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DK Moveset Rankings

Monkey Wrench

Smash Apprentice
Joined
Nov 3, 2008
Messages
139
Location
Falcon Punching people with Jigglypuff.
'Cause everyone else is doing it.
Not in any particular order within tiers:

Better than Top
Down Taunt:grin:

Top
Bair
10-punch
F-tilt

High
Spinning Kong(grounded)
Ground Pound
D-tilt
U-tilt
Cargo
9-punch
D-smash

Mid
Spinning Kong(aerial)
Dair
Fair
Uair
F-smash
D-throw
B-throw

Low
U-smash
U-throw
Headbutt
Nair

Questions? Comments? Criticism?
 

.CMW.

Smash Apprentice
Joined
Sep 21, 2008
Messages
170
Location
Jim Falls, Wisconsin
'Cause everyone else is doing it.
Not in any particular order within tiers:

Better than Top
Down Taunt:grin:

Top
Bair
10-punch
F-tilt - In top?

High
Spinning Kong(grounded)
Ground Pound
D-tilt - Not in top?
U-tilt
Cargo
9-punch
D-smash

Mid
Spinning Kong(aerial)
Dair
Fair
Uair
F-smash
D-throw
B-throw

Low
U-smash
U-throw
Headbutt
Nair

Questions? Comments? Criticism?

.CMW.

10bananaphones
 

Mith_

Smash Champion
Joined
Jul 30, 2008
Messages
2,376
Location
Augusta, GA
DARN YOU MONKEYWRENCH! I was just about to make this thread! :mad:

God Tier
Down Taunt

Top Tier
Bair
F-tilt
Ground Pound

High Tier
D-Smash
D-tilt
U-tilt
D-smash
Cargo
Spinning Kong (grounded)
Giant Punch (grounded)
Giant Punch (aerial)

Mid Tier
B-throw
F-smash
Uair
Spinning Kong(aerial)
Dair
Fair
D-throw

Low Tier
Nair
U-smash
U-throw
Headbutt (grounded)
Headbutt (aerial)

Garbage Tier
Ground Pound (aerial)

imo.
 

ook

Smash Lord
Joined
Feb 18, 2008
Messages
1,635
Location
Vernon Hills, Illinois
Better than Top
Down Taunt:grin:

Top
Bair
10-punch
F-tilt
Spinning Kong(grounded)

High
Ground Pound
D-tilt
U-tilt
Cargo
9-punch
D-smash
Uair
F-smash
Up Taunt


Mid
Spinning Kong(aerial)
Dair
Fair
D-throw
B-throw
Headbutt
Side Taunt


Low
U-smash
U-throw
Nair
Pretty much the only changes I'd say (and yeah, with no particular order in the tiers)

He doesn't really have many "bad" moves though. :dizzy:
 

.CMW.

Smash Apprentice
Joined
Sep 21, 2008
Messages
170
Location
Jim Falls, Wisconsin
I guess I'll make one myself.

TOP
Bair - Best in the game in my honest opinion.
Dtilt - Amazing tripping abilities, also has great range.
Africa Punch - Uhh? Who really needs an explanation?
Grounded Spinning Kong - Eats shields like no other, good for quick and easy damage.
Bthrow- 11 damage and KO abilities, also good for "get away" moments.

HIGH
Utilt - Good range, decent damage, decent knockback. Good staple move
Cargo Toss - CSS anyone? Also gives him a total of 7 throwing options from the grab.
Dsmash - Fast and hard hitting.
Fsmash - Crazy hitbox and POWAH!
Fair - Good range and power to the side, METEOR!
Dair - Good range and power underneath, METEOR!
Down Special - Great range and damage.
Ftilt- Good range and damage, faster and less damaging Fmash. :)
Spinning Kong - See grounded spinning kong.


MID
Side Special - Good move but risky to use and very punishable.
Usmash - It's either tilt or Usmash when they are above you, more power less speed. :dizzy:
Jab Combo - Quick and easy 10 damage. Use but don't abuse.
Uair - Ok for juggling and getting the occasional star KO.
Uthrow - Decent throw, not as good as cargo.
Dthrow - Keeps them close for combos at lower percentages.


