Slight correction: She doesn't rewind time globally, she rewinds to the spot she was 3 secs ago.
Still would be a major headache on Wi-Fi since characters the rely a lot on positioning and
limiting mistakes (
,
,
) lose heavily on Wi-Fi -
at least at the casual / lower levels. And to a kinda lesser but still noticeable extent,
the higher levels. So yeah, not disputing your main point at all, I agree there.
TBF:
- already has insane horizontal recovery thanks to Flip Jump and great aerial momentum. and have similarily great recoveries - especially
- The Blinks travel a set distance a la Fox Illusion / Wonderwing (which is B-K's side B) so anticipation becomes key in order to stop that. Tracer in her home game also Blinks in the direction she's facing - which is Smash makes it easier to anticipate since Smash does not have the high sense cursors which allow for instant turning.
- While the heal could be problematic, she would likely have the player marker or the nameplate following the Recall to where she originally was. Also, her aerial speed in Overwatch doesn't strike me as great (she drops like a rock in OW IIRC) - meaning she's combo food because she doesn't have a lot of time to avoid additional attacks.
It's definetely possible to balance her playstyle and incorporate it in Smash.
TBF, there are also a lot of JRPG protags who are more in the conversation than Demi-Fiend is at the moment (Lloyd / Yuri, 2B, one can certainly argue Euden, etc.) so while Demi-Fiend is mentioned quite a bit I don't get the impression he's the most talked about either.
The RPG Ruined King is set to release on the Switch in the future, so yeah a LoL spin off game is about to come to a Nintendo system.