Yoshi-Thomas
Smash Champion
- Joined
- May 11, 2014
- Messages
- 2,420
I thought Hideo Baba was the secret identity of Kojima.
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Sounds like an alternate form for Baba YagaI thought Hideo Baba was the secret identity of Kojima.
I mean, it doesn’t really matter. Let’s say Luminary was always intended to be the base character. Our two scenarios for third party characters with revolving casts are most popular and most recent, and uh 2B covers both anywayThere's a surprising amount of evidence that suggests Erdrick was what they wanted to go for only for SE to ask for Eleven, not to mention that unlike the Heroes, Nier and 2B can't exactly work as alts
Well it's a good thing I never claimed it was a hard fact that Smash goes for the most popular characters meaning Eleven being an exception means **** all then.Actually that is not true, the coronet, sword and shield is based off Erdwin from Dragon Quest 11. Note the jewel colour, sword hilt and shield of Hero Kirby and compare it to Erdrick. The other two points can basically be simply attributed to Erdrick’s popularity and not suggestive one way or another that he was intended to be default.
True or not, but sadly he's been seen as the main criminal responsible for the fall of Tales brand by the Japanese gaming fans in general.This is the first I'm hearing of this Hideo Baba person. Just how bad IS he?
Okay.Well it's a good thing I never claimed it was a hard fact that Smash goes for the most popular characters meaning Eleven being an exception means **** all then.
"Large and in charge."
"Spherical", so and don't really count according to him (I dunno if counts or not according to him, that was really fuzzy).
However, he counted Tekken's King and Armor King as having the heavy lifestyle... and so Tweek's girlfriend interrupted by pointing out "That's ****ing Incineroar! It's the same thing!"
Reliant on grabs a bit, so Tweek named , , , and .
Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep."You have to be a smart idiot to main a heavy"
So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):
There was a problem fetching the tweet
And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:
Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.
Big Chungus confirmed
Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
Spherical
That's not Spherical. That's Sphealical.
The first thing that comes to mind is Rabbid Kong, which for all intents and purposes would probably be a nuttier version of DK.So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):
There was a problem fetching the tweet
And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:
Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.
Big Chungus confirmed
Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
King Bob-Omb would be pretty cool, not gonna lie...So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):
There was a problem fetching the tweet
And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:
Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.
Big Chungus confirmed
Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
Alright, so I checked with the Sakura thread quickly, and from what I can gather, the problem seems to be that the revival isn't quite what fans were looking for. It's especially egregious in the mobile gacha game, because that apparently has no returning characters and when you're adapting an IP into a gacha then not bringing back any established characters is basically a death wish. That, and it's not in the Taisho era the series is known for, plus monetization and poor planning. Overall, I think the mobile game wasn't representative of the entire revival so much as an exaggeration of all the issues it was having, plus even more issues on top of that.Since y'all tend to talk about Sakura Wars occasionally
Apparently the mobile game over in Japan is ceasing operation soon.
Granted, apparently, the company that runs it has a kinda bad habit of poorly handling games that aren't its big cash cow..... that being Fate/Grand Order.
2B 100%. She’s an icon of modern gaming. Automata saved both the Nier series & Platinum Games.Something that's been on my mind recently, thanks to NieR Replicant: if we got someone from NieR, would it be... well, Nier, or 2B?
Way I see it, Automata was what brought the series out of obscurity, but even so, the originals are beloved and I really can't see the remake flopping unless Square ****s up royally.
Tbh, I don't see either happening rn unless a Volume 3 is announced, but I wanted to put the question out there. As for me, I'm partial to 2B, but I also loved Gestalt (still one of the best games I've ever played) and there is a decent chance that we could get content from the other game no matter who was picked, so I'd probably be a happy Saurus regardless.
Thoughts?
I’m curious if Sakurai would’ve went through with Plant if he had to go with Slime. Maybe if he was forced to add Slime he thought that would’ve been enough for generic enemiesPeople acting like generic enemies are going to be a regular thing now?
Let's see: Eggman (due to his Eggwalker), Freddy Fazbear, Porky Minch, a monster from Rampage (assuming they aren't scaled down too much), Zacian and Zamazenta (both are heavier than Charizard, another heavy fighter), Black Shadow, Kraid, Hades (maybe?), Shrek (), Tron Bonne,Akuma, Mike Haggar, Nightmare (Soul Calibur)So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):
There was a problem fetching the tweet
And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:
Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.
Big Chungus confirmed
Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
Alright, so I checked with the Sakura thread quickly, and from what I can gather, the problem seems to be that the revival isn't quite what fans were looking for. It's especially egregious in the mobile gacha game, because that apparently has no returning characters and when you're adapting an IP into a gacha then not bringing back any established characters is basically a death wish. That, and it's not in the Taisho era the series is known for, plus monetization and poor planning. Overall, I think the mobile game wasn't representative of the entire revival so much as an exaggeration of all the issues it was having, plus even more issues on top of that.
At the very least, the 2019 game wasn't a total flop, just not quite up to expectations. Sega apparently did a survey asking for feedback when it went overseas, too. I'm of the camp that thinks the series isn't kicking the bucket again just yet, though I will agree that Sega will probably need to start doing things a bit differently if they want to keep the revival afloat.
