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Official DLC Speculation Discussion Volume II

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Peripuff

Smash Journeyman
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Apr 14, 2018
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The Realm of Darkness
There's a surprising amount of evidence that suggests Erdrick was what they wanted to go for only for SE to ask for Eleven, not to mention that unlike the Heroes, Nier and 2B can't exactly work as alts
I mean, it doesn’t really matter. Let’s say Luminary was always intended to be the base character. Our two scenarios for third party characters with revolving casts are most popular and most recent, and uh 2B covers both anyway
 

Cutie Gwen

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Somewhere out there on this big blue marble
Actually that is not true, the coronet, sword and shield is based off Erdwin from Dragon Quest 11. Note the jewel colour, sword hilt and shield of Hero Kirby and compare it to Erdrick. The other two points can basically be simply attributed to Erdrick’s popularity and not suggestive one way or another that he was intended to be default.
Well it's a good thing I never claimed it was a hard fact that Smash goes for the most popular characters meaning Eleven being an exception means **** all then.
 

SharkLord

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Regarding Erdrick and Eleven, I think we could potentially count it for both of them because they both get a fair bit of focus. Eleven gets the default alt much of the content in the game is skewed towards him, but Erdrick also basically hijacks the trailers and marketing. Hero has multiple characters put in a single slot, so it can kinda cheat in that regard in a way where most other characters can't without making it awkward.
 

Ayumi Tachibana

Smash Ace
Joined
Dec 28, 2018
Messages
537
This is the first I'm hearing of this Hideo Baba person. Just how bad IS he?
True or not, but sadly he's been seen as the main criminal responsible for the fall of Tales brand by the Japanese gaming fans in general.
There is a very famous meme revolves around him and that Tales of Zestiria controversy which I don't know how to exactly translate. This meme was just making fun of him and actually he has nothing to be blamed on about this, but the meme itself was super useful in many ways so it went viral and still you see it anywhere on the internet. Because of this meme, he's infamous not only in gaming communities. So that's sucks for him.
The reason why his involvement with Sakura Kakumei blew up is because the circumstantial evidences suggest that he probably did the same or something similar he did to Zestiria, privatizing the project, although this time not with voice actors but VTubers.
 
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SKX31

Smash Master
Joined
Feb 22, 2019
Messages
3,462
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Sweden
So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):

There was a problem fetching the tweet

And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:

"Large and in charge."
"Spherical", so :ultganondorf: and :ultincineroar: don't really count according to him (I dunno if :ultridley: counts or not according to him, that was really fuzzy).
However, he counted Tekken's King and Armor King as having the heavy lifestyle... and so Tweek's girlfriend interrupted by pointing out "That's ****ing Incineroar! It's the same thing!"
Reliant on grabs a bit, so Tweek named :ultbowser: , :ultdk: , :ultkrool: , :ultkingdedede: and :ultcharizard:.
"You have to be a smart idiot to main a heavy"
Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.

Big Chungus confirmed :4pacman:

Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
 
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Gnateb

Smash Journeyman
Joined
Mar 20, 2021
Messages
390
The Shovel Knight 3 pack of Spectre Knight, Plague Knight, and King Knight only released in the west, but are still smash compatible. I really wish there was a Solaire spirit or something, it would have been perfect timing to put it in the base game
 
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SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
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Location
Pangaea, 250 MYA
So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):

There was a problem fetching the tweet

And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:







Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.

Big Chungus confirmed :4pacman:

Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
Spherical
1619108354684.png
 
Joined
Oct 31, 2018
Messages
1,057
So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):

There was a problem fetching the tweet

And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:







Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.

Big Chungus confirmed :4pacman:

Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
The first thing that comes to mind is Rabbid Kong, which for all intents and purposes would probably be a nuttier version of DK.

And then Midbus, who is based on Bowser.

There's probably a few Mega Man bosses that would fit the bill, but I'm not super familiar with the franchise outside the Zero games.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,388
So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):

There was a problem fetching the tweet

And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:







Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.

Big Chungus confirmed :4pacman:

Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
King Bob-Omb would be pretty cool, not gonna lie...
 

