Gullible?
@ OP:
Just because a dev says something does not instantly make it true. People lie to cover up their mistakes, this may be one of those instances.
What this boils down to is the big Melee-vs-Brawl debate. Some people (one of which I'm guessing is you) prefer Melee, others prefer Brawl.
The fact that is hard to deny is that WaveDashing was not discovered and fully developed until YEARS after the game's release. WaveDashing is one of those things that most people wouldn't even notice if they weren't actually trying to do it or had heard of it before. I find it funny that Sakurai and his team already knew of WDing well before the ability was developed by players, and even before the game was released.
Really, it boils down to him lying, and having not known; knowing of the actual WD effect but not how to use it (grab edges, reduce lag, etc); or him being omniescient and instantly knowing everything about the game (which we know is not true). Do you think Snake's mortar slides were intentional? What about Lucas' Zap jump and Waveland? What about longjumping in Mario 64?
Creating glitch-free games doesn't happen. Melee is not an exception.
IMO, Melee and Brawl are both great games. I play them both. The moves in Brawl register faster, it's floatier, it's much harder to combo and punish, and kills happen slower. In Melee, players move faster, combos are easier, and gravity is much more intense. In my opinion, Melee plays faster, but Brawl requires more strategy where Melee requires quicker thinking.
If playing Melee with items off on Final Destination, while only using the top-tier characters is your game, so be it. What bugs me is when the elitist come up with twisted and choked evidence and justifications for their methods (like this thread).
Go ahead, keep on WDing with your Marth, Sheik, Falco and Fox. I, among most others couldn't care less what you do with your free time. Just don't go over the top with threads like this.
(I know how old this thread is. Couldn't help myself)