I have an embarrassing problem as of late. I cannot beat a single Ganondorf
It's less of Ness issue, as I can't beat him with my other characters either, but Ness is the one that can do the best.
I have no problem with characters like Shiek, Duck Hunt, or even the Links, but Gannon shuts me down.
Basically, I can't PK Fire from any angle, as he will do that choke thing. I can't stay near the edge, as he will choke and push me off stage with it. I can't shield, as he will choke.
I can't PK Thunder 2 ever, as he will use the punch attack and cancel it. If I PK Thunder in the air, he just wait with the punch.
I can't run toward him and Fair, as he will choke. If I try to dodge, then I'm in for an up-tilt?
The last attempt I made was to try and roll to get near, but what do you know, he chokes me...
If I get him in the air, he does a fast fall down air, I think? It breaks my shield if I try to get near him to grab.
Ganondorf's Flame Choke/side-B has pitiful range. Ideally, it should only be used for punishing, as it'll grow stale and predictable after a while. Anyway, try recognizing patterns and predicting it. To my memory, there's a bit of start up at the beginning, so that's a telltale, especially if he does it from a distance. Since you're getting caught in up-tilt, it's more beneficial to roll and PK Fire/Dash attack.
Don't use PKT2 on the stage unless you're absolutely certain you can punish Ganondorf in the time it takes to execute the attack. I'll admit I have a nasty habit of abusing PKT2 for some risky maneuvers. You can bait him with a couple of methods. One is firing PKT2 in a way that seems easily punishable, then quickly evading and comboing or tossing him off the stage. Another is if he rushes at you, and you expect contact. Activate PKT and hit him with the beginning tail, then land a PKT2. Accuracy really doesn't matter at such close quarters, but to avoid being punished, stun him once more before executing PKT2.
I don't recommend these at all, but sometimes it's a really cheap way of scoring early kills. It's more effective with slow characters like Ganondorf. (I really wish Ness got full-on armor throughout PK Thunder's duration.)
Now, if you're edgeguarding with PK Thunder, it's best to just slap him with the tail. Dark Dive requires momentum to actually recover, so halting his movement while he's drifting back to the stage is detrimental. And Flame Choke's horizontal recovery is equally bad. If he goes for the ledge like most smart people, hit him with a diagonal PK Fire mid-animation to stunt, then knock him back with whatever.
Ganondorf suffers from awful off-stage recovery, so in no circumstance should you ever find him above you (unless you're recovering, of course). It's obvious when he vies for a spike, so air dodge jump into the stage will involuntarily put him in the air.
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Okay... I'm having issues with ROB and Yoshi. I faced this ROB last night, and all he did was spam Arm Rotor. I'm really afraid of it breaking my shield, so I feel I have to take the hits, and it even reflects my PK Fire and Thunder. Can't sidestep, either. I almost lost. Now that I think of it, I should've really reflected his Gyros and absorbed his beams. Any tips, other than that? How to combat Arm Rotor? :/
And Yoshi I have a straight, flat-out problem with. Projectile games with Egg Throw, can't get near easily with Egg Throw,
really powerful down aerial, good grab and aerial game, a lot of KO moves... And all the players are really,
really cocky. Help maybe? ;p