Hey guys, it's Will. Thanks a lot for all the respect and everything, I really appreciate that. But I think it's more that my specific playstyle does very well against ZSS. I play very aggressive, moreso than most other DK's I have seen- and this works against ZSS purely bc running in and powershielding is a great approach toward her.
I remember playing Supermodel From Paris in my first few friendlies at Bum's tournament, that was a lot of fun man good games =)
I do remember standing chaingrabbing you on the Smashville platform haha. Rest assured though, that doesn't just work on ZSS- it works on every character. (with the exception of Marth bc he can dolphin slash you out of the next grab attempt)
I find it to be more of a trick though, and very situational bc it only works from extremely low percents, which is why you find me camping on the platform in the beginning to see what happens xD Just don't get grabbed up there, or better yet don't go up there.
As far as the running d-throw chain grab, the other DK mains and I were discussing this in our boards. It has to be buffered, and it involves a dash grab- DK's worst grab. This is probably why it isn't used very often, and is not very well known. However, to my knowledge after 2-3 d-throws I believe that ZSS can DI far enough away to get out of the next grab, or at least do something to get out of it (maybe spot dodge).
Also, I go for grabs against ZSS more than anything else I think- the only thing I saw as situational was the moving platform CG. Just thought I'd clear a few things up ^_^
Edit: Before playing any other good ZSS mains, I had always played Snakeee for a good hour or so at all of the big tournaments I have been to and have seen him at. That includes both APEX and SNES, ask Snakeee about that matchup ;p