Personally, I hate fighting Mewtwo. His floatiness and weight make follow ups off of grabs much more difficult than on the rest of his cast, he edgeguards DK hard with his back air and float antics, and combos DK hard with his tail.
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Mewtwo is just one of those characters that you have to get used to and adapt to cause he's so unique. take advantage of his lightness and go for early kills, and for throws, down throw works really well. Many many follow ups if u can get a read. Also make sure you crouch cancel those tilts, otherwise you will get combod terribly at lower percents. Nair is also a safe and effective way to punish predictable teleports. Lastly, mix up your recovery. Mewtwo destroys a DK with predictable recovery. Just some small tips to keep in mindPersonally, I hate fighting Mewtwo. His floatiness and weight make follow ups off of grabs much more difficult than on the rest of his cast, he edgeguards DK hard with his back air and float antics, and combos DK hard with his tail.
No prob, also you're right about this matchup. DK just has to be patient and when he finally gets in, he can combo link very well. Dash attack is great for getting in when its not so overused that it's predictable, and DK has great horizontal aerial speed after a dash so he has no problem getting in if you're patient enough and focus on link's patterns.sorry POOB misread your post. also, on link, i think it might depend on DKs ability to get in. he does have a dash attack with armour that could get straight through boomerangs or arrows. his nair and bair wouldnt be bad for dealing with boomerangs either. CCing is also another potent option. he defintiely doesnt have much to deal with the bombs though. once DK gets in, its game over (for the most part), so its just a matter of how well his options can deal with links projectiles. definitely have little experience in this MU though so its hard to say.
I'm not strong bad either, but this is one of my best and most experienced matchups in relation to most DK's. I posted a precise, mini-Zelda guide for DK in the matchup thread and ive heard it helped some people. Just check the spoiler tab under "Zelda" in the DK matchup thread hope it helpsHey, Strong Bad, do you have any specific tips for fighting Zelda? I try playing defensively when going aggro doesn't do the trick and I get punished hard.
Ok, so first off I'm going to point you in the direction of the match up thread on the boards here which has an excellent guide for Dk vs. Zelda from POOB.I get that, that's not the issue. Zelda has decent range and out-prioritizes DK on many of his attacks, so staying in that ideal range is difficult without getting too close or too far away from Zelda and not getting punished.
Dont recover low vs kirby, you will get down aired and die. Lol.I like it, thanks Poob. And what do you think are big DO NOT's for those MU's?
I definitely fair too much,I have to work on that. Thanks for saying that and bringing it to my attention, I sometimes don't realize how much I fair.I'm not trying to sound jerkish when I say this, just trying my best to help without offending, but I think you Fair a little much. A good few opportunities I've seen you shoot for the Fair I knew you could have hit with a Nair. But I feel certain if you saw me play that you'd shoot back saying I Nair too much, by the way I definitely get the stale moves bonus with it, but that's just me and how I learned to play DK. I'm trying to Fair more myself since seeing how well it works for you
Neutral game is very hard with any character and especially with a character as poor at approaching as DK. It's a constant struggle for stage positioning, and spacing moves like Dtilt/Bair to keep people honest. Neutral game comes with a lot of experience against a variety of playstyles. The main thing to keep in mind is patience. Even if you are at a deficit in stocks or percent and "need to approach," that doesn't mean you need to approach now. Since Melee/PM's timer is fairly long, you can still poke and prod and wait until you get a really good bite before you go in. You need to dissect the neutral game into various parts and focus on what things you can accomplish in order to put your opponent into situations where you are at an advantage in neutral. Hitting your opponent isn't even necessary to leave them staggered if you force them to roll back or DD away with your presence. Neutral game is so complex, I could write a book on it... too bad I never will lmaoI know you barely play DK anymore, but I still consider you as the most cerebral DK player. That being said I have been trying to develop a game theory for DK and after reading your guide I have become proficient with DK. Where I lack with DK is in neutral. What kind of mindset should I be in when in neutral? Is there any resources that could help me understand DK's neutral game better? My staggered hit game is good as well as my combo game but without winning neutral those are almost useless. Mastering DK's neutral is the barrier preventing me from breaking through. I have watched countless videos of you and you make neutral look easy. Are there any pieces of advice you could give?
I feel like this is actually the best opportunity I could ever have to train those two characters of mine (Ganon and Roy) and get them super super solid.
Yeah that's one of the reasons ive only played DK in tourney despite all the links, ivysaurs, NZA's ness, Spaz's Lucas, and Numerics' Zss lol. All those bad matchups are great trainingI feel like this is actually the best opportunity I could ever have to train those two characters of mine (Ganon and Roy) and get them super super solid.