SharkLord

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Since y'all tend to talk about Sakura Wars occasionally


Apparently the mobile game over in Japan is ceasing operation soon.


Granted, apparently, the company that runs it has a kinda bad habit of poorly handling games that aren't its big cash cow..... that being Fate/Grand Order.
Alright, so I checked with the Sakura thread quickly, and from what I can gather, the problem seems to be that the revival isn't quite what fans were looking for. It's especially egregious in the mobile gacha game, because that apparently has no returning characters and when you're adapting an IP into a gacha then not bringing back any established characters is basically a death wish. That, and it's not in the Taisho era the series is known for, plus monetization and poor planning. Overall, I think the mobile game wasn't representative of the entire revival so much as an exaggeration of all the issues it was having, plus even more issues on top of that.

At the very least, the 2019 game wasn't a total flop, just not quite up to expectations. Sega apparently did a survey asking for feedback when it went overseas, too. I'm of the camp that thinks the series isn't kicking the bucket again just yet, though I will agree that Sega will probably need to start doing things a bit differently if they want to keep the revival afloat.
 

SpectreJordan

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Something that's been on my mind recently, thanks to NieR Replicant: if we got someone from NieR, would it be... well, Nier, or 2B?

Way I see it, Automata was what brought the series out of obscurity, but even so, the originals are beloved and I really can't see the remake flopping unless Square ****s up royally.

Tbh, I don't see either happening rn unless a Volume 3 is announced, but I wanted to put the question out there. As for me, I'm partial to 2B, but I also loved Gestalt (still one of the best games I've ever played) and there is a decent chance that we could get content from the other game no matter who was picked, so I'd probably be a happy Saurus regardless.

Thoughts?
2B 100%. She’s an icon of modern gaming. Automata saved both the Nier series & Platinum Games.

People acting like generic enemies are going to be a regular thing now?
I’m curious if Sakurai would’ve went through with Plant if he had to go with Slime. Maybe if he was forced to add Slime he thought that would’ve been enough for generic enemies
 

Technomage

Smash Champion
Joined
Jan 18, 2019
Messages
2,289
So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):

There was a problem fetching the tweet

And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:







Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.

Big Chungus confirmed :4pacman:

Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
Let's see: Eggman (due to his Eggwalker), Freddy Fazbear, Porky Minch, a monster from Rampage (assuming they aren't scaled down too much), Zacian and Zamazenta (both are heavier than Charizard, another heavy fighter), Black Shadow, Kraid, Hades (maybe?), Shrek (:4pacman:), Tron Bonne,Akuma, Mike Haggar, Nightmare (Soul Calibur)
 

7NATOR

Smash Master
Joined
Feb 13, 2016
Messages
4,089
It still feels kind of weird that Piranha Plant got actual time and effort into making it a Playable character, that could have went to Waluigi if they really wanted to.

I know each Smash game has to have it's weird character but it's still something to think about
 

SKX31

Smash Master
Joined
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Messages
3,462
Location
Sweden
Alright, so I checked with the Sakura thread quickly, and from what I can gather, the problem seems to be that the revival isn't quite what fans were looking for. It's especially egregious in the mobile gacha game, because that apparently has no returning characters and when you're adapting an IP into a gacha then not bringing back any established characters is basically a death wish. That, and it's not in the Taisho era the series is known for, plus monetization and poor planning. Overall, I think the mobile game wasn't representative of the entire revival so much as an exaggeration of all the issues it was having, plus even more issues on top of that.

At the very least, the 2019 game wasn't a total flop, just not quite up to expectations. Sega apparently did a survey asking for feedback when it went overseas, too. I'm of the camp that thinks the series isn't kicking the bucket again just yet, though I will agree that Sega will probably need to start doing things a bit differently if they want to keep the revival afloat.
Yeah Sakura Revolution, it was heavily criticized by fans for it's stark departure from the rest of the series as it didn't have any returning characters (In a ****ing gacha based on a pre-existing IP) nor was it set during the Taisho era at all, as well as it's monetization and suffered from poor planning and management overall. It doesn't seem like it was lack of interest in the IP, quite the opposite in fact, it's more that it wasn't what people wanted from the IP.

