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Recent content by Furil

  1. Furil

    MeleeMedia - MTH, THP, and HPS conversion

    A little command line tool I put together that can convert to and from several of Melee's media files. Requires .NET Framework 4.6.1 Download: https://github.com/Ploaj/MeleeMedia/releases/download/LatestCommit/MeleeMedia.zip MeleeMedia.exe (input) (output) Example: MeleeMedia.exe in.mp4...
  2. Furil

    Character Animation Importing Tutorial

    This thread is for creating animations, not importing models. I added viewing the bone selection if you re-download. Selected bone will be red. Edit: You can also export the model and use a modeling software to look at them.
  3. Furil

    Character Animation Importing Tutorial

    I don't know what you mean by "import any character over any Melee character", but Mario should open. It could be a rendering exception. Smash Forge requires at least OpenGL 3.3 I believe.
  4. Furil

    Character Animation Importing Tutorial

    This method is still a bit experimental and a work-in-progress so there may be bugs. Special Thanks: Revel8n TCLL SMG What you need: Smash Forge (Melee Branch) Animation Editing Software (Maya, Brawlbox, etc...) Melee Dump Hex Editor of your choice Smash Forge - build from here (Or download...
  5. Furil

    Oh, yeah, and Wii U models :3

    Oh, yeah, and Wii U models :3
  6. Furil

    Here you go: https://gfycat.com/ComposedHomelyGalago

    Here you go: https://gfycat.com/ComposedHomelyGalago
  7. Furil

    Working on a public tool that will have hitbox visuals and more ;)

    Working on a public tool that will have hitbox visuals and more ;)
  8. Furil

    Data Falco Hitbox Visualization

    No. It seems the hitbox appeared a frame earlier than it was supposed to. This is a bug I still haven't managed to fix yet... It doesn't happen to every animation. I can't fix it right now, but I will as soon as I can. Haha, I accidentally hid it. Maybe that explains why DTILT doesn't work.
  9. Furil

    Data Hitbox Visualization Compilation

    It's actually one of his win animations from Pokken. Smash 4 and Pokken use the same model and animation data, but Pokken's textures are easier to decode so I used that.
  10. Furil

    Data Hitbox Visualization Compilation

    The break may be slightly longer because I figured out the Wii U animation format! Is there board here for Smash 4 hacking and modding?
  11. Furil

    Data Hitbox Visualization Compilation

    I think I found some hurt-box parameters. They point to seemingly the correct bones. The curl and ears also have entries, but there's no size or positions for them... I'm going to take a break on making visuals until I figure the rest of this out.
  12. Furil

    Corrin Hitbox Visualization

    Huh, that's odd; it appears to render fine in the program. I'll try to re-render the animation to see if it fixes it. Edit: I re-rendered it and it worked this time. Strange. I blame frame speed multipliers :p I wonder if any of the other ones are missing a hit-box because of that...
  13. Furil

    Data Falco Hitbox Visualization

    You're right! I got a little confused; the CED command removes intangibility, not hit-box commands. Fixed!
  14. Furil

    Dark Pit/Pit Hitbox Visualization

    It should be right. It's not attached to a bone or anything, so it can't have any scaling or anything like that. Pit moves forward a little in the animation, so it's reach from a neutral position is pretty long. (The base of Pit here is the end of his right foot.)
  15. Furil

    Data Falco Hitbox Visualization

    I actually just forgot to add Fair's landing hit. I could probably change the color of the transcendent priority ones. Which parameter tells if they are transcendent? Yeah, DTILT looks wrong to me right now, so I didn't bother including it. Edit: Falco's USMASH has been fixed now! Green is...
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