Do I like or not like Star Fox Zero? I dunno, I haven't played it yet.
I like that Nintendo hasn't abandoned Star Fox. I like that Platinum is working on it. I like that they're going for the full retail experience. I like that they delayed the game; it was looking pretty rough.
I don't like how barren and devoid of spectacle the landscapes look. I don't like how Miyamoto seemingly refuses to evolve his franchises past minuscule increments. I don't like how Krystal was scrapped, though I was expecting it. I don't like how in all likelihood the future of the series will be largely contingent on the performance of this so-so looking tail-end Wii U game.
Can't really say more than that until I've played it.
Basically this in more or less words, probably more since its me talking. Just a few things I perhaps expected that N3ON didn't because I'm more optimistic and because of my preferences.
For one, I didn't expect that they'd rehash the Lylat Wars story because I was hoping they wouldn't. Of course, I expected Krystal would return as long as it wasn't the Lylat Wars rehash. Now that it is, I'm not surprised if she doesn't show since it's set prior to her appearance in the series timeline wise. Likewise with the other post-64 characters.
And then I was also hoping this game would take gameplay cues from Assault. I feel Assault was a game that was taking the series in the right direction but just didn't fully realize a lot of it's ideas. For instance, the on-foot portions felt a bit boring and incomplete, but it was the right idea if they had just been refined. Likewise with multiplayer and the idea that the series couldn't be a on-rails shooter more than 50% of a time. You can only get so much mileage out of that in this game era despite what 64 fans demand. This series wants to be multifaceted. I think Kid Icarus Uprising shows us a little bit about what a game of this kind could do.
I also feel the characters have been reverted a bit. I'm not after big dumb drama like they tried to pull off in Command, but I want to see some character depth. And this isn't necessarily about writing but also just inherent in a more multifaceted gameplay. For instance, imagine if you could take different team members into different missions and utilize different unique abilities from each. Maybe there's a door in one level you can't hack the lock open with without Slippy, or a alternate path you can't fly down without Krystal sensing there were new enemies in that direction. Maybe they use different weapons or tools too and offer separate challenges. Maybe beating every mission in an Arwing with Slippy would be like a "hard mode", heh. Of course, I'm implying on-foot portions would be a big part of making this a game deepening experience that also creates inherent character depth. Instead were getting these gimmicky vehicles that seem to serve to further separate us from the characters. Why not have Fox jump out of his ship to infiltrate an enemy base? Would be fun to see him run around fully modeled like an Adventures throwback just for a portion of a mission. Now imagine being able to do that with any team member of Star Fox utilizing different tools, weapons, and abilities. This game had a real opportunity to be very deep this way.
More than anything, I'm seeing a lack of depth out of Zero so far. It's playing it a bit safe by rehashing a story, and seemingly even dialogue. The game does expand on the concept some however, so theres that, but in a lot of ways it looks more like a 64 remake than an original game. The most adventurous thing they're doing with the game play is the vehicles, which just seem relatively boring to me when compared to playing with the actual characters in similar situations.
Now, I did say the most adventurous thing their doing is the vehicle thing and perhaps the expansion of their existing story/game world, but in reality the most adventurous and riskiest thing they're doing is wrapped up in the control scheme. It's a little frustrating that the game's biggest focus and challenge was seemingly the control scheme. It's appeared to have limited the game in other ways as a result, such as graphical limitations due to rendering two different views and multiplayer/co-op limitations that could enrich the gameplay. I fear the dedication to making the gamepad special for Star Fox could be what holds it back.
But to bring this all back, these are just concerns I have from what I know so far and stuff that appears Star Fox Zero has scrapped or isn't focusing on. There's still much we don't know about the game. There's things I might assume aren't a part of the game that'll appear anyways. And like N3ON said, I can't properly judge the game until I've played it. What I can say though is that I'm not as hype about it as I was hoping I'd be. Most news I've heard hasn't gotten me excited. And I'm 90% certain that many of the things I wanted wont be there. I'm more interested in Xenoblade Chronicles X even though I've never played a Xenoblade game and Star Fox has been a favorite franchise of mine.