Wots All This Then?
Smash Lord
No kill scumteams arepretty damn hard for scum to win.
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Never underestimate the badness of SWF Town. I expect to lose every time I roll a lime-colored or light blue role PM.expect a stomping.
Having won some no-kill scum games pretty handily, I feel obliged to disagree.No kill scumteams arepretty damn hard for scum to win.
I don't get why people have a hard on for TWEWY. That game is hella hard for scum to win. If the SK kills the FBI then it's basically try and kill the SK before he shoots one of you or you're gonna have a bad time endgame. If he doesn't shoot the FBI, while at any point the FBI finds the SK then you're going to have the worst kind of end game possible with an unkillable confirmed town. If one of the scum members die then it's easier for town to draw connections, and it's supper hard because it means you have to appeal to one player the rest of the game in order to win while still looking towny enough to everyone else so they get lynched instead of you. This game really is town's game to lose.Having won some no-kill scum games pretty handily, I feel obliged to disagree.
Isn't TWEWY no-kill?
Well it's not really just SWF town. It's pretty much most towns. You just need the right crop of players no matter what site or w/e you're playing on. I'd really like to see a demonstrative game consisting of Vanderzant, Kataefi, Omni, EE, Frozen, sworddancer., Joey, Kuz, and July. Possibly Circus, Marshy, and J as well. I guarantee that if they were to play a hundred games, more often than not, town would come out victorious. This has little to do with one's ability to be right, but rather one's ability to play mafia.Never underestimate the badness of SWF Town. I expect to lose every time I roll a lime-colored or light blue role PM.
No kill scumteams shouldn't exist. No reason to **** all over a fundamental of the game like that regardless of how "forward thinking" or "innovative" the mod thinks he's being, IMO.
In theory town is actually forced to work with the mafia after a mislynch an a town nk, which is one of the strengths of the set up imo. If the indy is actually lynched Day 2, then the game just becomes who can seem more townie to the FBI agent (meaning that both the vts and mafia just have to try to outplay each other at that point). However, if town is mislynched again Day 2 then sk is forced to work with town Night 2 so to avoid being engamed. I consider this to be a kind of natural balance which is why I like this set up so much.I don't get why people have a hard on for TWEWY. That game is hella hard for scum to win. If the SK kills the FBI then it's basically try and kill the SK before he shoots one of you or you're gonna have a bad time endgame. If he doesn't shoot the FBI, while at any point the FBI finds the SK then you're going to have the worst kind of end game possible with an unkillable confirmed town. If one of the scum members die then it's easier for town to draw connections, and it's supper hard because it means you have to appeal to one player the rest of the game in order to win while still looking towny enough to everyone else so they get lynched instead of you. This game really is town's game to lose.
The Reason SWF Town fails to win games because there is such a clash of egos and nobody wants to cooperate with one another. It's a fight for influence and sometimes that influence can be in the wrong direction. Take for example Deadpool Allstars. Me and Marshy were scum and we practically had so much influence in that game that we basically had Town ML themselves about five times. Nobody questioned our motives because our tone of posts and how we were handling ourselves was townie enough that people didn't care that we were lynching townies. The same deal goes with my win in Simpsons mafia. I was the bigger influence and it caused the town to lynch the SK on day one and I even carried my V/LA partner in that game. I'm not boasting about myself because there are other examples besides myself. How about Mass Effect Mafia? Scum gained the greater influence and basically buried the town. Or Awkward Moments? Kuz gained all influence and nobody stood up to him and allowed him to win. Do I need to go on further with this? The reason SWF Town is not strong is because they are not strong as a group. That isn't to say there isn't individual strengths, which is why SWF Town can be successful. The main problem lies in activity and effort, and SWF is known for constant replacements and stagnation of posts. It's understandable yet annoying. If SWF Town wants to win more games they have to fix this. They can't just rely on someone to sheep, because most games usually the power player in the whole group is the one who decides everything. I've never seen a lynch decided by someone like Ranmaru (no offense) or even BSL. That isn't to say they're bad because of it, it's just that SWF takes credit to reputation and meta more than anything. It's why Ryker gets away with what he does. It's why marshy gets away with what he does. SWF Town can be a force of nature if used wisely. I've seen Town just steamroll scum, and usually it's because people actually tried and activity was consistent enough for townies to town-read each other and make the right decisions by simple conversation.
