- Oct 3, 2009
- 3DS FC
Dash attack has armor. Thanks for making our favorite gorilla cheap as hell, Strong Bad!
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I do this when I can't get a charge off in between stocks, otherwise it's almost pointless because of all the movement options in PM. You can bait approaches with it though, most people think they can run up and punish you if you charge in place mid-stockWhat do you think about charging Donkey Punch as you move around like in SSB? https://www.youtube.com/watch?v=iVQXDYHXymI starts off with what I'm talking about. Is it possible? It seems like there's more endlag in Project M than in SSB so you can't do crazy things like charge-dj-bair, but charging it while you close space could be an option.
edit: You could also be funny and use it to change direction in mid-air.
That's pretty much playstyle-specific. DK has some gnarly MUs, but personally I don't believe DK has any MUs that he can't find ways around.Are there any particular match-ups that you pick another character for? I'm loving playing as DK, but I feel like it might be in my best interest to start investing time in another character to cover some of DKs weaker match ups... Any suggestions on a character that fits the bill well?
those MU i can dominate pretty well. for me, snake is the only real threat to me. Shiek is rough but i can still handle herThat's pretty much playstyle-specific. DK has some gnarly MUs, but personally I don't believe DK has any MUs that he can't find ways around.
DK just has this crazy innate ability to 0-death every member of the cast.
What MUs are you having trouble with? ZSS, Zard, spacies minus Wolf, Falcon, and Ivy are pretty rough.
I always think I can dominate a MU until I see how proficiently the character can be played. Part of the problem of PM MU discussion is that in the game's infancy, many players think a certain way about a character based on how good of players they have in their region--which is to say that a character seems easy or difficult based on the relative skill of other players one has played. I used to think Charizard was free until I realized that he has 100% consistent edgeguard options, a jab that cancels all of DK's aerial options (as well as his dash dance grab) provided that it's being applied with thought and not just spammed, and enough combo and KO options to zero-death DK which is not easy given DK's weight/gravity.those MU i can dominate pretty well. for me, snake is the only real threat to me. Shiek is rough but i can still handle her
Be sure to powershield ZSS lasers. DK has a pretty easy running powershield.I play with a ZSS main and I can tell you that matchup is pretty rough for DK but doable, you might want to be Wario for that one given Wario's aerial prowess. With ZSS, you have bad options for approaching because DK is terrible at dodging projectiles (the stun gun) and gets outrange by certain moves (normally our advantage). You can dash attack through the stun shot, however I would not recommend this as your primary method because if you misspace it then you are putting yourself in a terrible situation. She can't compete with your aerial game with her aerial game so staying in the air or on platforms is good, however look out for the up b. You need to make sure that once you get in on her, or at least in the space where she can't camp you that you do everything you can to keep pressuring her space. As far as grabs go, you want cargo uair. You can full hop cargo dair her up until about 45% so if you are on a platform stage this is a must! Cargo dair, then tech chase her with a grab/downb or even side b if you are feeling ambitious. You have really high potential to kill her like this on the top platform.
Mario is probably about even if you can win the spacing game. If he is spamming fireballs, then you should spam the bairs but otherwise you have a lot of options against him where you don't need the bair to win. Dash attack and nair work well against mario in the neutral. You can't get a lot off of cargo against him unfortunately and he is one of the characters I need to experiment more with things like cargo back thorw but you can full hop cargo up air him for a while in terms of percent. Ledgeguarding mario is a piece of cake, drop down and hit him with an aerial while he does his really lengthy recovery. You can dtilt a non sweetspot up b. If you are near the ledge try doing a cargo downthrow and then gimping him with dtilt or up b from the ledge. If you notice you are losing the spacing battle, you need to be tilting more.
DK vs. Sheik is really similar to the melee matchup except that you now have more offensive options (yay!). She is going to be doinga lot of needle camping and dash dancing, so absolutely do not get baited by that and dash attack. Tilts are pretty make or break in this matchup in my opinion. Downtilt is really strong as you can CC most of her attacks and dtilt can lead to grabs or dash attack. Cargo uairs are pretty easy but she gets out of the hitstun faster now than in melee, or the knock back is more not sure. Either way, trhow her up for uairs and she can't do anything because her falling game sucks. When she is recovering all you have to do is grab ledge and wait for her to go for stage, then you can get mostly any punish want.
As I mentioned before, I am a melee DK so I know all the Melee stuff but for better and for worse things have changed. I'll try to sum up things the best I can for what I do in PMsomeone fill me in on the dirty things that can be done with cargo throw.
Anything I should know about if I was to say I was creating a thread with lots of data?
Oh my god you don't know how much that would help me understand the timing better. So yes the cargo throw data would be extremely helpful, as a lot of dks grab game is based on cargo throw.question. is it worth my time to add cargo throw advantages in my frame data thread