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Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
16 bit platformers are god tier good.

Like seriously Mario 64 and like Banjo Kazooie were pretty **** solid too but like after that I'm not so much diggin it.

They should seriously start making 2-d platformers again and just straight up sell them as legit games. And I'm not talking about this dumbed down Mario Bros. Wii bull**** that you can beat like every level within like 3 tries.

I'd gobble up new, challenging 2-d platformers like it was my job.
You can try Super Overswarm World if you want :p

http://www.youtube.com/watch?v=F9Cz187NwRc
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Also, if someone finds me a programmer that can make an engine and a level developer that meets my specifications, I'll happily fund a project. I just can't find reliable programmers worth my time. They're all liek "awesome!" then show me something basic and then disappear.
 

Tom

Bulletproof Doublevoter
BRoomer
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Messages
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Nashville, TN
There are some crazy *** Mario homebrews out there. Its a hella entertaining community, that's for sure.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
Joined
Jul 26, 2005
Messages
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Albuquerque, NM
You can try Super Overswarm World if you want :p

http://www.youtube.com/watch?v=F9Cz187NwRc
Looks like good fun. I'd give it a shot but your download link in the youtube info box doesn't work. =(

No, IWBTG is about trial and error/reading the game designer. This game seems to legitimately be based on skill.
True. This is often the difference between very long and tedious "impossible" games like IWBTG and short but exceedingly difficult games like I imagine OS's game is.

@ Tom yeah I played a couple of the mario bros wii homebrews this summer with my friends. Had some good times playing the trolliest ones and turning them into drinking games. XD
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
True. This is often the difference between very long and tedious "impossible" games like IWBTG and short but exceedingly difficult games like I imagine OS's game is.
Pretty much, I legit played the first screen of that game and was like "no, I never wanna even see this game again, let alone play it, it's everything I hate in game design".


Well, except one thing, it forgets the action and/or lack of action that makes necessary items disappear several levels later.
 

Tom

Bulletproof Doublevoter
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if that weren't a Pelican, and instead a Heron, we might have a real problem on our hands
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
Pretty much, I legit played the first screen of that game and was like "no, I never wanna even see this game again, let alone play it, it's everything I hate in game design".


Well, except one thing, it forgets the action and/or lack of action that makes necessary items disappear several levels later.
IWBTG or Overswarm's game?

You need to have the right type of personality to play IWBTG... I beat it, but only due to a whole lot of persistence/borderline insanity...:lick:
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
IWBTG, OS's game is exactly that type of difficult I like, ridiculously hard, but doesn't force you to win through memorization, no arbitrariness.


Yes, you gotta have the right kind of personality, I could do it, but I consider it a waste of my time when there are much more interesting challenges available that don't require me to memorize arbitrary sequence.
 

Chaco

Never Logs In
Joined
May 21, 2008
Messages
12,137
Location
NC
DQXIII is on PS2, and is a game you need to play regardless of if you're doing an LP on it or not. But man it's a long *** game. Great though, utterly amazing game.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
Joined
Jul 26, 2005
Messages
2,033
Location
Albuquerque, NM
IWBTG, OS's game is exactly that type of difficult I like, ridiculously hard, but doesn't force you to win through memorization, no arbitrariness.


Yes, you gotta have the right kind of personality, I could do it, but I consider it a waste of my time when there are much more interesting challenges available that don't require me to memorize arbitrary sequence.
Yeah pretty much the big difference between the two is IWBTG has a lot of obstacles that will kill you that aren't observable or able to be figured out without dying over and over and figuring it out through trial and error. It's not "intuitive" in a sense. It's a game that a person with no knowledge of the game prior would I think pretty much literally have ZERO chance on beating without dying, no matter how technicaly skilled they might be. Tech skill only applies to avoid obstacles that you can either reliably predict or observe. Some obstacles in IWBTG are neither of these things and must be figured out through trial and error because not all the information you need to pass them is readily available to the player before attempting to pass through it.

A game like OS's isn't like that. All the obstacles are very observable and though they would be exceedingly difficult to overcome on the first try, theoretically some one with enough tech skill could do it, since all the obstacles fall under the jurisdiction of what tech skill can handle.

Basically the way to test if a game is hard because it's ghey and gimmicky and requires tons of trial and error, or because it just legitimately takes a lot of skill would be to imagine an infinitely capable person or robot or what have you playing the game. However, this player has no knowledge of the game's inner workings, code, layering, or anything like that beyond what any reasonable player could deduce just by simply playing the game.

If this super player can theoretically beat the game without ever dying, you have a good skill based game. If they can't, you have a ghey game.

@adum rofl at you saying IWBTG's only redeeming factor is it doesn't have wild goose chases just for the sake of making you run around to elongate game development. XD

@Praxis those pics are baller as **** but that doesn't answer my question hahaha. How did you get bro status with Miyamoto? What's your connection lol?

And though just saying "I'm swank as ****" would be funny and make me laugh it would again fail to answer my question and then I might start getting mad. =P
 

Evil Eye

Selling the Lie
BRoomer
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Jul 21, 2001
Messages
14,433
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Madison Avenue
oh my ****ING GOD. OMNI DOING A LET'S PLAY OF SUPERMAN 64 WOULD BE HYSTERICAL.

