Furil
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  • Hey your hitboxes won't show this isn't a single character this is every single one you did. How do i fix this am i doing something wrong? (Not sayong you messed up it's highly just me being dumb or my browser being dumb idk)
    Sorry to bother you, but what does Lucas's back air look like with the following hitbox modifications?
    -0x0: size 3.0 → 3.5
    -0x1, 0x2: X=4.5 → 6.0
    -0x3: removed altogether
    JosePollo
    JosePollo
    Expressions and bone enlargement?! Furil?!
    Furil
    Furil
    Oh, yeah, and Wii U models :3
    JosePollo
    JosePollo
    Ahh. No wonder everything looked so... not blocky lol

    Lucas looks so happy doing back air
    hi,

    i really like your frame visualisation work.

    i was a bit inspired so made a first go at a prototype of a comparison tool, using your frame movies. http://tobaccoblonde.com/frames/

    i was wondering if it's cool to keep using your work as i progress the tool, and i was also wondering if there was an easy way to get a characters visualisations in one big go?

    thanks!
    ICXCM
    ICXCM
    only supports google chrome for now
    I know Luma would be hard... but any possible way I could get solo Rosalina? I want to see what her attacks look like. I'm always curious since I fight without Luma a lot. XD If you don't want to, no big deal. I appreciate all your work. thank you. :)
    If you have the time could you see what Mii Brawlers Default Size Axe Kick landing hitbox looks like?
    Hello, Furil I appreciate all the hitbox work you have done as it greatly helps the community. Many Ganons were wondering what his hitboxes look like and it would be appreciated when you have the time and of course if you feel like it to create the visualizations for them. Thank you for taking the time to read this and I hope you are having a swell day.
    Hey I was wondering if you could do R.O.B. hitbox visualizations? Some of his moves seem to have pretty bad hitboxes, specifically his grab and fair. Also if you could Shulks that would be cool too. Thanks
    So, going through Lucas's frame data I notice on f-tilt hitbox 0x0's bone is set to 0x16, but the sweet spot is bone=0x0... does that mean the sour spot is moving with his hand (at least I THINK Bone=0x16 is his right hand...) while the sweet spot stays in place? Can a poor soul get a rough visualization?
    Furil
    Furil
    You know, since Lucas is the character I initially used for building my program, I noticed I learned all of his frame data forward and backward.

    Give me a little bit and I'll just post all of his attacks :) No idea why I hadn't yet, anyway.
    Furil
    Furil
    Posted!

    Uploading them to gfycat takes more time than rendering them.
    JosePollo
    JosePollo
    Oh sweet!
    Could you perhaps update Sheik's forward air to show the difference between pre and post patch?
    I think there was a glitch when you tried posting the grab ranges for Palutena because they're not in the spoiler boxes!

    Thanks for your work though : )
    Please do G&W next. I really want to take this character to the next level, but I need to know how far I can space things. <3
    NouveauRétro
    NouveauRétro
    I can see him being rather difficult but I want it so baaaad
    steuben
    steuben
    i second this!

    also thank you for everything you do Furil!
    Hmm... would it be too much of a bother for you to get Lucas's up smash's hitbox visuals? Specifically, I'm want to know just how good the frame 28 hitboxes are for hitting ledges. The game says "not even foes on the ledge are safe", but it's almost impossible to hit ledge hangers with it.
    Furil
    Furil
    Oh hey, I just went to test it, and it can hit opponents on the ledge! You just have to position yourself correctly. This is a case where having that visual was really useful.
    JosePollo
    JosePollo
    Lmao that's literally pointless when you have down smash available. Thanks for the visuals though. You're doing god's work.
    JosePollo
    JosePollo
    It'd be infinitely easier to hit the ledge if the shockwave used a stretchy hitbox instead of two individual ones, but alas.
    Does your viewer show the visualizations for shield?

    I'm just wondering if Yoshi's shield is really the egg, or a circle inside the egg.

    I dunno. You are doing great work.

    -TAC
    Hello!

    I remember that you were doing hitbox visualizations for some characters, and in your compilation thread, you list that Zelda has no issues preventing her from being done.

    With that in mind, I was wondering if you might be able to do GIFs of her 1.1.5 Jab and Ftilt hitboxes, because they would be very useful for understanding the moves better. ^^
    Just dropping by to say you're an amazing individual for taking the time out of your personal life for the benefit of all of us seeking to better our own Smash 4 gameplay and I can safely say that your contributions are going to help make the metagame that much better by having important information readily available for all those who are serious about pushing their character to the limit.
    Though it may bother you, but I eager to see the visualized hitboxes of bayo's aerial normal(not down) side-special.It's very important to fight with Bayo considering DI.If possible,could you make the picture of that?
    Furil
    Furil
    I plan on getting most of Bayonetta's hitboxes soon. I have just been too busy to fix a few bugs in my viewer that Bayo needs.

    Here's roughly what it looks like, though: http://i.imgur.com/pSEqnpd.png
    HimaBook
    HimaBook
    Thank you very much!!This is helpful !!Can I use this for discussion on twitter & article etc.?
    HimaBook
    HimaBook
    In hitbox visualization thread, you allowed us to use fig for guide.Sorry for redundant question.
    By the way,Shu,the Japanese top player said he thanks for the awesome Bayo side-special hitbox .Because he haven't joined smashboard,he had me tell that.
    And I'm looking forward to Bayo's hiboxes.thank you!
    Wow, came by just to appreciate all the amazing work you have done to bring these, it has helped a lot for me with how to time my attacks and i'm a better player because of these. (Mainly Meta Knight, who now got nerfed.....welp)
    (Also fellow puyo fan hello!)
    is there a falcon visualization planned? i have always wanted to know where the knee sweetspot is. among others.
    Yo! I signed up just to ask if you could do Bowser sometime. Not instantly (Obviously) But I just started picking him up and the data would really help. Thanks for helping the Sm4sh community so much!
    Furil, I signed up to say thank you for your work on the hitbox visualizations. Do you have an anticipated date for Adult Link? I am really excited to see your work! If you could, would you please also include the hook-shot? Thanks for all you are doing for the community!!
    Do you already have set an order of which character hitbox visualisation will be next so i can know when to expect a specific character or you just do them randomly? :o
    Dude, these are awesome! Perhaps you could try R.O.B.'s? I'm curious to see if we could learn anything from them. Thanks!
    Great data! Hoping to get Wario's next! Personally, I wanna know the size of the disjoint in his D-Air.
    zach358
    zach358
    I am a fellow Wario main, and I approve this message!
    Great work you're doing with the visualizations! I was wondering if you'd be okay with them being used in conjunction with kuroganehammer's frame data in a separate webapp? I think it'd be neat to make something that can layout all the frames as spritesheets, as well as scrobbling through the animation via just hover. Of course I'd attribute the two of you for your hard work!!
    Dude what you are doing is fantastic! keep it up and if you need help let me know.
    thanks for making these hitbox visualizations, really handy considering smash 4 doesn't have any means of showing these in-game.
    Hey,
    Can Greninja be the next one ? We want to see why theres such blindspot in notably Fsmash and Dsmash :x

    Thanks :)
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