ORANGEtheGORILLa
Smash Apprentice
Ness is very floaty how can I deal with characters that are good jugglers?
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It stalls and raises you up if you do it on the way up a jump.. So it sort of stalls.PSI Magnet doesn't stall anymore. Unless you meant using the windbox, but could that really work? o.o
That's what I like about them.Ness dittos are one of the worst match ups for ness... Trust me
I know exactly what you mean. I also play as Ness. She is definitely a hard character to beat from the get go with how that star takes up most of the hits.anyway, like everyone else, I'm having lots of trouble against Rosaluma, why the hell can Luma hit me when I grab rosalina?!?!?!
Rosalina is probably Ness's hardest matchup, or at least is the hardest matchup that I've played against yet. She has a lot of disjointed hitboxes which makes it very difficult to get in on her is the biggest reason why.Hey all, this is my first post here.
tl;dr: Rosalina/Luma, Greninja, Palutena, Sonic
I just started using Ness this past weekend, and even though I'm having lots of fun with him, I found a few matchups that are causing me problems (I'm well aware that a lot has to do with me not being too familiarized with the character, though).
anyway, like everyone else, I'm having lots of trouble against Rosaluma, why the hell can Luma hit me when I grab rosalina?!?!?! haha If I KO Luma, Rosalina just runs away for 8 seconds and guess who is back? I also need to practice my punish game against rolls in general (grabs and dash attacks should be the way to go most of the times, right?)
Greninja: I've found this match to be kinda hard, or maybe barely even, I'll upload a couple of videos later where I played a against a friend, while I won the matches it just seemed to me that I was putting way more effort into the match than he was, sneak attack has way more range than it would first look like, and he can roll like crazy, maybe abuse pk fire more?
and lastly, I don't think it has been mentioned too much but Palutena, surprisingly, to me at least, has proven to be a hard MU as well, her reflector is huge, with the floatiness of Ness her up smash is very powerful, I think a rushdown is my best bet against her, dash attacks and fairs galore, have you had any problems against her as well?
I've also found out that a good Sonic is haaard.
Anyway, looking forward to reading your input!
thanks a lot, man, seems like PF Fire is the way to go to get rid of Luma first, fighting them both at the same time is horribleI know exactly what you mean.
thanks for such an in depth response! The tips for when she is off the stage are very helpful!Rosalina is probably Ness's hardest matchup, or at least is the hardest matchup that I've played against yet. She has a lot of disjointed hitboxes which makes it very difficult to get in on her is the biggest reason why.
...
And look at Nakat's post in another thread for tips on how to deal with Sonic.
I've been having good results using Yoshi against her but as Ness I've had lots of trouble, I'll just keep going at it with my friend who is a Rosaluma main, I just hope I just don't get to beat him because I pick up on his habits but learn a general Rosaluma as well heheRosaluma is very hard for a lot of match ups so if you want to know her weaknesses go to her thread and weave around her
I hate Ness dittos for the fact I can't really use PKT or PKF.Ness dittos are one of the worst match ups for ness... Trust me
Oh you can USE them.... mwahahahahahah!I hate Ness dittos for the fact I can't really use PKT or PKF.
I love Ness dittos because I usually PSI Magnet their recovery away.I hate Ness dittos for the fact I can't really use PKT or PKF.
You can actually land them if you play unpredictably or bait a PSI Magnet at the wrong time. For instance, you can pretend to try to hit with a PK Thunder every time you launch the other Ness into the air, but now and again you can instead suddenly wait until just before they land to get PK Thunder hit in. Ness dittos rely heavily on reads.I hate Ness dittos for the fact I can't really use PKT or PKF.
I had the opportunity of playing an old Ness main earlier today and actually managed to land a few PKs here and there against him. He was able to do the same. Maybe they're more useful than I anticipated.You can actually land them if you play unpredictably or bait a PSI Magnet at the wrong time. For instance, you can pretend to try to hit with a PK Thunder every time you launch the other Ness into the air, but now and again you can instead suddenly wait until just before they land to get PK Thunder hit in. Ness dittos rely heavily on reads.
It's just such a fast move, sometimes it's hard to get the PSI Magnet out in time...I had the opportunity of playing an old Ness main earlier today and actually managed to land a few PKs here and there against him. He was able to do the same. Maybe they're more useful than I anticipated.
But if you absorb something then magnet cancel awaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyUsing Psi Magnet in most situations requires a read just because it has such a slow startup. And the recovery on it is huge as well. The price that has to be paid to heal. ;_;
The best part is that I don't care if I lose with Jiggs because it's too much fun.I think jiggs is affected more by lag than ness. Mispacing aerials with jiggs is far more punishing than the way in which lag messes up ness. Unless you get a lag spike while recovering with pk thunder. Then you just auto die lol.
When I fight Dr. Mario, I do my best to recover above the ledge... just as I would Mario. To avoid getting gimped by a megavitamin, try and angle yourself to have to preform a vertically launched PKT2.. I think that's your best bet.Okay. It has just come to my attention I stink at the Dr. Mario and Bowser Jr. matchup too, both with Ness and other characters. Dr. Mario can prevent me from reaching the ledge with his Megavitamins just as I'm about to grab it, and I can't PKT back to the ledge. I figure just PKT2 through it (which leaves me vulnerable at first and may result in be bouncing off the stage) or head onto the stage (which can leave me wide open). Bowser Jr. tends to use Mechakoopa followed by trying to ram me down with his side special. Thoughts?
Sometimes, though I am knocked below the ledge or at ledge height, so that would be difficult to get out of. And I am aware of his bad recovery, but thank you for that piece of advice anyway. Just fight him like Little Mac... when it comes to grabs. F-throw/B-throw him off, follow up with f-air or n-air and if he used up his aerial jump, he's finished pretty much.When I fight Dr. Mario, I do my best to recover above the ledge... just as I would Mario. To avoid getting gimped by a megavitamin, try and angle yourself to have to preform a vertically launched PKT2.. I think that's your best bet.
The goal when fighting Dr. Mario is getting him off the stage. His recovery is atrocious and tail-whipping is a very effective way to keep him from doing so.
I think I've fought 1 bowser jr, and that was in a FG battle, so I don't really know much about him.
That would leave me open to his ramming attack, which Bowser Jrs. tend to spam after Mechakoopa. Very hard to time an aerial or dash attack to deflect it while grabbing the Mechakoopa.Grab the Mechakoopa with a Nair or a dash attack.
You can also just stand there and grab it. Maybe try using a Fair?That would leave me open to his ramming attack, which Bowser Jrs. tend to spam after Mechakoopa.
Yeah, that could be hard in lag. :/Very hard to time an aerial or dash attack to deflect it while grabbing the Mechakoopa.
Hmm. I'll try that. Bit hard to time, but I can probably get the hang of it.You can also just stand there and grab it. Maybe try using a Fair?