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Diddy Sheik is a matchup I'm trying to figure out right now. I'm coming to this game from brawl with no serious melee experience so It's style a new thing to me. This is one of the characters that definitely has potential to gimp Diddy so mix up your options when getting back to the stage. Sheik just like Diddy has an amazing ground game. With no banana on the field I would say sheik is better at controlling the stage, however with bananas it goes in Diddys favor. If sheik ever gets a banana in hand be very careful. Practice instant throwing and catching thrown items to help this. Diddy has some potential for some nasty combos if you can land an U-tilt, U-Smash or Nair however sheik still has her bread and butter combos from melee. Slightly larger stages help for double banana shenanigans however with small stages unless you have TIGHT control over those nanners I would recommend keeping one out at a time.Being able to swat Diddy banana's is a huge thing. If you want the character to be really silly, change it back.
MU wise idk how he handles Marth Sheik or Fox.
Shoot lots of peanuts. His recovery is pretty free if you spam the nuts and nanners. Use tons of nairs to get combos in the neutral. He has the tools to gimp you so be careful.Anyone have tips against metaknight matchups? I'm having trouble against the character. Once he gets in, its hard to get him out. Not sure what to do![]()
Not to toot my own horn, but one of my main practice partners G-Rabbit plays a very competent peach and I feel as if I'm pretty solid at the matchup. Peach is hella safe and has ridiculous priority (in all fairness so does the monkey). However the matchup can be summarized as intelligently being agressive. Peach punishes poorly spaced aggressive play VERY HARD. IT may help to camp her a bit out and try to get the feel for things, but Diddy can definitely go in if done right. Use lots of air peanuts/nanners and Fairs. On the other hand though, peach does have the tools to edgeguard Diddy well so be careful offstage.I'd really enjoy tips on the Peach matchup. I have problems against peach in melee too, just because it takes so long to adjust to the different pace game that peach forces you to play. How do I deal with peach as diddy? I feel like she can just float over bananas and ignore popgun ala how she can deal with falco's lasers. I feel like I need to be aggro and prevent excess turnip grabbing, while still keeping a safe distance and not getting put through the blender.
What strategies should I stick too? stages to lean towards? I don't want FD because then she can just float around and I don't have platforms to control vertical space with. I'd rather not loose that, we have enough peaches in AZ for me to learn to NOT jump into a peach on a platform if I'm not punishing a d-smash.
That sounds right, I'll keep that in mind next time. I was able to not die to UpB which was good, and dreamland would probably make that neigh impossible.I have zero pit experience so ill let other people chime in on this. However i think id cp to fd so pit doesnt get platforms to menuver around you, or dream land so his killing power gets reduced.
Not to disagree but aggressive is the only thing you need to be with Zelda, if you aren't then that means she can get dins out.Diddy vs squirtle- pivot grab squirts sideB and get used to the idea of 'hit and run'. OOS bair/ nair all the time, then sideB/ double jump if you whiff and reset situation. Always pull bananas and have them available for when squirts not armoring through them.
Diddy vs pit- backwards glidetoss dthrow bananas will cover your *** vs pits approaches. Likewise, peanut to banana onslaught will cover your *** when you approach. Pit will combo the **** out of us, so your object is to never get grabbed. Keep pit in a comfortable mid range bubble. If he starts to leave that bubble, your approaches should be multi option covering ones, Cuz you'll get wrecked if you whiff something risky. Never over commit.
Diddy vs zelda- same as pit. Never over commit, never too aggressive. Always expect naryus or a lightning kick to break combos.