LOW
Nair - I never feel the need to use this move. I prefer the other air attacks. Thoughts?

Overall: DK has a rockin moveset, almost every move can be used in an effective manner.

Any comments?

.CMW.

 

i1337

Smash Ace
Joined
Aug 29, 2008
Messages
804
Location
Toronto, Canada
Why do you all hate Nair so much? I love that move. Its better than that laggy Fair >.>
lol, fair really isnt that laggy...plus, it does 16 damage and its disjointed. just barely disjointed tho, lol. so dont let cbk fair u or its over.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
V1.3

Top
Bair
10-punch
DTilt
FTilt

High
Ground Pound
Spinning Kong(grounded)
UTilt
Cargo
9-punch
F-smash

Mid
Spinning Kong(aerial)
Dsmash
Dair
Fair
Uair
DThrow
BThrow

Low
Headbutt
UThrow
Nair
Usmash
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
3840-7097-4621
is N-Air really that bad for DK, I use that and B-Air all the time, instead of F-Air. I find it a decent move. My suggestion would be maybe moving N-Air up, but everything else looks fine.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
is N-Air really that bad for DK, I use that and B-Air all the time, instead of F-Air. I find it a decent move. My suggestion would be maybe moving N-Air up, but everything else looks fine.
Its not that its bad, its just not as good as everything else. I only find use for it to pop people up, which i can do with UTilt.
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
3840-7097-4621
Its not that its bad, its just not as good as everything else. I only find use for it to pop people up, which i can do with UTilt.
Yeah, I see your point, U-Tilt is way better than N-Air IMO. All right, thanks for clarifying that.
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
3840-7097-4621
Top
Bair
10-punch
DTilt
FTilt
UTilt

High
Ground Pound
Spinning Kong(grounded)
Cargo
9-punch
F-smash

Mid
Dsmash
Dair
Uair
Fair
DThrow
BThrow
Nair

Low
Spinning Kong(aerial)
Headbutt
UThrow
Usmash


Here's my list, still thinking about somethings.
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
3840-7097-4621
Tha seems pretty reasonable too. I'm rethinking Spinning Kong (aerial). It isn't good. At all.
Yeah, i can't stand having to recover up with Spinning Kong, you barely go anywhere, only time it's good is if your going horizontal, and your not always going to be able to recover horizontal, that's why I put it in Low. I love Spinning Kong on the ground though.

Edit # 2: NVM
 

crifer

Smash Lord
Joined
Jan 17, 2008
Messages
1,078
Location
Germany, Koblenz
upsmash is so underrated, sure it´s not easy to hit with but sometimes out of a jab combo it´s really awesome...
and against some character like lucarios dair hyphen usmash works wonders^^
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
3840-7097-4621
upsmash is so underrated, sure it´s not easy to hit with but sometimes out of a jab combo it´s really awesome...
and against some character like lucarios dair hyphen usmash works wonders^^
True, but a lot of moves are under rated. Too different people they are bad moves and too others they are horrible. I don't U-Smash as much of a use as U-Tilt, but I still think U-Smash is good for some power.
 

Veggi

Smash Champion
Joined
Jun 4, 2008
Messages
2,590
Location
I'm gonna wreck it! (Fort Myers)
Yeah, i can't stand having to recover up with Spinning Kong, you barely go anywhere, only time it's good is if your going vertical, and your not always going to be able to recover vertical, that's why I put it in Low. I love Spinning Kong on the ground though.

Edit: Is there a Q & A thread here, I have a question.
Not to sound annoying, but you mean horizontal.
 

Donkey Bong

Smash Ace
Joined
Sep 17, 2008
Messages
610
aerial spinning kong not that good? ok, try this. on a stage with a base you can jump through (ie delfino, halberd) grab a ledge, then let go of the ledge by pressing down, then fall a bit, jump towards the right (without grabbing the ledge or jumping up through the level), then use upb and if you've timed it right, it should land without lag, from which you can do an immediate dsmash

if your opponent doesnt know that the upb doesnt have lag when it lands close to the ground, they will eat a smash move, i've used it quite a few times, its always fun to have them go OMGWTFBBQNOLAG!!!

when i get a chance i'll record a match where i use that.
 