HYSTERICAL.



New votes:

SotC > Superman 64 > Yoshi's Island and **** everything else
 

#HBC | FrozeηFlame

BRoomer
BRoomer
Joined
Jul 26, 2005
Messages
2,033
Location
Albuquerque, NM
No worries brah on 40 ppp you're hangin tight on page 79. No new page yet.

The **** is SotC?

My best guess was like some weird way to say Cave Story, like Story of the Cave lol
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Yeah pretty much the big difference between the two is IWBTG has a lot of obstacles that will kill you that aren't observable or able to be figured out without dying over and over and figuring it out through trial and error. It's not "intuitive" in a sense. It's a game that a person with no knowledge of the game prior would I think pretty much literally have ZERO chance on beating without dying, no matter how technicaly skilled they might be. Tech skill only applies to avoid obstacles that you can either reliably predict or observe. Some obstacles in IWBTG are neither of these things and must be figured out through trial and error because not all the information you need to pass them is readily available to the player before attempting to pass through it.

A game like OS's isn't like that. All the obstacles are very observable and though they would be exceedingly difficult to overcome on the first try, theoretically some one with enough tech skill could do it, since all the obstacles fall under the jurisdiction of what tech skill can handle.

Basically the way to test if a game is hard because it's ghey and gimmicky and requires tons of trial and error, or because it just legitimately takes a lot of skill would be to imagine an infinitely capable person or robot or what have you playing the game. However, this player has no knowledge of the game's inner workings, code, layering, or anything like that beyond what any reasonable player could deduce just by simply playing the game.

If this super player can theoretically beat the game without ever dying, you have a good skill based game. If they can't, you have a ghey game.
Exactly, I've always appreciated Ninja Gaiden for the fact that even though it's ridiculously hard, it does it in a way that is almost perfectly fair, you NEVER feel like dying is the game's fault because enemies are just really good at punishing your mistakes.

@adum rofl at you saying IWBTG's only redeeming factor is it doesn't have wild goose chases just for the sake of making you run around to elongate game development. XD
You misunderstand, I played old Sierra adventure games...


At least in IWBTG when you lose, you explode in a giant splatter of blood. In these games you would almost always (unless you had a walkthrough) do stuff that would make the game unwinnable, but the puzzle that you couldn't solve wouldn't reveal itself for several more hours into the game, either because you used the wrong item, or you tripped something that the game didn't like. No indication that it was the wrong thing to do or that you did anything wrong at the time of course.


Hell, there was often no indication that you did ANYTHING substantial. End result, you've often gotta totally restart the game cause you have no idea where you ****ed up.


So yeah, it's like the arbitrary difficulty issue, cept it wastes several hours of your life in the process.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
Joined
Jul 26, 2005
Messages
2,033
Location
Albuquerque, NM
shadow of the colossus?
Wow that should've been obvious. I feel dumb now.

Derp @ self

Exactly, I've always appreciated Ninja Gaiden for the fact that even though it's ridiculously hard, it does it in a way that is almost perfectly fair, you NEVER feel like dying is the game's fault because enemies are just really good at punishing your mistakes.
Mmmm yeah. And an example of a "hard" game that's just ghey as **** is the Soul Calibur 3 (idk if they did it in 4 too) super insane AI or whatever.

It's not even well designed AI. It just has ****ing access to your input line. Seriously. That's how he like perfectly GI's you and ****. It literally just has direct access to all your input and just does the best possible counter 99% of the time.

It's ghey as hell you only beat it by doing stupid abusive **** by waiting for it to attack and ONLY using guaranteed pokes out of block or GI to do damage. Anything else you you get just impacted to launch or some stupid ****.

Other examples of gimmicky/ghey AI are the insane level comps in Dawn of War and Starcraft 2. Resource advantage as a means of making the comp "harder" is such a cop out. The comp isn't any better of a "player" when you do that, it just has an inherent advantage. Was so pissed at Blizz when they did that.

Very Hard comp AI design in SC2 is so awesome. Why they couldn't have stepped it up even further for insane and dumped the resource boost is beyond me. >_<

/endrant

And note to self, never play old Sierra Adventure games if I value my sanity. XP
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
Ah, Sierra... I've never played one of their adventure games, but I've heard about some of their unwinnable scenarios. Here's the best trap I've heard.

At one point, you have a spare hovercraft, and a guy offers to buy it for money (which you need). However, the correct course of action is to refuse the offer (for no apparent reason), so he'll come back later and toss in a jetpack as well. If you accept the first offer, then several hours later, you find yourself trapped in space, with no way to move without a jetpack, and no clue what you needed to do to find one. Makes IWBTG sound downright merciful, doesn't it?
 

SwordsRbroken

Smash Apprentice
Joined
Jul 28, 2009
Messages
104
DKC2 is easily one of the best platformers ever made. That'd make for an awesome let's play right up there with Yoshi's Island. In fact I think I might vote for DKC2 over YI just to see Omni play Bramble Scramble if he's never done it before.

http://www.youtube.com/watch?v=XIed0kUh57w

Better yet if he did a complete playthrough it'd be a riot to watch anyone new to the game play the final bonus world level were you play entirely as the animal buddies.

