover anime/manga game they don't need to add "Jump" or any form of indication that it's obviously only include Shonen title, make it just like Super Smash Bros where it's super vague and doesn't ties in directly to Nintendo other than Bros. which always used in Mario games.
Tho about them having only Japan Dub is not a big problem as I can't see a time where an english dub actor have to voice 5 different characters and will sound too similar, like all english dub anime sounds like.
Pikachu seeing you guys ignoring him as Japan's Mickey Mouse:I thought that would be Doraemon.
Well, proper Nintendo directs will might come back in March and beyond. After the Zelda and Pokemon directs in February.There was a problem fetching the tweet
New trailer for Bowser's Fury coming soon.
As long as they give me the proper heads up I don't care if Directs come back. I hated shadow drops. This is nice that they have the courtesy of prepping us for some sweet reaction moments.Well, proper Nintendo directs will might come back in March and beyond. After the Zelda and Pokemon directs in February.
Hello Kitty clearly is Mickey Mouse's echo.I always thought that the Japan equivalent to Mickey was Hello Kitty, with it being one of the highest grossing franchises of all time and all.
Nah, Hello Kitty's an echo of Pete. Who is an echo of Goofy. Who is an echo of Pluto.Hello Kitty clearly is Mickey Mouse's echo.
Well then. Mario is the Mickey of video games then.I'm pretty sure its been said that Astro Boy is the Mickey Mouse of Japan.
Off, that's rough, I forgot that Tatsu Vs Capcom exist and how hard they have to handle all of the ownership. I suppose I've heard about a game called Super Robot Wars which is a crossover mecha game all around Japanese media, it's successful for sure but that never came to overseas.Even going small it would still cost a fortune and be extremely difficult.
For example, Tatsunoko vs Capcom took a LONG while to get released in the West and, when it did, it needed to be heavily altered. For example, they had to cut Hakushon Daimaō due to rights issues in the West, despite being a fairly obscure character like most of Tatsunoko's characters, though making up for it by adding 5 new characters, such as Zero & Joe the Condor, losing all character theme songs (aside from Roll's, which was made into her own ending credits song and given a new English version), and Capcom just generally saying that the game itself was a miracle to bring over.
That was with Tatsunoko series, virtually unknown in the West, not imagine the rights issues with series popular in the West, such as Dragon Ball, Naruto, One Piece, Bleach, My Hero Academia, etc..series that have their rights split not just with the original Author, their publisher, and the studio doing the anime adaptions, but now add in the manga localizers and anime localizers that they are licensed to in the West..per territory, since its not always the same..it can easily become a nightmare even with a small selection, unlike with Video Games, where all rights are solely retained by the original company, which is why we don't see 'SEGA USA' 'Atlus West' 'NIS America' etc in the copyright info in Super Smash Bros. Ultimate....Capcom USA is an outlier due to Capcom USA owning the copyright to the Street Fighter series so that they didn't have to keep asking Capcom for permission to hold Western Tournaments.
Doesn't the copyright listing cover up the entire cartridge on the Switch game? That's how you know something's ****ed lmao. I remember there was also a survival horror kaiju game with Godzilla, Gundam, Evangelion, Patlabour and Ultraman which obviously never got a localizationOff, that's rough, I forgot that Tatsu Vs Capcom exist and how hard they have to handle all of the ownership. I suppose I've heard about a game called Super Robot Wars which is a crossover mecha game all around Japanese media, it's successful for sure but that never came to overseas.
You mean this?Doesn't the copyright listing cover up the entire cartridge on the Switch game?
Damn they really got a ****ing Kamen rider in this ****.You mean this?
You mean this?
Uh, what?sees bottom