That seems to be a trend with the revival overall, fans are dissatisfied with the deviations from the original games (like the fact Kosuke Fujishima isn't designing the characters or the change in gameplay style with the 2019 game) and have been pretty vocal about wanting a return to form, but it doesn't seem like the revival did terribly overall, at least in terms of the 2019 game, just not up to expectations, the game sold better than So Long My Love and it was number #2 in it's debut week despite the historic drop the following week.

SEGA did hold a survey when the 2019 game released overseas for user-feedback, I feel like Revolution is going to be a wake-up call for them to actively take the feedback into account which is why I'm not really worried about the series honestly. I think SEGA still sees value in the IP, I just think they miscalculated the market (which is fairly common of them) and misread consumers' interests, and they'll likely reorganize to a more streamlined approach. I think they're smart enough to realize it's not lack of interest that's a problem considering interest is what brought back the series in the first place lmfao.
When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.

But even that might not entirely stop a game from being successful. Consider:

There was a problem fetching the tweet

Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.

Mario Kart Tour generated the majority of its income from the US with 38 per cent of its total revenue, or rather $76 million.

Japan and France follow at No.2 and No.3 with 28 per cent and 7 per cent of total player spending, respectively.

At 63 per cent, the App Store accounts for the majority of Mario Kart Tour Revenue, while Google Play contributed 64 per cent.
As for downloads, the US reigned supreme once again with 37 million installs, or rather 19 per cent of the total.

Brazil and Mexico followed it with 9 per cent and 8 per cent, respectively.
That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part.

But, in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Business Journal article A Ayumi Tachibana talked about). And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...

SakuraI.png

SakuraG.png


C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
 
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chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,388
When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.

But even that might not entirely stop a game from being successful. Consider:

There was a problem fetching the tweet

Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.





That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part - and in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Business Journal article A Ayumi Tachibana talked about).

And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...

View attachment 312386
View attachment 312387

C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
So basically, this game had more going against it than for it? Or am I reading this wrong?
 

NintenZ

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Uhh hi lol.
When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.

But even that might not entirely stop a game from being successful. Consider:

There was a problem fetching the tweet

Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.





That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part - and in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Biz Journal article A Ayumi Tachibana talked about).

And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...

View attachment 312386
View attachment 312387

C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
Yeah this game suffered from pretty poor management and planning as I mentioned, it's very clear that too much resources monetary-wise were put in and the monetization was too egregious to possibly recoup the ridiculously high development costs. Delightworks has been known for these types of practices in the past so it's not entirely surprising to see here, their bad reputation in combination with the lack of utilization of the IP to it's full extent was a bad combo and practically a death sentence. It was dead on arrival honestly as there was too much going against it both internally and externally for it to pull through in the end (Allegedly there was a lot of tension behind the scenes which honestly would make sense considering the lack of focus the project has).
So basically, this game had more going against it than for it? Or am I reading this wrong?
Yeah I'd say that's true, there was absolutely more going against it than for it, it was kind of a catastrophe in the making lmfao.
 

Guynamednelson

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Alright, so I checked with the Sakura thread quickly, and from what I can gather, the problem seems to be that the revival isn't quite what fans were looking for. It's especially egregious in the mobile gacha game, because that apparently has no returning characters and when you're adapting an IP into a gacha then not bringing back any established characters is basically a death wish. That, and it's not in the Taisho era the series is known for, plus monetization and poor planning. Overall, I think the mobile game wasn't representative of the entire revival so much as an exaggeration of all the issues it was having, plus even more issues on top of that.

At the very least, the 2019 game wasn't a total flop, just not quite up to expectations. Sega apparently did a survey asking for feedback when it went overseas, too. I'm of the camp that thinks the series isn't kicking the bucket again just yet, though I will agree that Sega will probably need to start doing things a bit differently if they want to keep the revival afloat.
Seems like Sakura's best bet is that these characters were locked in by November 2019, AKA when Sega wouldn't have considered their attempts to revive the franchise a failure.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
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Pangaea, 250 MYA
When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.

