Nicktendo
Smash Ace
Yeah I love it, it makes me want to main DK over Dedede because Dedede is more common and expected
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Ooh. I'd like to play you. Hopefully we can schedule a match sometime tomorrow (today). I'll send you a message.wasssup if anyone wanna play me let me know
What's going on is DK has almost instant recovery and grab's have high priority over attacks. You could even jump or roll away from being punished if they shield the entire thing. Try jumping, instant upB. The Invincibility will beat out any attack, assuming they don't continue guarding.I've learned something with DK you can grab out of an up b so if someone is trying to sheild grab you at the end of the up b on the ground you can counter it with a grab of your own.
Alright Kong soldiers Let's do this.
DK rating. Please contribute, defend, and discuss until we all can come to a conclusion.
Categories include
Range- 7
Power- 9
Throws- 8
Speed- 4
Recovery- 6
weight/size- 5
Range= 7
Overall DK's range is MUCH MUCH better, but not best. Ftilt, Fsmash, Bair,downB and dashing grapple are best best ranged moves. Which, isn't bad might I add. I would give Olimar or pit a 10. Definitely above average. Anyone want to disagree on 7 of 10?
Power= 9
Yes I will agree that IKE and Lucas have A heavier smash but how often is that going to hit compared to a massive Fair, Fsmash, sideB or Donkey Punch from our beloved ape? DK is POWERFUL! SA Frames FTW. groundedupB does MASSIVE damage btw. I would give Ganondorf a 10.
Throw= 8
DK has NUMEROUS effective options, including SA frames on cargo, stage spike, Wall infinites, a Btoss that CAN kill, throw from ledge... It's just that everything is so situational making his most valuable options sometimes unreliable. I would give IC and D3 a 10 for for 1 throw 1 death occurances.
Speed= 4
Assuming average is 5, I feel DK is just below average as his dash and foxtrot actually get his butt moving, while his startup and range really compensate for his overall speed. It is fair and slightly below par. Dsmash comes out FAST though. I would obviously give Sonic a 10.
Recovery= 6
Yes he only has two jumps, but spinning Kong is AMAZING, you will always have a chance to grab ledge, + you have invincibility frames on start-up, and sideB delays so you can prevent from getting gimped so much. The only thing keeping DK from a 7-10 recovery is a lack of 5 jumps as he has NO WAY of coming back from under the stage. lol. 10 in recovery goes to Pit and Metaknight BTW. His is pretty predictable though and gets spiked easily. =(
weight/size=5
His weight is amazingly heavy, but he is soo big that people can tech chase, ledge guard, chain throw and combo him EASY. I feel these too things balance out and give our monkey an average score of middle 5. he gets hit often but it takes more to kill him.
I feel Dk's disadvantages really make this fight easy for his opponents, as his overall size makes combo's easy and his recovery can be very predictable... death. Prone to spikes too. This is why he isn't higher in value.
Composite score for the moment is
7+9+8+4+6+5= 39/60
I agree with most of it except I don't think grabs would be an 8 better to put it back to 7 and I think dks weight should be a 6 because it is ridiculous how long DK can survive and the only time he can truly be combo'd would be when he is very low and hit with a weak attackWhat happened guys, I got 2 suggestion to increase range and 1 to increase throws. & I'm still not convinced that it should be done. What does everyone have to say?
Alright Kong soldiers Let's do this.
DK rating. Please contribute, defend, and discuss until we all can come to a conclusion.
Categories include
Range- 7
Power- 10
Throws- 7
Speed- 4
Recovery- 6
weight/size- 6
Range= 7
Overall DK's range is MUCH MUCH better, but not best. Ftilt, Fsmash, Bair,downB and dashing grapple are best best ranged moves. Which, isn't bad might I add. I would give Olimar or pit a 10. Definitely above average. Anyone want to disagree on 7 of 10?
Power= 10
Yes I will agree that IKE and Lucas have A heavier smash but how often is that going to hit compared to a massive Fair, Fsmash, sideB or Donkey Punch from our beloved ape? DK is POWERFUL! SA Frames FTW. groundedupB does MASSIVE damage btw. I would give Ganondorf a 10, but also deserves a 10 due to his excessive amount of KO moves.
Throw= 7
DK has NUMEROUS effective options, including SA frames on cargo, stage spike, Wall infinites, a Btoss that CAN kill, throw from ledge... It's just that everything is so situational making his most valuable options sometimes unreliable. I would give IC and D3 a 10 for for 1 throw 1 death occurances.
Speed= 4
Assuming average is 5, I feel DK is just below average as his dash and foxtrot actually get his butt moving, while his startup and range really compensate for his overall speed. It is fair and slightly below par. Dsmash comes out FAST though. I would obviously give Sonic a 10.
Recovery= 6
Yes he only has two jumps, but spinning Kong is AMAZING, you will always have a chance to grab ledge, + you have invincibility frames on start-up, and sideB delays so you can prevent from getting gimped so much. The only thing keeping DK from a 7-10 recovery is a lack of 5 jumps as he has NO WAY of coming back from under the stage. lol. 10 in recovery goes to Pit and Metaknight BTW. His is pretty predictable though and gets spiked easily. =(
weight/size=7
His weight is amazingly heavy, but he is soo big that people can tech chase, ledge guard, chain throw and combo him EASY. He gets hit often but it takes more to kill him. UPDATE, he just lives soo loong against people with weak KO's, he can survuve ~250%, that's impressive.
I feel Dk's disadvantages really make this fight easy for his opponents, as his overall size makes combo's easy and his recovery can be very predictable... death. Prone to spikes too. This is why he isn't higher in value.
Composite score for the moment is
7+10+7+4+6+6= 40/60[
I have a hard time agreeing to increasing athe already high # of 7 when he gets ranged by other pkayers and loses for it. When an opponents relies only on Range and Speed they OWN DK meaning these two stats combined are weak for DK and in the opponents favor. I would not consider DK a range character, that's why I am so hesitant to put him above 7. Ganon has more range than DK guys, and we know Ganon is not beastly because of his range.
Range characters I would consider
Diddy
Falco
Ike
D3
Link
Lucas
Luigi
Ness
Pikachu
Olimar
Pit
Ivysaur
ROB
Samus
Snake
Toon
Wolf
Zelda
Zamus
If I understand this correctly, it also happens with uair. I remember trying to fit two uairs in a short hop and the second one was just noise and nothing else. Zero lag upon landing and no hitboxes were out, but he made the noise as if he attacked.There are a few frames on Bair, where the move can be activated, but not active, land, and have NO additional recovery... weird. Like the first 4 frames or something.