When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.Yeah Sakura Revolution, it was heavily criticized by fans for it's stark departure from the rest of the series as it didn't have any returning characters (In a ****ing gacha based on a pre-existing IP) nor was it set during the Taisho era at all, as well as it's monetization and suffered from poor planning and management overall. It doesn't seem like it was lack of interest in the IP, quite the opposite in fact, it's more that it wasn't what people wanted from the IP.
That seems to be a trend with the revival overall, fans are dissatisfied with the deviations from the original games (like the fact Kosuke Fujishima isn't designing the characters or the change in gameplay style with the 2019 game) and have been pretty vocal about wanting a return to form, but it doesn't seem like the revival did terribly overall, at least in terms of the 2019 game, just not up to expectations, the game sold better than So Long My Love and it was number #2 in it's debut week despite the historic drop the following week.
SEGA did hold a survey when the 2019 game released overseas for user-feedback, I feel like Revolution is going to be a wake-up call for them to actively take the feedback into account which is why I'm not really worried about the series honestly. I think SEGA still sees value in the IP, I just think they miscalculated the market (which is fairly common of them) and misread consumers' interests, and they'll likely reorganize to a more streamlined approach. I think they're smart enough to realize it's not lack of interest that's a problem considering interest is what brought back the series in the first place lmfao.
Mario Kart Tour generated the majority of its income from the US with 38 per cent of its total revenue, or rather $76 million.
Japan and France follow at No.2 and No.3 with 28 per cent and 7 per cent of total player spending, respectively.
At 63 per cent, the App Store accounts for the majority of Mario Kart Tour Revenue, while Google Play contributed 64 per cent.
That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part.As for downloads, the US reigned supreme once again with 37 million installs, or rather 19 per cent of the total.
Brazil and Mexico followed it with 9 per cent and 8 per cent, respectively.
So basically, this game had more going against it than for it? Or am I reading this wrong?When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.
But even that might not entirely stop a game from being successful. Consider:
There was a problem fetching the tweet
Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.
That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part - and in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Business Journal article A Ayumi Tachibana talked about).
And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...
View attachment 312386
View attachment 312387
C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
Yeah this game suffered from pretty poor management and planning as I mentioned, it's very clear that too much resources monetary-wise were put in and the monetization was too egregious to possibly recoup the ridiculously high development costs. Delightworks has been known for these types of practices in the past so it's not entirely surprising to see here, their bad reputation in combination with the lack of utilization of the IP to it's full extent was a bad combo and practically a death sentence. It was dead on arrival honestly as there was too much going against it both internally and externally for it to pull through in the end (Allegedly there was a lot of tension behind the scenes which honestly would make sense considering the lack of focus the project has).When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.
But even that might not entirely stop a game from being successful. Consider:
There was a problem fetching the tweet
Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.
That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part - and in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Biz Journal article A Ayumi Tachibana talked about).
And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...
View attachment 312386
View attachment 312387
C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
Yeah I'd say that's true, there was absolutely more going against it than for it, it was kind of a catastrophe in the making lmfao.So basically, this game had more going against it than for it? Or am I reading this wrong?
Seems like Sakura's best bet is that these characters were locked in by November 2019, AKA when Sega wouldn't have considered their attempts to revive the franchise a failure.Alright, so I checked with the Sakura thread quickly, and from what I can gather, the problem seems to be that the revival isn't quite what fans were looking for. It's especially egregious in the mobile gacha game, because that apparently has no returning characters and when you're adapting an IP into a gacha then not bringing back any established characters is basically a death wish. That, and it's not in the Taisho era the series is known for, plus monetization and poor planning. Overall, I think the mobile game wasn't representative of the entire revival so much as an exaggeration of all the issues it was having, plus even more issues on top of that.
At the very least, the 2019 game wasn't a total flop, just not quite up to expectations. Sega apparently did a survey asking for feedback when it went overseas, too. I'm of the camp that thinks the series isn't kicking the bucket again just yet, though I will agree that Sega will probably need to start doing things a bit differently if they want to keep the revival afloat.
I suspect MKT's success has something to do with actually using the franchise's beloved and well-known characters, so there was actual incentive to buy stuff. The Sakura Wars gacha, on the other hand, doesn't seem to use any of the series' cast; Not even from the 2019 soft reboot, from what I can gather. If you have hideous prices and don't have the characters that are series staples to make up for it... Yeah, this was screwed from the start.When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.
But even that might not entirely stop a game from being successful. Consider:
There was a problem fetching the tweet
Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.
That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part.
But, in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Business Journal article A Ayumi Tachibana talked about). And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...
View attachment 312386
View attachment 312387
C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
It's literally going off of brand-recognition and nothing else, I have absolutely zero idea how SEGA would've thought that would've been enticing to consumers when a big appeal of gacha is trying to pull for your favorite characters, it's why something like FGO was so successful despite the horrible monetization practices. Using a brand can only get you so far if you don't include what people love about the brand itself.I suspect MKT's success has something to do with actually using the franchise's beloved and well-known characters, so there was actual incentive to buy stuff. The Sakura Wars gacha, on the other hand, doesn't seem to use any of the series' cast; Not even from the 2019 soft reboot, from what I can gather. If you have hideous prices and don't have the characters that are series staples to make up for it... Yeah, this was screwed from the start.
