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Difficulties with Snakes Ftilt

Z1GMA

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Snake is approaching with Ftilt !!!

Best ways for Zelda to deal with Snakes Ftilt? =/
 

Rykoshet

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No really, I quit.
If theyre stupid and auto complete it,block the first hit, spot dodge the second.

If they're smart, you don't know when their ftilt and jabs are going to end, so get away.
 

Sonic The Hedgedawg

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honestly if it's the only approach he's using then just din's him or get behind him somehow.
BUT
if he's using it inteligently, be aware of spacing... you CAN outrange it with Fsmash and if he's close enough, you CAN get a dsmash out on him.... in the mid range just sheild it and get away if he's not auto completing... like Rykoshet said.
 

Z1GMA

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But his Ftilt has better priority than my Fsmash! O_o

... Ok shield then spotdodge... Best punish attack? Dsmash? Dtilt if the lock CAN lock i guess..
 

Darkmusician

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Memorize the reach, and speed. Also be wary of the combination of hits that snake can use before and after the first part of the tilt.

Predicting it is also key. Don't get frustrated by it. Don't attack his shield because F tilt out of shield is very dangerous.
 

Sonic The Hedgedawg

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it's very rare, but it IS possible with enough DI and some momentum to get behing snake after the first hit of his Ftilt... especially at high damages. I'm not saying to ever count on this, but, rather, to be aware that it can happen and be able to react when it does since snake lacks options when you are behind him.
 

Darkmusician

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That's true. The move is just so good. It gets in your head after awhile. Patience and calmness are your best tools.
 

SinkingHigher

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Move towards the edge. Let him approach you if he wants to do it so badly. Pick a spot and learn how to ledgewarp from there. With some practice you can get behind him and possibly attack before he gets a chance to counter or block.

At the very least, he'll be more careful, ie use it less, since he knows you can get around him now.

An alternative, less flashy method could be just blocking, dodging or powersheilding.
 

Darkmusician

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Snakes air game is good enough to get you killed quickly if you take it lightly.

Instead of just saying keeping Snake in the air, I'll say that you want to get under him if all possible.

Keep your distance, memorize his f-tilts reach/rang/hitbox and timing. Also know when it's best to DI away or attempt a shield/power shield. You have to pick your spots, know when to wait and when to pressure once you have the advantage.

And to elaborate on staying calm, always be aware of where you and Snake are on the stage at all times. This will help you to think ahead as to what Snake will most likely do given the positions of each character and it will also help you to gauge your options for DI, recovering, edge guarding and approaching.
 

Sonic The Hedgedawg

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Snakes air game is good enough to get you killed quickly if you take it lightly.
he's vulnerable from the front as well. his fair comes out way too slow and his nair leaves him vulnerable high as well as not actually being too threatening until the last hit.

I'm aware you shouldn't be stupid against it because his bair and uair can cause you problems, but you gotta take risks to get rewards... adn it's a pretty safe risk to approach snake in the air... am I wrong?
 

Z1GMA

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When he's falling after his Up+B
I sometimes jump to scare him into to a airdodge, then I attack as he lands..

What do you think about chasing after him while he's airborne?
Is is better do Din's him when he's flying?
 

Darkmusician

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he's vulnerable from the front as well. his fair comes out way too slow and his nair leaves him vulnerable high as well as not actually being too threatening until the last hit.

I'm aware you shouldn't be stupid against it because his bair and uair can cause you problems, but you gotta take risks to get rewards... adn it's a pretty safe risk to approach snake in the air... am I wrong?
-A good Snake won't fair spam but from the front his nair will cause serious problems if you're not paying attention

-A bair or uair can kill at very low percents too (varies depending on where you are on the stage). Again this is if you're not focused on what's going on.

-Trading hits with Snake is extremely difficult. You have to wait until the spacing and timing is right. Approaching Snake in the air is more than ok, just approach with caution.
 

Sonic The Hedgedawg

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-A good Snake won't fair spam but from the front his nair will cause serious problems if you're not paying attention

-A bair or uair can kill at very low percents too (varies depending on where you are on the stage). Again this is if you're not focused on what's going on.

-Trading hits with Snake is extremely difficult. You have to wait until the spacing and timing is right. Approaching Snake in the air is more than ok, just approach with caution.
yeah I never mentioned the uair or bair because I assumed people would know not to challenge those attacks.

nair CAN cause problems... but it also has a reidiculously long duration during which time snake is fairly vulnerable to attacks.

trading hits may be difficult but, in all honesty, compared to most people Zelda will face in the air... there aren't really many easier than snake... at least not in my experience.
 

Takumaru

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Yeah, he's just saying don't recklessly trade hits with snake. Honestly I don't think it's a hard match up you just have to pay attention to what snake is doing. Most snake players leave holes in their game or at least have very little variation in their tricks. As for ftilt, shield > spot dodge > grab.
 

Sonic The Hedgedawg

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Yeah, he's just saying don't recklessly trade hits with snake.
wise..... though honestly I'd hope that was a given to most people. Snake's aerials might not be overly usefull, but they are very powerful.
 

MRTW113

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I'm aware you shouldn't be stupid against it because his bair and uair can cause you problems, but you gotta take risks to get rewards... adn it's a pretty safe risk to approach snake in the air... am I wrong?
A lot better than approaching on the ground. He can spam all he wants, or use Snakedash or his tilts to approach. His air options are much smaller, especially if attacked from below and will likely go on the defensive....
 

Slyfer070

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From what i've noticed/experienced if you can space yourself well, Zelda's fsmash hits So far in front of her it can hit the invisible hitbox of Snake's ftilt.

Here's an example: http://www.youtube.com/watch?v=YyAp3k40f3Q

It's right in the beginning of the match when I get close to Snake and he ftilts and i fsmash and hit him with it instead.

The key to snake is knowing where you are and where you should be at all times. If you're on him, dtilt until he's shield poked enough for your dsmash to connect because if his shield isn't low enough and you attempt a dsmash he'll shield and ftilt you everytime. If you're in range for a fsmash make sure you're just out of range of that ftilt if he attempts it and you will connect with the hitbox of it instead with your fsmash. It's incredibly easy to get snake to fall into an upsmash if he's been knocked off the stage with Dins. As long as you can stay relatively near him, about mid range to where he can't camp your socks off with grenades. You can win the match.
 

sniperworm

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From what i've noticed/experienced if you can space yourself well, Zelda's fsmash hits So far in front of her it can hit the invisible hitbox of Snake's ftilt.

Here's an example: http://www.youtube.com/watch?v=YyAp3k40f3Q

It's right in the beginning of the match when I get close to Snake and he ftilts and i fsmash and hit him with it instead.
I'm pretty sure Snake got hit because he tried to do the second hit of the ftilt. He lunges forward while swinging both hands in a downward clubbing motion (I'm sure you're all familiar with the second hit of his Ftilt, but just in case), as such, you caught him in the Fsmash while he was lunging forward but before his hitbox came out.

Also, people should keep in mind that Zelda's Fsmash only has so much range because she leans forward and thrusts her arms toward the opponent (plus there's a little magic at the end of course). This means that although the Fsmash reaches very far, it's actually quite easy for opponent's to trade hits with it as we begin to attack (with them taking 1 percent and us taking whatever damage their move does). My friend does this all the time with Falco's jab and I assume that Snake's Ftilt can be used in a similar fashion (note that fast, long range moves, like Falco's jab, can beat out Zelda's Fsmash if timed perfectly, even if the Fsmash is done at maximum range (hit Zelda as she shifts her weight forward and thrusts her arms out) but I've yet to see someone do this consistently).
 
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