But even that might not entirely stop a game from being successful. Consider:

There was a problem fetching the tweet

Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.





That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part.

But, in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Business Journal article A Ayumi Tachibana talked about). And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...

View attachment 312386
View attachment 312387

C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
I suspect MKT's success has something to do with actually using the franchise's beloved and well-known characters, so there was actual incentive to buy stuff. The Sakura Wars gacha, on the other hand, doesn't seem to use any of the series' cast; Not even from the 2019 soft reboot, from what I can gather. If you have hideous prices and don't have the characters that are series staples to make up for it... Yeah, this was screwed from the start.
 

NintenZ

Smash Legend
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I suspect MKT's success has something to do with actually using the franchise's beloved and well-known characters, so there was actual incentive to buy stuff. The Sakura Wars gacha, on the other hand, doesn't seem to use any of the series' cast; Not even from the 2019 soft reboot, from what I can gather. If you have hideous prices and don't have the characters that are series staples to make up for it... Yeah, this was screwed from the start.
It's literally going off of brand-recognition and nothing else, I have absolutely zero idea how SEGA would've thought that would've been enticing to consumers when a big appeal of gacha is trying to pull for your favorite characters, it's why something like FGO was so successful despite the horrible monetization practices. Using a brand can only get you so far if you don't include what people love about the brand itself.
 

The Rhythm Theif

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When it comes to monetization, what usually sends a game into "Microtransaction Hell" is if it's central to the game AND it's considered too painful for the average consumer to even consider spending on. Which appears to be what happened here.

But even that might not entirely stop a game from being successful. Consider:

There was a problem fetching the tweet

Reminder that this was the game that had the ****ing $40 Diddy Kong Pack. A bit of retooling and here we are, with MKT the second most successful Nintendo mobile game (behind FEH) and 4th most successful mobile racing game during the past fiscal year.
Hold up: there was a 40 dollar Diddy Kong pack? I knew of the 40 dollar Aurora Rosalina pack.

That's not to say "Microtransaction Hell" is ineffective - it's played a part in numerous games failing (Mega Man X iOS, Dungeon Keeper iOS... the list goes on). But it's not an entirely foolproof predictor either. Other aspects like player retention play a part - and in Sakura Wars' case... oof debuting at 215th place is a horrendous look considering the expectations. (link to the Business Journal article A Ayumi Tachibana talked about).

And you wanna know another damning thing? I've talked about a certain Sensor Tower wood chipper in the past, and well...

View attachment 312386
View attachment 312387

C and D+ is putting it really mildly, Sensor Tower. Consider that this game combined $700K in its first month. And then recall its rumored ca. $27.6 million dev cost.
C and D+ is not just putting it mildly, it's calling BS. Just my opinion.
 

Pillow

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So I listened to Tweek's most recent podcast (link timestamped to the relevant part I'm discussing here):

There was a problem fetching the tweet

And he coined a new Smash Bros phrase: The Heavy Lifestyle. He... umm... didn't define it well, with such choice words as:







Tweek did not consider Eggman to be one, strangely enough (although IMO he could). Also, Tweek and his podcast mates went deep in the discussion. Not just characters like Porky, we're talking King Bomb-Omb levels deep.

Big Chungus confirmed :4pacman:

Nah, but I'm kinda curious (and to start some discussion): Which (super)heavy could fit the Heavy Lifestyle particularily well?
Tweek's classification of "Heavy" is inconsistent to say the least, considering Incineroar didn't qualify. But yeah, I've always wanted a very small sized heavy which I could best see happen in the form of a rock or steel pokemon (Any Purrzerker fans out there?). If we're using Tweek's criteria of only large and in charge characters, then I guess the one I'd like the most is Mike Haggar.
 
D

Deleted member

Guest
There's also the fact people are kind of starved of Mario Kart content since all we got this generation was a port and they don't seem interested in even giving it any DLC in the past several years.
I still find the lack of effort put into Mario Party the biggest offender. That game had some really nice mini games; it was fun! But with only 4 damn boards, it got old QUICK.
 