Or the level with the life stealing Krashes hahahaha.

So much potential for awesome with DKC2.
I got soooo close to beating DKC2. I still have to beat K.rool. He's annoying. But i enjoyed playing it, it was so epic!
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
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Tri-state area
Wow that should've been obvious. I feel dumb now.

Derp @ self

Mmmm yeah. And an example of a "hard" game that's just ghey as **** is the Soul Calibur 3 (idk if they did it in 4 too) super insane AI or whatever.

It's not even well designed AI. It just has ****ing access to your input line. Seriously. That's how he like perfectly GI's you and ****. It literally just has direct access to all your input and just does the best possible counter 99% of the time.

It's ghey as hell you only beat it by doing stupid abusive **** by waiting for it to attack and ONLY using guaranteed pokes out of block or GI to do damage. Anything else you you get just impacted to launch or some stupid ****.

Other examples of gimmicky/ghey AI are the insane level comps in Dawn of War and Starcraft 2. Resource advantage as a means of making the comp "harder" is such a cop out. The comp isn't any better of a "player" when you do that, it just has an inherent advantage. Was so pissed at Blizz when they did that.

Very Hard comp AI design in SC2 is so awesome. Why they couldn't have stepped it up even further for insane and dumped the resource boost is beyond me. >_<

/endrant

And note to self, never play old Sierra Adventure games if I value my sanity. XP
Agreed.


Also old Sierra adventure games are amazing, but they need access to a guide, tbh I think I'm gonna write a "guide **** it situations" guide for a few of them at some point, so you only have to worry about the situations that for example, you need to know not to eat the pie so you can later throw it at the yeti.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
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Albuquerque, NM
@ Swords: Which K.rool? First bout with him or the second bout in the lost world? They're pretty much the same fight but was just curious lol. But yeah DKC2 is one of my absolute favorite games of all time. It's def. the best of DKC 1, 2 and 3. Love those games to death. Beat them all to total completion (all secret barrels and doors in DKC, all DK coins and bonus coins in DKC2, same deal in DKC 3 + banana birds and that ****). Making total completion over 100% in each game is such a troll move hahahah.

@ Adumb if you make a "DONT GET ****ED HERE" Guide to one of those games and they aren't hard to acquire, I'll consider giving one a shot lol.
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
What annoyed me in DKC2 is that I had this huge stack of lives and banana coins, then I beat the boss of the second world but didn't advance because I wanted to save and continue it tomorrow. Now I'm still stuck in the second world, I have to beat the boss (again) if I want to advance with only the default amount of lives and no banana coins, and then I need to beat however many levels of the third world before I can save again. ARGH!
 

Tom

Bulletproof Doublevoter
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Nashville, TN
oh my ****ING GOD. OMNI DOING A LET'S PLAY OF SUPERMAN 64 WOULD BE HYSTERICAL.

HYSTERICAL.



New votes:

SotC > Superman 64 > Yoshi's Island and **** everything else
superman 64 suggestion was funny as a suggestion. it wouldnt be fun to watch him play that **** at all. shadow of the colossus would be like "oh so i beat him like this" because the graphics are old now and thats all the game is. yoshi's island is awesome, but no, dont **** everything else. Super Metroid, Sonic 3 and Knuckles, DKC (any of them), Ghouls n Ghosts / Ghosts n Goblins, Mario 64/Galaxy would all be better let's plays imo.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
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@ Nick if you're stressin over banana coins you're doin it wrong man hahaha Those guys are so easy to gather up. Not even worth paying attention really to how many you have. If you play the levels right you should have more than enough at all times for reasonable travel and save purposes.

No sense in stocking up lives either. You're just wasting your time and you ultimately lose them all if you save and quit anyway. Better to use an hour progressing or something than 30 farming lives and only 30 progressing. Chances are most the lives you farm won't even be useful unless you have an uncanny tendency to die exceptionally quickly. =P
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
I wasn't farming lives, those were ones that I naturally gathered while playing through. However, beating a boss I already beat plus a totally new level with the (5? I forget) lives you start out with is irritating.
 

#HBC | FrozeηFlame

BRoomer
BRoomer
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**** you Praxis. **** you.

So I was gonna explain how posting that picture made my rage even worse since it provokes yet another question(s) from me, but then I had a moment of clarity and followed the image URL to your blog. Got all my answers now NO THANKS TO YOU! >:-(

But yeah I must admit getting a photo with Olivia Munn is ****ing swank as ****. Mad props.

Only question your blog didn't answer for me was how you personally got selected to rep nintendo players at E3, which then raises the question will I ever get answer without you yanking my chain around. XD
 

Praxis

Smash Hero
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Feb 10, 2008
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Spokane, WA


Man, I used to be fat x_x

Did I mention that the other Japanese guy in the photo with Miyamoto is Eiji Aonuma, director of Ocarina of Time? :3

You should see what my DS looks like now. xD
 
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