you can wavedash over bananas to pick them up, which makes this falseDiddy's bananas would defeat Zelda's Teledash,
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you can wavedash over bananas to pick them up, which makes this falseDiddy's bananas would defeat Zelda's Teledash,
Oh true! Derp. I are knowledgeable about smash. Okay, well the peanut gun is at a good angle for canceling dins.you can wavedash over bananas to pick them up, which makes this false
Wait what? Shouldn't a good Falco be hitting the ground right after his laser comes out? I don't see how you could punish a laser with banana OOS. Banana OOS doesn't even combo in to grab if they tech the banana hit.the thing is that falco has a big problems with glidetossbanana out of shield, i mean after the laser hits you always hit a banana (if he's somehow in range). even if he tries to approach diddy's glidetoss just gets out of it really easy and you get a ton of grabs against falco this way, after that you almost always get a upsmash from techchasing or i just get em offstage (upsmash links into upair-> bair or whatever, sometimes its even possible to upsmash again if they dont sdi).
Does Dtilt work if he's aiming for the ledge?what you want to do is get falco offstage really soon and cover his side-b options with nanas and/or d-tilts. the gun works pretty well as well.
I'm afraid this is about lack of experience on Marth's part though. Assuming no changes from Brawl, Marth has an amazing glide toss, but it only works with his backwards roll. Since P:M retains reverse aerial rush, you should be able to pivot in to a reverse glide toss at any time. That combined with his grab means Marth is a banana-wielding monster.for marth: you can combo him pretty easy, your nanas give you just way too much control. marth cant really do much with the bananes if he gets them so thats pretty good for you as well. this matchup is all about expirience imo, just throw bananas at the marth and grab him if you get close to him, irc you can get a couple of things out of the d-throw. also you can get him offstage and annoy him with projectiles there.
I like this...very Brawl style.Marth is definitely at a disadvantage in this matchup. With a banana in hand, Marth literally has no safe approach. Diddy gimps him much easier than vice versa, and at the worst, Diddy can peanut camp. I've played several Marths in tourney and have consistently done well just by reacting to anything they commit to.
Interesting. I know this is just inexperience, I'm used to Brawl's shieldstun so Lucario's on hit cancels confuse me doubly. How do you react OOS when Lucario is going at you with jabs and tilts?I think Diddy is actually one of Lucario's worst matchups due to his awesome OoS game and ability to stuff approaches (which is where Lucario struggles mostly) I play with Lucario's verrrrrry regularly so I feel very confident in this matchup. Charging a barrel offstage can usually cover his recovery options as well.
At which part? Please do.Wow. Just like. Wow. I wanna post but I mean. Wow.
What does the upsmash get you? It seems...risky, especially as usmash shouldVs pit: kiw1 is right on. Peanuts will create pressure and open up oppurtunitys. Bananas are best used here at midrange or far away as a bait or pressure mixup. Nair will keep you safe if you're fearing the aerial approaches, and bair walls will keep you safe-ish at midrange. Converting off a bair hit should be second nature to you, so stay alert when you confirm a hit. At all costs, do not get grabbed. And I mean don't. At all this. This means combo hell for us, and we struggle vs arrows offstage. Going out against pit offstage is more of a risk than a reward and can actually get us killed instead. Throw a fair, get back on stage ASAP and get positional advantage. Backwards down throw glidetoss will also stuff a lot of approaches as well.
Vs lucario- if he hits your shield, you're better of staying in shield. If its a good cario, they might still get their grab in between, but keeping damage to the minimum is optimal. Besides, the focus of this MU should be to always pester lucario with bananas. His neutral game is subpar, and his lack of ranged moves means close range is always where he will go, so naturally you should be throwing everything you can as much as possible.
Vs fox- upsmash whenever possible. Upthrow can lead to a fair, at higher percents however, dthrow is a better choice for potential followups.
Wait wait, really? Does that mean that it is a viable edgeguard to run off stage and side-B back while Fox is up-Bing?SideB when you can, make sure you followup. Also, our SideB does indeed grab Firefox. Get wrecked furry.
What does the upsmash get you? It seems...risky, especially as usmash should
I'm making a chart and I can only find one video on the Bowser Diddy MU. I want your opinions, but I don't want, "Every MU is good for Diddy."^ exactly that.
In what ways? (I'm feeling REALLY happy because someone told me how to circumvent a glitch with Zelda's up b)Yeah Washington! Keep in mind that this video (Bladewise vs Gimpyfish) is PM 2.5. Diddy got buffed in each update I believe. 3.0 was a definite buff.
Lots of little subtle stuff that overall made him a good character. I actually wasn't going to stick with Diddy after 2.6 because he had too many issues, with no good killing setups and his banana game just being uninteresting compared to Brawl (they took out banana tripping on hit in earlier versions and just made it kick you back at a low angle that usually caused a groundbounce).In what ways? (I'm feeling REALLY happy because someone told me how to circumvent a glitch with Zelda's up b)
So what would the MU be?Lots of little subtle stuff that overall made him a good character. I actually wasn't going to stick with Diddy after 2.6 because he had too many issues, with no good killing setups and his banana game just being uninteresting compared to Brawl (they took out banana tripping on hit in earlier versions and just made it kick you back at a low angle that usually caused a groundbounce).
