In addition to my other projects, I started working on a 2-player co-op platformer. It's got some puzzle elements to it, but is mostly pretty simple -- the demographic is for smaller children, like late elementary school - middle school.
I started working on this now and then on the weekends as a personal exercise to have a "functionally complete" project done solo and am basically there..
If you would like to try it,
Here is a link to a Beta of the game
Mirror on filedropper:
http://www.filedropper.com/colorgamebetav1
To begin, select "2 player" and "World 0". Controls are listed further down the post.
It's still rough around the edges in many areas, but the main aspects of the game are functional. If you have any specific feedback I'm all ears. There are a few things I'm interested in doing (like respawning players rather than restarting the level maybe), but am curious as to what other people would think.
It's currently 2-player co-op only; 1-player mode hasn't been implemented yet. It's meant to be played with 2 xbox controllers, but can be played with keyboard input for either or both players as well. (Note: Depending on the key limit for your keyboard/PC, two players on the keyboard at once can result in lost inputs)
I also wanted to show this to anyone here who is just starting on their path towards learning how to code. I know a lot of you are interested in games / coding, so if you have any questions feel free to throw them at me. I started a few years ago and had a lot of trouble, but there are solutions available now that make everything way easier! This game is pretty simple, but consists of all the "basics" you'd need for a game.
If you're just now starting, there's nothing but time that's holding you back. All of the graphical assets were free to use (Kenny!), the music was free to use, and the main chunks of the game (movement, camera, etc.) can all be solved by watching a few tutorial series, reading Unity's documentation, searching the asset store for useful assets, and having a bit of dedication.
The game currently ends at level 20 (with the ufo), there's no ending screen at the moment.
Controls
Joystick (Xbox):
Left stick for movement
A for jumping
L and R buttons for switching colors
Keyboard (controller suggested!!!):
Player 1:
WASD for movement
spacebar for jump
J/K for color change
Player 2:
Arrow keys for movement
numpad2/numpad3 for color change
numpad0 for jumping
In addition to the megaman-esque project I'm currently working on, I'm thinking of tackling networking next. Maybe doing an FPS puzzle game...