N3ON

Gone Exploring
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Pretty unfair to compare Sakura Wars against Mario Kart.

That said, MKT seems to have made a lot of money, but I suspect it's underperforming to Nintendo's expectations. I mean it's Nintendo's most lucrative IP on a per-game basis, and it's made a third of FE Heroes. FE does skew more to the whales, but you'd think MKT would sort of balance it out by being able to cast a much wider net. I mean if you divide the 200 mil by 60, you get the equivalent of selling 3.3 million copies. Which for Mario Kart on mobile, is probably under expectations.

In the game they've really started being generous with rewards and incentivizing stuff like the paid gold pass, as well as started having more promotions for tweeting about the game and celebrating weird milestones like a year and a half anniversary. They're also implementing more rewards for high-end players, i.e. the whales. These to me are signs of a flagging install base.

Hold up: there was a 40 dollar Diddy Kong pack? I knew of the 40 dollar Aurora Rosalina pack.
The game has a new 40 dollar pack like every week or two. The gouging is insane.
 

kylexv

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Hold up: there was a 40 dollar Diddy Kong pack? I knew of the 40 dollar Aurora Rosalina pack.
Mario Kart Tour has a $20 pack and a $40 pack each week, so twice a tour. Typically the $20 packs typically come with one high-rarity item and enough premium currency to do ten pulls, while the $40 packs typically come with two high-rarity items and enough premium currency to do twenty pulls.

Pretty sure the whole point of these packs is to:
  1. Incentivize players to purchase the cheaper $5/month Gold Pass by giving them more expensive options that don't necessarily give more reward.
  2. For whales to purchase, as they offer more premium currency per dollar in addition to high-rarity items and a few smaller goodies.
  3. In some instances, players will be incentivized to purchase the items outright to gain either a character, kart, or glider that they feel an attachment to or are good to have for the game's ranked mode.
In the first few months of the game, the items were not high-rarity, hence the infamous $40 Diddy Kong Pack. Nintendo probably saw that these were a crappy deal and upped the ante a bit.
 

Ivander

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Messages
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The more I hear about gacha games the more they sound like a crime
Because they don't go after the ones who are in control on their impulses. They go after the ones who can't control their impulses or have an urge to complete things. There are people out there who literally pay thousands of dollars just to get 1 character or end up not even getting their character at all. They aren't after millions of people who might pay only $10-20 dollars a month. They are after the thousands of people who pay $1000 dollars a month.
 

Paraster

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There was a problem fetching the tweet

Nintendo celebrates the original release of The World Ends With You on Nintendo DS. And of course, the sequel that's coming out in July.

So I guess this tweet confirms Neku is CP10, right?

Oh I wish
At least I can be happy with the NEO spirit event that has a 90% chance of happening.
 

SNEKeater

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Oh I wish
At least I can be happy with the NEO spirit event that has a 90% chance of happening.
Yeah I'm feeling that as well.

But if it's just a spirit event for the new characters of the sequel I'd be kinda mad. At least give us a Neku spirit.

A Neku Mii Costume could be cool as well, now that I think about it.
 

Paraster

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Yeah I'm feeling that as well.

But if it's just a spirit event for the new characters of the sequel I'd be kinda mad. At least give us a Neku spirit.

A Neku Mii Costume could be cool as well, now that I think about it.
Considering how the Trials of Mana and Octopath events put characters in pairs for spirits, it's not outside the realm of possibility that they'd split the NEO characters into one for the newcomers (Rindo, Fret, Nagi) and one for the veterans (Neku, Minamimoto).
 

ahemtoday

Smash Ace
Joined
Oct 30, 2020
Messages
874
Yeah I'm feeling that as well.

But if it's just a spirit event for the new characters of the sequel I'd be kinda mad. At least give us a Neku spirit.

A Neku Mii Costume could be cool as well, now that I think about it.
Man, I'm thinking about it, and it's a little difficult to fit the cast of both 1 and 2 in the 4-spirit limit we usually get. You can't really get enough character from one without shafting the other.

