- Apr 12, 2008
- Göteborg, Sweden
So, the slight variations in different characters hitstun actually has to do with their launch speed (that they generally get from attacks)?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If you land on the ground while in tumble without teching, you'll always bounce the same height at the same speed (try dthrowing a Falcon as Sheik at 0% and compare it to the same dthrow at 150%). The only way percent can affect this situation is if you're too low of a percent and don't get knocked down at all, in which case your character will experience ground stun, which is a different animation entirely, based on KB/hitstun.non-teched floor is 26 frames, but normally when you don't tech, depending on what % you are, you might bounce a little bit on the floor. Is it still exactly 26 frames before you can do an action for no tech even though you might bounce a little bit if you're at high percent?
Not exactly. The hitlag on some throws doesn't scale with weight like the rest of the throw does. This mislead me for a while. For example, if Link dthrows Sheik, he is actionable on frame 48, not 47 like Magus's method would suggest.To find the times for throws that are affected by weight, simply multiply the number listed by the character's weight and round up to the next whole frame.