Pr0phetic

Dodge the bullets!
Joined
May 11, 2008
Messages
3,322
Location
Syracuse, NY
aerial spinning kong not that good? ok, try this. on a stage with a base you can jump through (ie delfino, halberd) grab a ledge, then let go of the ledge by pressing down, then fall a bit, jump towards the right (without grabbing the ledge or jumping up through the level), then use upb and if you've timed it right, it should land without lag, from which you can do an immediate dsmash

if your opponent doesnt know that the upb doesnt have lag when it lands close to the ground, they will eat a smash move, i've used it quite a few times, its always fun to have them go OMGWTFBBQNOLAG!!!

when i get a chance i'll record a match where i use that.
All neutral stages don't have this, and the only ones that are really used are Delfino Plaza.
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
3840-7097-4621
If your talking about Neutral stages with Ledges, you forgot Battlefield.
 

Donkey Bong

Smash Ace
Joined
Sep 17, 2008
Messages
610
perhaps i didnt explain myself well enough. its easier to show you than to explain it, so i'll record a match sometime

i realize that none of the neutrals have this, but some counterpicks do
i was just pointing that out because according to rukkiko upb is horrible. which it isnt.
 

Kitamerby

Smash Hero
Joined
Aug 9, 2007
Messages
5,729
Location
Las Vegas
Could someone please explain to me the purpose of all the love going towards Dtilt and Spinning Kong (grounded)? I'm a bit confused as to why people would like those moves more than DK's amazing Ftilt.
 

Donkey Bong

Smash Ace
Joined
Sep 17, 2008
Messages
610
Could someone please explain to me the purpose of all the love going towards Dtilt and Spinning Kong (grounded)? I'm a bit confused as to why people would like those moves more than DK's amazing Ftilt.
dtilt has a lot less ending lag than ftilt, and the spinning kong has multiple hitboxes! whats not to love!

not discrediting the ftilt, its also a great move. i love the feeling that you get when you actually manage to pimp slap someone to death. of course against DK there is no reason you should let them live that long. unless you want to pimp slap them to death ;)
 

itsthebigfoot

Smash Lord
Joined
Feb 8, 2008
Messages
1,949
Location
ventura county CA
'Cause everyone else is doing it.
Not in any particular order within tiers:



Top
Bair
SA punch
F-tilt
U-tilt

High
Spinning Kong (aerial)
Ground Pound
D-tilt
Cargo
F-smash
Spinning kong (grounded)
D-smash
Uair

Mid
Headbutt
D-throw
B-throw
U-smash
9-Punch
Fair
Dair

Low
U-throw
Nair
Ground pound (aerial)
i fixed your list
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
up tilt sucks imo, i never use it in my game
 

Clevr

Smash Apprentice
Joined
Jun 7, 2008
Messages
107
Location
Chicago
These is the order.

1. Bair
2. Ftilt
3. Dsmash
4. Utilt
5. Donkey Punch
6. B-Throw
6. F-Throw
8. Dtilt
9. Uair
10. Dair
11. Usmash
12. Hand Slap
13. Spinning Kong
14. Fair
15. Fsmash
16. Dthrow
17. Nair
18. Side Special
19. Uthrow
 

CELTiiC

Dong 2 Strong
Joined
Nov 2, 2008
Messages
651
Location
Pennsylvania
NNID
TBGCELTiiC
3DS FC
3840-7097-4621
Poor Ripple, getting blown apart by everyone. Sadly, they are right, DK's U-Tilt is excellent, quick decently powerful and can help stop some chars which can give us trouble. I love Dk's U-Tilt, as someone else said i also don't use it enough.
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,632
I always just do a bair or pivot grab when I could up tilt. there are many ways around it in DK's game.
 
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