lol wat when and how did you do that?
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You can try Super Overswarm World if you want16 bit platformers are god tier good.
Like seriously Mario 64 and like Banjo Kazooie were pretty **** solid too but like after that I'm not so much diggin it.
They should seriously start making 2-d platformers again and just straight up sell them as legit games. And I'm not talking about this dumbed down Mario Bros. Wii bull**** that you can beat like every level within like 3 tries.
I'd gobble up new, challenging 2-d platformers like it was my job.
lmao overswarm you da bess
It's like IWBTG applied to mario... impressive.
Looks like good fun. I'd give it a shot but your download link in the youtube info box doesn't work. =(
True. This is often the difference between very long and tedious "impossible" games like IWBTG and short but exceedingly difficult games like I imagine OS's game is.No, IWBTG is about trial and error/reading the game designer. This game seems to legitimately be based on skill.
Pretty much, I legit played the first screen of that game and was like "no, I never wanna even see this game again, let alone play it, it's everything I hate in game design".True. This is often the difference between very long and tedious "impossible" games like IWBTG and short but exceedingly difficult games like I imagine OS's game is.
IWBTG or Overswarm's game?Pretty much, I legit played the first screen of that game and was like "no, I never wanna even see this game again, let alone play it, it's everything I hate in game design".
Well, except one thing, it forgets the action and/or lack of action that makes necessary items disappear several levels later.
lol wat when and how did you do that?
Yeah pretty much the big difference between the two is IWBTG has a lot of obstacles that will kill you that aren't observable or able to be figured out without dying over and over and figuring it out through trial and error. It's not "intuitive" in a sense. It's a game that a person with no knowledge of the game prior would I think pretty much literally have ZERO chance on beating without dying, no matter how technicaly skilled they might be. Tech skill only applies to avoid obstacles that you can either reliably predict or observe. Some obstacles in IWBTG are neither of these things and must be figured out through trial and error because not all the information you need to pass them is readily available to the player before attempting to pass through it.IWBTG, OS's game is exactly that type of difficult I like, ridiculously hard, but doesn't force you to win through memorization, no arbitrariness.
Yes, you gotta have the right kind of personality, I could do it, but I consider it a waste of my time when there are much more interesting challenges available that don't require me to memorize arbitrary sequence.
Exactly, I've always appreciated Ninja Gaiden for the fact that even though it's ridiculously hard, it does it in a way that is almost perfectly fair, you NEVER feel like dying is the game's fault because enemies are just really good at punishing your mistakes.Yeah pretty much the big difference between the two is IWBTG has a lot of obstacles that will kill you that aren't observable or able to be figured out without dying over and over and figuring it out through trial and error. It's not "intuitive" in a sense. It's a game that a person with no knowledge of the game prior would I think pretty much literally have ZERO chance on beating without dying, no matter how technicaly skilled they might be. Tech skill only applies to avoid obstacles that you can either reliably predict or observe. Some obstacles in IWBTG are neither of these things and must be figured out through trial and error because not all the information you need to pass them is readily available to the player before attempting to pass through it.
A game like OS's isn't like that. All the obstacles are very observable and though they would be exceedingly difficult to overcome on the first try, theoretically some one with enough tech skill could do it, since all the obstacles fall under the jurisdiction of what tech skill can handle.
Basically the way to test if a game is hard because it's ghey and gimmicky and requires tons of trial and error, or because it just legitimately takes a lot of skill would be to imagine an infinitely capable person or robot or what have you playing the game. However, this player has no knowledge of the game's inner workings, code, layering, or anything like that beyond what any reasonable player could deduce just by simply playing the game.
If this super player can theoretically beat the game without ever dying, you have a good skill based game. If they can't, you have a ghey game.
You misunderstand, I played old Sierra adventure games...@adum rofl at you saying IWBTG's only redeeming factor is it doesn't have wild goose chases just for the sake of making you run around to elongate game development. XD
Wow that should've been obvious. I feel dumb now.shadow of the colossus?
Mmmm yeah. And an example of a "hard" game that's just ghey as **** is the Soul Calibur 3 (idk if they did it in 4 too) super insane AI or whatever.Exactly, I've always appreciated Ninja Gaiden for the fact that even though it's ridiculously hard, it does it in a way that is almost perfectly fair, you NEVER feel like dying is the game's fault because enemies are just really good at punishing your mistakes.
omg, play Little big adventure!Ah, Sierra... I've never played one of their adventure games, but I've heard about some of their unwinnable scenarios. Here's the best trap I've heard.
I got soooo close to beating DKC2. I still have to beat K.rool. He's annoying. But i enjoyed playing it, it was so epic!DKC2 is easily one of the best platformers ever made. That'd make for an awesome let's play right up there with Yoshi's Island. In fact I think I might vote for DKC2 over YI just to see Omni play Bramble Scramble if he's never done it before.
http://www.youtube.com/watch?v=XIed0kUh57w
Better yet if he did a complete playthrough it'd be a riot to watch anyone new to the game play the final bonus world level were you play entirely as the animal buddies.
Or the level with the life stealing Krashes hahahaha.
So much potential for awesome with DKC2.
Agreed.Wow that should've been obvious. I feel dumb now.
Derp @ self
Mmmm yeah. And an example of a "hard" game that's just ghey as **** is the Soul Calibur 3 (idk if they did it in 4 too) super insane AI or whatever.
It's not even well designed AI. It just has ****ing access to your input line. Seriously. That's how he like perfectly GI's you and ****. It literally just has direct access to all your input and just does the best possible counter 99% of the time.
It's ghey as hell you only beat it by doing stupid abusive **** by waiting for it to attack and ONLY using guaranteed pokes out of block or GI to do damage. Anything else you you get just impacted to launch or some stupid ****.
Other examples of gimmicky/ghey AI are the insane level comps in Dawn of War and Starcraft 2. Resource advantage as a means of making the comp "harder" is such a cop out. The comp isn't any better of a "player" when you do that, it just has an inherent advantage. Was so pissed at Blizz when they did that.
Very Hard comp AI design in SC2 is so awesome. Why they couldn't have stepped it up even further for insane and dumped the resource boost is beyond me. >_<
/endrant
And note to self, never play old Sierra Adventure games if I value my sanity. XP
superman 64 suggestion was funny as a suggestion. it wouldnt be fun to watch him play that **** at all. shadow of the colossus would be like "oh so i beat him like this" because the graphics are old now and thats all the game is. yoshi's island is awesome, but no, dont **** everything else. Super Metroid, Sonic 3 and Knuckles, DKC (any of them), Ghouls n Ghosts / Ghosts n Goblins, Mario 64/Galaxy would all be better let's plays imo.oh my ****ING GOD. OMNI DOING A LET'S PLAY OF SUPERMAN 64 WOULD BE HYSTERICAL.
HYSTERICAL.
New votes:
SotC > Superman 64 > Yoshi's Island and **** everything else
@ frozenflame,@Praxis those pics are baller as **** but that doesn't answer my question hahaha. How did you get bro status with Miyamoto? What's your connection lol?
Lol I think I'm gonna do it.@ Adumb if you make a "DONT GET ****ED HERE" Guide to one of those games and they aren't hard to acquire, I'll consider giving one a shot lol.