bubbaking
Smash Hero
I actually disagree. I think Falcos play the MU the way they should at both low and high level but not at mid level. At low level, Falcos spam lasers and Phantasm because they know it works and is easy to do. Even low-level Falcos can do SHDLs and IAPs (which they don't even need against low-level DDDs). Falco's CG is also probably the easiest CG to perform in the game. He can just walk to do it on DDD. On the other side of the MU, low-level DDDs have no idea what to do. They don't know how to PS lasers consistently, they don't know how to deal with Phantasm, and they don't know how to maximize their grabs via tech-chases and good edgeguarding. It isn't until mid-level that you start to see DDDs utilting Phantasm, getting gimps, and going for TCs. Ironically, this is also when I feel that Falcos start to get more aggressive needlessly because they have a whole slew of new techs under their belts (B/DACUS, Gatling Combo, Phantasm cancels, pivot grab CG, etc).
The only reason I think at mid level the MU is still -2 instead of -1, like at high level, is that the MU is pretty much the way it was seen at high level 'til now. Falco is allowed to be a bit more aggressive because DDDs haven't reached that 'high-level' way of thinking, complete with good decision-making, great reads, and the ability to see the 'big picture', allowing Falco to pretty much dominate the whole match. As an example of seeing the big picture, take the situation of DDD vs Falco at low %'s. DDD should be air/plat camping those low %'s, getting hits when he can, until he hits, say, 50% or so, when he can really start fighting. He has to be confident in his ability to live well past 150% and thus see the value in sacrificing the first third of his stock so that he isn't CG'd for free into a situation that may actually mean early death or damage way past that third he could have initially sacrificed to avoid the whole ordeal.
Hope this explains my previous stated opinion.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
The only reason I think at mid level the MU is still -2 instead of -1, like at high level, is that the MU is pretty much the way it was seen at high level 'til now. Falco is allowed to be a bit more aggressive because DDDs haven't reached that 'high-level' way of thinking, complete with good decision-making, great reads, and the ability to see the 'big picture', allowing Falco to pretty much dominate the whole match. As an example of seeing the big picture, take the situation of DDD vs Falco at low %'s. DDD should be air/plat camping those low %'s, getting hits when he can, until he hits, say, 50% or so, when he can really start fighting. He has to be confident in his ability to live well past 150% and thus see the value in sacrificing the first third of his stock so that he isn't CG'd for free into a situation that may actually mean early death or damage way past that third he could have initially sacrificed to avoid the whole ordeal.
Hope this explains my previous stated opinion.