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Deleted member 189823
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I love fast DDD's. As a new DDD, that's the kind of style I'm trying to get with him. I do it with Bowser too.
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Are you saying because I my video?But you have to know how to be fast with DDD, or in other words, what to execute quickly. Just dashing all over the place won't get you anywhere.
/JustSayin'...
Man I tried to practice DDD's Platform cancel but I couldn't successfully get it at all... I don't know what I was doing wrong. I can do it with other characters but not DDD.I always make sure to practice my platform cancels as Dedede and make sure to use them in addition to my grabs because it's hellaciously fast. It opens up more options on Lylat and Smashville.
Generally speaking, I disagree about onlyI agree with dewdadash, I think the only character that truly forces you to be agro is olimar. I dont think even falco's lasers really force an approach. No where near like olimar can with flippen pikman. I think olimar would be so much easier if you could power shield pikman...
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Fox I can concede but Snake? Grenades are not a good projectile for forcing approaches. They are great for controlling space and the pace of the match but not forcing approaches.Generally speaking, I disagree about onlyforcing
to approach (e.g.
,
, etc.). Pikmin don't latch onto you if your shield covers you and you can shield the damage.
If you don't approach, you take damage. At very high percents, a mistake leads to a stock loss (something that Pikmin don't do).Fox I can concede but Snake? Grenades are not a good projectile for forcing approaches. They are great for controlling space and the pace of the match but not forcing approaches.
On olimar holding your shield up till they pass all the way through is so much more of a hassle than any other projectile in this game. Pikman are stupid.
That sounds pretty awesome.AD = Air Dodge
DDD's ledgehop is letting go of the ledge and double jumping (DJ) back to the stage. Now his DJ has just the perfect height and he falls at just the right speed for DDD to AD right at the beginning of his DJ and land right at the end of his AD. This gives DDD great protection for getting off the ledge against someone who's standing right there and puts DDD right in his face. So basically, you let go > DJ towards the stage > AD through whatever attack was meant to punish your ledge action > grab.
Edit: DDD has some pretty slick ledge options.
Actually, it's pretty much exactly the same with Olimar (I play against one all the time). If you don't approach, you take damage (Pikmin). A mistake at very high %'s equals a throw kill, a usmash kill, or a nair > usmash kill.If you don't approach, you take damage. At very high percents, a mistake leads to a stock loss (something that Pikmin don't do).
Yes, you press the opposite side of the way you're facing, but the moment you let go, you jump towards the stage, and the moment you jump, you air dodge. So it's a quick sequence of away from the stage > up (or jump button) + towards the stage > dodge button. I do it all the time. The only stages I have some semblance of trouble with are the ones that I can pass through (Halberd, Delfino, etc). If you jump while holding away, DDD will turn around so don't do that. I don't like to let go by pressing down because it causes DDD to FF immediately and DDD falls FAST!I was trying to do it, but couldn't do it. Am I supposed to let go of the lege by pressing the opposite side I'm facing? I did that, and he lets go but in the other direction.
You're comparing a projectile vs. a moveset in a discussion about projectiles.Actually, it's pretty much exactly the same with Olimar (I play against one all the time). If you don't approach, you take damage (Pikmin). A mistake at very high %'s equals a throw kill, a usmash kill, or a nair > usmash kill.
Against Fox, "at very high percents, a mistake leads to a stock loss" only if Fox has a moveset to kill you with outside of lasers. I was simply comparing Olimar to Fox in the very manner that you presented Fox. You said, "If you don't apprach, you take damage [presumably from lasers]. At very high percents, a mistake leads to a stock loss [presumably from usmash] (something that Pikmin don't do [Why would you compare Fox's killing power to pikmin? If anything, you should be comparing Fox's killing power to Olimar's killing power]).If you don't approach, you take damage. At very high percents, a mistake leads to a stock loss (something that Pikmin don't do).Fox I can concede but Snake? Grenades are not a good projectile for forcing approaches. They are great for controlling space and the pace of the match but not forcing approaches.
On olimar holding your shield up till they pass all the way through is so much more of a hassle than any other projectile in this game. Pikman are stupid.
I must admit that I'm becoming increasingly frustrated with you misquoting/misunderstanding/etc. my posts. I was referring to Snake's Neutral B, which can both cause damage and kill at a reasonable percent.Exdeath, you are being extremely confusing right now...
Against Fox, "at very high percents, a mistake leads to a stock loss" only if Fox has a moveset to kill you with outside of lasers. I was simply comparing Olimar to Fox in the very manner that you presented Fox. You said, "If you don't apprach, you take damage [presumably from lasers]. At very high percents, a mistake leads to a stock loss [presumably from usmash] (something that Pikmin don't do [Why would you compare Fox's killing power to pikmin? If anything, you should be comparing Fox's killing power to Olimar's killing power]).
Alright, I'm done.I never once misquoted you because I've always used the QUOTE button. As for misunderstanding, well, Snake, Fox, and Oli were all being talked about, and your post was very vague as to who you were referring to. I assumed Fox because Bobwithlobsters already said, "Grenades are not a good projectile for forcing approaches. They are great for controlling space and the pace of the match but not forcing approaches." Therefore, they are not causing damage for not approaching (which is true; it isn't that hard to avoid damage from grenades).
How are grenades inconsistent in their damage?Snakes grenades dont tack on damage consistently like fox's lasers or pikman though. Grenades in my experience generally get their damage from hitting snake while hes holding one or hitting one after he shield drops one as you hit his shield. Its not like he is throwing grenades at the rate fox or olimar does. Grenades are stupid easy to avoid in comparison from long range.
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Yes clearly my plan was to beat snake by throwing waddles at him and never approach because ddd has the best projectile in the game...Bob is stupid. Hes wrong and doesnt know what hes talking about.
All grenades do is force approaches. If you can run away forever and win the match then youre not forced to approach. Snake forces you to approach because he does more damage with nades and other projectiles than you do with waddles. Which means in order to win/ not lose the lead, you have to approach him.
And lol at trying to play the semantics game with falco.
If you as ddd, dont approach falco, you lose the lead. You dont lose the game because he has to approach to kill, but its 15 times easier if he can get all his damage from afar.
Snake can actually rack damage and kill you from the other side of the stage, you are forced to approach him as ddd
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Why does Bobwithlobsters make so much sense? :DWell 4god is my favorite ddd. But not saying you should not be fast. Just to play campier and not over commit. More bait and punish than super agro.
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Because I'm terrible and try to out camp snake with waddles.Why does Bobwithlobsters make so much sense? :D
If you're paying attention to when he pulls them and how long he cooks them, you can safely determine whether it's a good idea to try to throw them back or not. Learn to have a mental timer. Everytime I have ever just got straight mopped by a Snake is because I wasn't paying attention to how long they were cooking grenades, got hit, lost momentum and yeah....lol. Counting to 4-Mississippi is a pretty good way to keep track of nades before they explode. If they cook them longer than 2, then its usually not a good idea to pick them up assuming they're gonna just Shield Drop the second one. If they cook them for longer periods of time and you're not in long range (you shouldn't be in long range willingly anyway....) then you can poke em with F-Tilt (very useful in this scenario).The problem with attempting to throw the grenades back at Snake is that he can actually force a grenade to fall exactly where he wants it to after he's pulled out another 'nade. He can even make the one you're holding fall straight out of your hands.![]()