Hold up: there was a 40 dollar Diddy Kong pack? I knew of the 40 dollar Aurora Rosalina pack.When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.
But even that might not entirely stop a game from being successful. Consider:
There was a problem fetching the tweet
Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.
C and D+ is not just putting it mildly, it's calling BS. Just my opinion.That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part - and in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Business Journal article A Ayumi Tachibana talked about).
And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...
View attachment 312386
View attachment 312387
C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
There's also the fact people are kind of starved of Mario Kart content since all we got this generation was a port and they don't seem interested in even giving it any DLC in the past several years.It's literally going off of brand-recognition and nothing else
Tweek's classification of "Heavy" is inconsistent to say the least, considering Incineroar didn't qualify. But yeah, I've always wanted a very small sized heavy which I could best see happen in the form of a rock or steel pokemon (Any Purrzerker fans out there?). If we're using Tweek's criteria of only large and in charge characters, then I guess the one I'd like the most is Mike Haggar.So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):
There was a problem fetching the tweet
And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:
Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.
Big Chungus confirmed
Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
I still find the lack of effort put into Mario Party the biggest offender. That game had some really nice mini games; it was fun! But with only 4 damn boards, it got old QUICK.There's also the fact people are kind of starved of Mario Kart content since all we got this generation was a port and they don't seem interested in even giving it any DLC in the past several years.
The game has a new 40 dollar pack like every week or two. The gouging is insane.Hold up: there was a 40 dollar Diddy Kong pack? I knew of the 40 dollar Aurora Rosalina pack.
Mario Kart Tour has a $20 pack and a $40 pack each week, so twice a tour. Typically the $20 packs typically come with one high-rarity item and enough premium currency to do ten pulls, while the $40 packs typically come with two high-rarity items and enough premium currency to do twenty pulls.Hold up: there was a 40 dollar Diddy Kong pack? I knew of the 40 dollar Aurora Rosalina pack.
Because they don't go after the ones who are in control on their impulses. They go after the ones who can't control their impulses or have an urge to complete things. There are people out there who literally pay thousands of dollars just to get 1 character or end up not even getting their character at all. They aren't after millions of people who might pay only $10-20 dollars a month. They are after the thousands of people who pay $1000 dollars a month.The more I hear about gacha games the more they sound like a crime
Oh I wishThere was a problem fetching the tweet
Nintendo celebrates the original release of The World Ends With You on Nintendo DS. And of course, the sequel that's coming out in July.
So I guess this tweet confirms Neku is CP10, right?
Yeah I'm feeling that as well.Oh I wish
At least I can be happy with the NEO spirit event that has a 90% chance of happening.
Considering how the Trials of Mana and Octopath events put characters in pairs for spirits, it's not outside the realm of possibility that they'd split the NEO characters into one for the newcomers (Rindo, Fret, Nagi) and one for the veterans (Neku, Minamimoto).Yeah I'm feeling that as well.
But if it's just a spirit event for the new characters of the sequel I'd be kinda mad. At least give us a Neku spirit.
A Neku Mii Costume could be cool as well, now that I think about it.
Man, I'm thinking about it, and it's a little difficult to fit the cast of both 1 and 2 in the 4-spirit limit we usually get. You can't really get enough character from one without shafting the other.Yeah I'm feeling that as well.
But if it's just a spirit event for the new characters of the sequel I'd be kinda mad. At least give us a Neku spirit.
A Neku Mii Costume could be cool as well, now that I think about it.
It's absolutely an interesting discussion to have still. It feels as though he had that classification stewing in his head for a while, but he didn't complete the full picture (seeing as he considered King / Armor King "Heavy Lifestyle" when he excluded Incineroar - again, his girlfriend called that out).Tweek's classification of "Heavy" is inconsistent to say the least, considering Incineroar didn't qualify. But yeah, I've always wanted a very small sized heavy which I could best see happen in the form of a rock or steel pokemon (Any Purrzerker fans out there?). If we're using Tweek's criteria of only large and in charge characters, then I guess the one I'd like the most is Mike Haggar.
Honestly, old arcades might be a wonky comparision (because it is), but it's worth noting that old arcades often gave very limited lives per quarter, difficult sections and practically encouraged people to [INSERT COIN] to continue. While gacha / microtransactions are oftentimes worse due to the way they're structured towards creating an incentive to delve deeper, it's not an entirely new practice.The more I hear about gacha games the more they sound like a crime
If Neku would get a Mii Costume, would he primarily be a Swordman, Brawler or Gunner? I haven't played the game, but he looks like a character that could kinda fit all three at first glance.Yeah I'm feeling that as well.
But if it's just a spirit event for the new characters of the sequel I'd be kinda mad. At least give us a Neku spirit.
A Neku Mii Costume could be cool as well, now that I think about it.