I guess my best shot is:
  • Neku & Shiki
  • Beat & Rhyme
  • Joshua
  • Rindo, Fret, & Nagi
...Kinda shafts Sho, though, but I don't know what to do about it...
 

SKX31

Smash Master
Joined
Feb 22, 2019
Messages
3,462
Location
Sweden
Tweek's classification of "Heavy" is inconsistent to say the least, considering Incineroar didn't qualify. But yeah, I've always wanted a very small sized heavy which I could best see happen in the form of a rock or steel pokemon (Any Purrzerker fans out there?). If we're using Tweek's criteria of only large and in charge characters, then I guess the one I'd like the most is Mike Haggar.
It's absolutely an interesting discussion to have still. It feels as though he had that classification stewing in his head for a while, but he didn't complete the full picture (seeing as he considered King / Armor King "Heavy Lifestyle" when he excluded Incineroar - again, his girlfriend called that out).

As for small sized heavies, :ultwario: kinda fits the bill. But he's a weird character - he doesn't have the usual superheavy stuff. For example, he doesn't have many hard hitting moves except for Smashes and Waft. He also has generally poor-to-mediocre range - especially on the Smashes. So it's difficult to say if he could be a template for a future small sized superheavy or not.

Still though, what Wario has is worth discussing since a "true" small sized superheavy might not have most usual properties of a normal superheavy:

  • Really fast speed in the air, which makes him kinda difficult to catch and pressure. While he has wonky ground speed, he doesn't need to be on the ground a lot.
  • Chomp looks kinda simple and weird for Wario to have, yes. But then again, it has two major benefits: 1) Wario yeets a caught opponent pretty far at high %, making it a solid kill move, 2) Chomp can eat up projectiles like :ultsephiroth: 's Flares and as a command grab even completely counter :ultbanjokazooie: 's Wonderwing. I'm not kidding.
  • His aerials do not seem like the typical heavy aerials (except maybe B-Air), but they're excellent combo moves. An adept Wario can and often will add 30 + % off of popping people up and then clapping with both hands multiple times.
  • Most of his ground moves are not typical heavy moves either, but his "Raise the Roof" Up Tilt is an excellent combo starter / anti-air, his Forward Tilt is surprisingly disjointed and can kill at the edge surprisingly well, while his Down Tilt looks ineffective but is an excellent set up tool: Down Tilt -> Dash Attack is a potent kill confirm at high %.
  • He will live to surprisingly high %, thanks to his weight, air speed and Bike helping him out. Bike's also useful as a situational defensive tool.
  • That's not going into Waft, which itself is a ticking time bomb capable of erasing leads or snowballing one. And there are still moves able to confirm into Waft, making Wario's offense extremely potent.

In short, an adept Wario can and often will find ways to turn one hit into a lot of damage - and he can snowball that in a multitude of ways. Sure, he has that poor-to-mediocre range and his strong moves are unsafe when missed - but there's a reason why he's an offensive powerhouse of a character.

I just looked up Perrserker, and that kinda looks like he (as well as any other character with a similar body type) could be given a moveset kinda akin to Wario's. As a character with potent offensive abilities and good pressure tools to complement the relative lack of range that superheavies usually have (And presumably no Waft).

The more I hear about gacha games the more they sound like a crime
Honestly, old arcades might be a wonky comparision (because it is), but it's worth noting that old arcades often gave very limited lives per quarter, difficult sections and practically encouraged people to [INSERT COIN] to continue. While gacha / microtransactions are oftentimes worse due to the way they're structured towards creating an incentive to delve deeper, it's not an entirely new practice.

Yeah I'm feeling that as well.

But if it's just a spirit event for the new characters of the sequel I'd be kinda mad. At least give us a Neku spirit.

A Neku Mii Costume could be cool as well, now that I think about it.
If Neku would get a Mii Costume, would he primarily be a Swordman, Brawler or Gunner? I haven't played the game, but he looks like a character that could kinda fit all three at first glance.
 
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