I don't think it's a coincidence that most of those games that managed over 3000 posts have town victories. I think activity is inherently townie. As Kuzi pointed out in his interview the higher amount of activity makes it harder for scum to keep up fake town intention and in turn makes it easier for actual townies to recognize each other.SWF Town can be a force of nature if used wisely. I've seen Town just steamroll scum, and usually it's because people actually tried and activity was consistent enough for townies to town-read each other and make the right decisions by simple conversation.
This. It's easy for me to come off as Ryker but that's because I've hydra'd with him the most and can mimic him in case I need to in thread. I've also got the longest history with him outta anyone as he and I have butt heads in mafia for many, many games. Underplaying what I do because I'm trying to "emulate Ryker" is ****ty and definitely undersells myself or anyone else who Zen listed as a mimic. That's not fair to any of us. If you want to ***** about how town's being destroyed, look to the people who refuse to grow a pair and call us out in endgame.I don't know what Zen is talking about but I don't try and emulate Ryker's play at all. I'm my own entity much like everyone else.
haha well maybe just having one of themwerd im just sayin im along the same lines of gheb regarding that post
yo son
we had a game in the broom where ee and frozen got into it. i skimmed the **** outta that exchange. pretty sure their individual posts were longer than every post ive ever made combined
I don't even think emulate is the right word. Its more like the essence of our play has geared towards the kind of game that Ry created. It's no longer really mafia, but rather a sort of ***** at each other game. This definitely isn't something that was consciously made, but it's just the way that we have learned to play the game. It's the culture that has formed.This. It's easy for me to come off as Ryker but that's because I've hydra'd with him the most and can mimic him in case I need to in thread. I've also got the longest history with him outta anyone as he and I have butt heads in mafia for many, many games. Underplaying what I do because I'm trying to "emulate Ryker" is ****ty and definitely undersells myself or anyone else who Zen listed as a mimic. That's not fair to any of us. If you want to ***** about how town's being destroyed, look to the people who refuse to grow a pair and call us out in endgame.
Heh. Thought this was Toad for a second.
I disagree with this.I don't even think emulate is the right word. Its more like the essence of our play has geared towards the kind of game that Ry created. It's no longer really mafia, but rather a sort of ***** at each other game. This definitely isn't something that was consciously made, but it's just the way that we have learned to play the game. It's the culture that has formed.
I somewhat agree and disagree. A lot of the culture was created by people simply allowing us to do it but in the same way, sometimes that fight for control is necessary. Look at OS All-Stars. You guys were set to lynch Ran and someone not Ryker until Ramses and I showed up in thread and forced both of those lynches on D1. I really only ***** at people making absolutely bad decisions with their time or being so inherently anti-town. It's never really about thread power to me--I don't give a **** if I'm leading town or not as long as the game's at least going in the right direction. When that's not happening, I call people out.I don't even think emulate is the right word. Its more like the essence of our play has geared towards the kind of game that Ry created. It's no longer really mafia, but rather a sort of ***** at each other game. This definitely isn't something that was consciously made, but it's just the way that we have learned to play the game. It's the culture that has formed.
I miss that hydra as much as I miss permanent weather.Heh. Thought this was Toad for a second.
I somewhat agree and disagree. A lot of the culture was created by people simply allowing us to do it but in the same way, sometimes that fight for control is necessary. Look at OS All-Stars. You guys were set to lynch Ran and someone not Ryker until Ramses and I showed up in thread and forced both of those lynches on D1. I really only ***** at people making absolutely bad decisions with their time or being so inherently anti-town. It's never really about thread power to me--I don't give a **** if I'm leading town or not as long as the game's at least going in the right direction. When that's not happening, I call people out.
But I do agree in that I see people doing it. We are rather aggressive in the way that we play the game and that can really cause problems in the game. It's something that I've tried to dial back in recent games, as I know I've been causing problems with players using those methods. There is a time and place for them but that time and place is not the entire game.
Like I said, I think it's good that we start to challenge the leaders, but not challenge them out of principle.
This is what I'm trying to get at. Too often, people keep staying sheep for too long. I would gladly give up my wins/MVP performances if it meant that Smashboards players had called me out in endgame after I had successfully lynched scum the first two days and then had a series of mislynches afterwards and lynched me on it. People can be right for the wrong reasons. People can be wrong for the right reasons as well. Townies can play like scum and scum can play like town. Likewise, your reads can simply be correct in that someone is scum but entirely for stupid things like gut reads or personal vendettas in certain cases that never actually justify the read.I disagree. If somebody becomes a leader it's never wrong to question and challenge him.
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