From 2.5 to 3, His shield got bigger, his jab combos better, his dtilt got more knockback, his nair got better, his uair got a better angle, a lot of his multi-hit moves are actually useful (upsmash and dash attack no longer kick you out easily before the final hit), fair got more knockback, dair came out faster, uthrow got a better combo angle, up-B came out faster, side-B got more useful, thrown bananas started tripping again, ftilt got longer, wavelanding peanuts got easier, and fsmash got its Brawl range back.
Diddy didn't get any huge buffs, but he got a lot of his little issues cleaned up and became a much better character than before. 3.0 Diddy is a better character than 2.5 Diddy.
True, I appreciate your help anyway though. I think that Diddy has the advantage here.Someone else might have to tell you, I've never played a PM Bowser Sorry to not be that helpful in that regard, I was just explaining why that video might not be representative, as a friendly between two guys who play each other all the time using an older, weaker version of Diddy.
So a counter or hard counter? I personally say hard counter. But you guys main him not me.Diddy wins vs bowser only if you keep bowser guessing and in his shield as much as possible. Our SideB combos on bowser are phenomenal and we can rely very heavily on landing them very much. Usually bowsers will look for the upb oos. So pester bowser repeatedly with bananas and peanuts and nairs and he will definitely shield more, because he's looking for the upb oos. You should be baiting shield every time bowser is on the ground. Our dthrow on bowser does wonders for us so abuse that as much as possible. If bowser is recovering, charge barrels. If he's attempting to sweetspot from just below the ledge, our barrels will spike him even if you're still onstage, but requires timing. Otherwise, just hit him from underneath and follow if necessary afterwards. Also, our half to full charged barrels will trade with bowsers downB. Yes. Yes. It will trade.
A few questions having never played this matchup.Diddy wins vs bowser only if you keep bowser guessing and in his shield as much as possible. Our SideB combos on bowser are phenomenal and we can rely very heavily on landing them very much. Usually bowsers will look for the upb oos. So pester bowser repeatedly with bananas and peanuts and nairs and he will definitely shield more, because he's looking for the upb oos. You should be baiting shield every time bowser is on the ground. Our dthrow on bowser does wonders for us so abuse that as much as possible. If bowser is recovering, charge barrels. If he's attempting to sweetspot from just below the ledge, our barrels will spike him even if you're still onstage, but requires timing. Otherwise, just hit him from underneath and follow if necessary afterwards. Also, our half to full charged barrels will trade with bowsers downB. Yes. Yes. It will trade.
A few questions having never played this matchup.
Can't Bowser up-B our side-B first? Or will we still grab through it? I'm assuming it has startup invincibility like Brawl.
Will a grounded Bowser up-B trip or pass over bananas on the ground?
UpB can hit our sideB first correct. If this happens repeatedly to you then you'll need to start going for grabs and baiting the upB.
Thank you guys for your help, I'm putting Diddy down as a hard counter? Yeah, a hard counter to Bowser, is that right?A few questions having never played this matchup.
Can't Bowser up-B our side-B first? Or will we still grab through it? I'm assuming it has startup invincibility like Brawl.
Will a grounded Bowser up-B trip or pass over bananas on the ground?
I've seen GimpyFish the best Bowser in the world have trouble with Diddy and that Diddy didn't use all of his options. I think that the MU is a counter, based on what you and BuNNY said. Advantage but not a big one nor a small one.As someone whose roommate is considered the best Bowser and one of the best PM players (Kirk), I can say that Diddy is definitely not a hard counter for Bowser. I'd say it's even or slightly in Diddy's favor. Everything DiSQO says is true, but unfortunately up B does ruin a lot of stuff for us, especially if the Bowser has quick reactions. If you try to side B mixup Bowser's shield, he can Up B OoS and beat both of your options. Most of Diddy's other approaches are really unsafe against Bowser because of his crouching armor mechanics. Our fall speed is unfortunate in this MU and makes it very easy for Bowser to combo us to death. Camping is the best option, especially on big stages (which are by far Diddy's best bet), but Bowser's Fair is still pretty ridiculous and will disintegrate peanuts, and clash with bananas which sends them straight up and makes them unusable to you for a while. And if you're on a small stage like Yoshi's, forget about it--you gotta just try to avoid the Fairs and try to get Bowser offstage and gimp him.
In all fairness, Kirk hasn't really been playing much at all since 3.0 came out, and I've improved a lot since then results-wise, so the MU may be a bit better than I remember it. I still feel comfortable in my knowledge of it though.
The man knows his Bowser and his Chipotle burritos, but I don't think he's quite as good as Kirk, who won The Big House 3, and just about every local he enters. Just my opinion though.GimpyFish the best Bowser in the world