Forever 9
Smash Cadet
Megaman, Greninja and Rosalina. I always have troubles with those. Oh yea, and playing against another Ness too... lol :D
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Tap Rosalina on your touch screen so it tracks her. It works for Zelda and Palutena's warp moves, I'm pretty sure it'll work for Rosalina's dodges, too. If it does, it'll really help you track and punish.I've got a problem with Bowser, Rosaluma, Sonic (as usual), and I want to say that's about it. Bowser's up B is ridiculous on the shield that it sometimes even knocks Ness out of it. This Rosaluma kept rolling around, and it confuses me because she disappears when she does so. I really wish I could upload some videos, but I have no idea how to go about doing so.
Ness' bat can reflect basically everything from Mega Man. And I mean basically everything. Magnet can absorb most of it too.Megaman, Greninja and Rosalina. I always have troubles with those. Oh yea, and playing against another Ness too... lol :D
Can it reflect his dtiltNess' bat can reflect basically everything from Mega Man. And I mean basically everything. Magnet can absorb most of it too.
I'll have to give that a shot. I completely forgot about that! Thanks!Tap Rosalina on your touch screen so it tracks her. It works for Zelda and Palutena's warp moves, I'm pretty sure it'll work for Rosalina's dodges, too. If it does, it'll really help you track and punish.
Fine, not everything. But the game treats his jab and fSmash as projectiles.Can it reflect his dtilt
ENERGY PROJECTILESFine, not everything. But the game treats his jab and fSmash as projectiles.
It's pretty relevant too, since Megaman's fsmashes are really easy to read.ENERGY PROJECTILES
(I stressed it because 30% heal on Mega Man's Fsmash is like REALLY important)
You're right, I shouldn't have joked about it?The only moves of Mega Man that aren't projectiles are up and down tilts, forward and back aerials, up special, and grab. I assume leaf shield also works as a projectile once thrown.
I'd say that counts as "basically everything".
Here are a few things I noticed...What are my options vs. Sheik?
I feel as if she's too fast for me to do much, and her needles are a menace trying to deal with. She runs circles around me when I try to get back onstage, and punishes whiffed/blocked PK Fires like it's nothing.
I also have trouble reacting to her fish flop kick thing, as it seems pretty safe on block, and the input lag in FG makes it hard to spot dodge or roll on reaction.
This is a question brought about by copious amounts of salt.
How would you suggest approaching?Funny. I began to dabble in ZSS today. ;p
Anyway, all the ZSS's I've faced have an incredibly repetitive attack pattern, and only KO reliably with their Up-B -- and even then, the killing final hit is easy to dodge.
I suppose as long as you avoid getting within her special and smash attack's range (any of them), then you're A-ok. If she's punishing your approach with Side-B, side-step out of the way before striking. It's harder than it sounds, though, I'll admit.
Also, they have an odd habit of killing themselves trying to edgeguard physically; ZSS's air game is too risky for that IMO. Which is why it's beneficial to get her in the air as much as possible. Add on top of that poor recovery save tether (down-B is obvious and up-B is just lacking in general). Grab her, D-throw and F-air away.
I'll need to conduct more research. I'll probably go experiment and purposely seek out ZSS players Online. May contact forum users if necessary. Suppose I should record and upload it too.How would you suggest approaching?
For the zss matchup you gotta shield her projectile/whip and continue to approach with a shield drop dash. Grab combos work good on her. Di her combo throw (I think it's down) up so that way she can't combo with it at kill percents. If you are smart she shouldn't be landing any kill moves on you. She may get you to high percents easily, but her kill moves are still garbage.
Her dash attack can be punished with a shield drop reverse grab. You can also roll away from zss as she dash attacks and you will be put in a good position to punish the endlag (also very troll to do lol).
Get her in the air and pkt juggle. Beat out her dair with a tailwhip.
I can never reliably grab combo any ZSS. Tips? Down throw to fair never works because she always hops out of range or some how just avoids it. I can usually land it on other matchups, but for some reason I always have a tough time with her. Maybe I've just been playing some good ZSS.Funny. I began to dabble in ZSS today. ;p
Anyway, all the ZSS's I've faced have an incredibly repetitive attack pattern, and only KO reliably with their Up-B -- and even then, the killing final hit is easy to dodge.
I suppose as long as you avoid getting within her special and smash attack's range (any of them), then you're A-ok. If she's punishing your approach with Side-B, side-step out of the way before striking. It's harder than it sounds, though, I'll admit.
Also, they have an odd habit of killing themselves trying to edgeguard physically; ZSS's air game is too risky for that IMO. Which is why it's beneficial to get her in the air as much as possible. Add on top of that poor recovery save tether (down-B is obvious and up-B is just lacking in general). Grab her, D-throw and F-air away.
If anything that's a better indicator. ZSS can avoid our combos with DI and vectoring after the Dthrow. it's not guaranteed on her, though if you get the first Fair in you've probably got it.I can never reliably grab combo any ZSS. Tips? Down throw to fair never works because she always hops out of range or some how just avoids it. I can usually land it on other matchups, but for some reason I always have a tough time with her. Maybe I've just been playing some good ZSS.
his back air? I think thats a mental thing.How do I deal with Mr. Game and Watch? I keep getting crushed by his bair...
This is really interesting. What do they say about the matchup? Perhaps it's because we have an easy time cracking Luma?You guys won't believe this, but quite a few Rosalina mains seem to think we're a difficult match-up for her. I was suitably surprised; I'm yet to see evidence that the MU stretches more evenly than +2/-2 (which seems crazy good because we're Ness mains, isn't it great being good tier this time around? :D ).
I will say this about Rosalina. I Suspect we win pretty hard in the air and on the ground her camping is less than useful. That said, I feel our offstage and close up game vs her is hard to deal with. Does anyone have a more in depth analysis of this MU?
Bowser super armors PK Fire? I know he gets super armor at lower percents, but I've never seen one power through PK Fire because of its multiple hitboxes.I've had problems with only bowser. Not even sonics he only has one good standard combo which can be broken easily. Bowser has super armor against po fire and his forward arial which is super anoying. Heh super armor super annoying.