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Data Decisive Games Introduction Thread (make sure to check the new forum rules as well!)

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
Do eet. If you need help with flavor/mechanics, I'm really good at writing that stuff up. I'm also pretty creative with roles and such.
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
So far, my favorite character is Yosuke. Kinda reminds me of me. Sometimes he just does things because he's bored, not because he's following any sense of moral construct. If anything, morality is used merely as an excuse to "rationalize" what he does. Chie and Yukiko are both really weak at heart, but for them to still be friends after being exposed to each other's inner feelings is just weird. Can't tell if it's strength of character, or if they're too emotionally attached to each other to really have qualms with the truth. Probably the latter.

Kanji seems hilarious. I haven't completed his dungeon yet though, so I don't know anything more than *that* he's mega homo/hard *** on the outside.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
the sauna boss is both the best and worst rpg boss ever
One of the best moments ever.
So far, my favorite character is Yosuke. Kinda reminds me of me. Sometimes he just does things because he's bored, not because he's following any sense of moral construct. If anything, morality is used merely as an excuse to "rationalize" what he does. Chie and Yukiko are both really weak at heart, but for them to still be friends after being exposed to each other's inner feelings is just weird. Can't tell if it's strength of character, or if they're too emotionally attached to each other to really have qualms with the truth. Probably the latter.
What about Yukiko just draws a lot of strength from Chie while Chie is jealous of Yukiko yet wants to protect her as they are to some degree dependent on each other and find each other's presences enjoyable?

Also, if you're like Yosuke, it has to be reverse world. That guy is so not like you.

Kanji gets the best character development ever seen in video games.
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
No, I don't think he's quite like me. I guess I can just understand where he's coming from though when he claims to pursue wanting to help the liquor store girl early in the game. In actuality, he's really just masking the fact that he's curious about the TV world, which is his true rationale for trying to save his Senpai in the first place. He's anything but noble, but he'd rather people think of him that way anyway.

My point with Chie/Yukiko is that both of them understand why they're with the other, but they're actually ok with that? It's kind of a back stab on both ends. I'm not sure how the friendship persists other than that, as you say, they just depend on each other emotionally and use each other. Isn't that kind of weak though? Shouldn't they try bettering themselves and not have such strong emotional attachments instead of continuing to use their relationship with each other to maintain emotional stability? I guess since they're both using the other, it's a completely legitimate relationship, but still, it comes off as weak.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
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Messages
9,801
Location
Land of Nether
My point with Chie/Yukiko is that both of them understand why they're with the other, but they're actually ok with that? It's kind of a back stab on both ends. I'm not sure how the friendship persists other than that, as you say, they just depend on each other emotionally and use each other. Isn't that kind of weak though? Shouldn't they try bettering themselves and not have such strong emotional attachments instead of continuing to use their relationship with each other to maintain emotional stability? I guess since they're both using the other, it's a completely legitimate relationship, but still, it comes off as weak.
It isn't purely dependence though. For example, I hang out with people just because of having fun. *shrug*

Dude, I seriously can't wait to see what happens with Kanji. ****'s going to be hilarious.
It's going to be manly tears all around.
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
It isn't purely dependence though. For example, I hang out with people just because of having fun. *shrug*

It's going to be manly tears all around.
Well, of course. I guess I just haven't seen them truly enjoy each other otherwise. Maybe I'm too hasty to throw Chie/Yukiko in the weak bin considering I'm still pretty much at the beginning of the game. If they truly enjoy each other though, that's a huge step up for both of them.

**** it, going to start playing it now. After I watch a movie though. Obligatory family movie on St. Patty's.
 

JTB

Live for the applause
Premium
Joined
Nov 13, 2006
Messages
6,512
Actually, if someone wants to hydra, I've been wanting to have someone else I can compare my thoughts with and see what I can improve on.

Assuming I get a town role though :/

:phone:
 

JTB

Live for the applause
Premium
Joined
Nov 13, 2006
Messages
6,512
I was excited to hydra with gheb in d.gray.

Then mafia puppet master :(

:phone:
 

Axel

J|Zεη
Joined
Jan 26, 2011
Messages
27
Location
Melancholy Hill
It's possible the queues system could be more efficient if the two queues were combined. This is the pattern that I see:

-People are busy so they join small games. "I'll just join one game at a time"
-Small games fill up fast, a new small game appears. "Oh boy it's filling fast, I better get a spot before it fills. "
-Game fills. New small game appears. ">__> alright I can handle this"
-Many small games playing at once. Some games are buzzing while others flat out go inactive. Queue slows down because more people are overloaded than there are people to sign up.
-Large game never fills because of this overload.

Cycle repeats.

It's a natural cycle I think with this system. By combining the queues (meaning one game for sign-up at a time) people will be forced to join large games. The only reason why they aren't filled in the first place is because they are more time consuming than small games, but because small games are less time consuming, people tend to join more and end up more overloaded than they would have by just joining a large game.

I think the queue will have a more balanced flow with this system rather than an American economy flow. I think it will also help with regards to inactivity in games specifically. What do you guys think about this?
 

DtJ Glyphmoney

Summoned from a trading card
BRoomer
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NNID
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ARE YOU TRYIN TO TELL ME THAT THE AMERICAN WAY ISN'T THE RIGHT WAY

IN BOLD PINK TEXT NO LESS

Motion to boot Zen from DGames forever
 

DtJ Glyphmoney

Summoned from a trading card
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But really, I can see what you're getting at with that but I've gotta disagree. Some people just aren't going to want to play in certain mafia games. Your proposed method forces a bottleneck, so should a game roll around that isn't gathering any attention it will completely halt the flow of the que rather than just half of it.

This sounded much better in my head but hey its 4 am. What I'm getting at is it sets a 'you'll play this mafia game or you won't play mafia at all' situation up. If someone's not a fan of the flavor, setup, or just whatever reason they might have for not wanting to play in mafia game X then they're just boned until that game fills.
 

Axel

J|Zεη
Joined
Jan 26, 2011
Messages
27
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Melancholy Hill
Haha xD

The thing is, I don't think people will have to wait that long. Some people aren't interested in a game, but others are. So the game will fill up (and at a faster rate since it's not competing with another game), and the person who didn't want to join that game will be facing a new game to join. It's that same way now. If I don't want to join Ryker (which I do just an example >.>) but want to join another small game, I just wait until it's filled up.

I don't think sign ups will freeze/bottleneck because people have one choice instead of two, it will just allow all of the games to be played. Right now we do have this bottleneck with the large queue (man that is such a weird word). Combining the queues removes the bottleneck effect.

But yeah the way it is now is just like that. Like we don't get to choose from all the different games in the queue. Just one at a time. I think it's an illusion that making sign-ups one at time will limit our choice/sign-up speed because now we have two "choices" but it's pretty much the same. Especially with the fact that the large queue isn't moving, we essentially only have one queue at the moment.

Another thing I think would help show this is say that we were able to sign-up for any game that was in the queue. That would definitely slow things down wouldn't you agree? The more games there are to sign up for, the more people will be spread out in which games they join. As the amount of games one can sign up for increases, the amount that fill up decrease. So it makes sense that just the opposite, decreasing the amount of games people can sign up for, will increase the amount of games that fill up.

At least that's my logic.
 
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