Seikishidan Soru
Smash Journeyman
- Joined
- Oct 14, 2007
- Messages
- 260
Kinda pointless without hitstun imo.
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most people don't use FSs. also, there's a code to prevent switching after samus's FS.Well, it would be odd for Normal Samus to pop out of Dark Samus after the switch in battle, you know what I mean?
You're saying that being able to cancel an animation once it's begun but before the hitbox comes out isn't useful? Being able to fake out an opponent into thinking you were attacking and then taking advantage of their response isn't useful? It's the same premise as an empty short hop - a baiting tool.Wait, you are saying that I can't argue that a move with no hitstun and no hitbox can't be useful? ITS FREAKING EMPTY LAG. The mindgames are minimal. People will learn of the move in short order, and then its just an empty animation.
He said that dark samus was also about traps, and slow flying projectiles that home excellently could be part of that. You could fire a bunch of the slow ones before they reach your opponent, setting up a wall between you, and keep spreading the wall while firing power shots and ice missiles through to add to the projectile game.
I'm not arguing that Dark Samus should be as original as possible.
Sorry to interrupt, but can I just have the text file for Dark Samus?ethanrodgers: can you take the dark ZSS discussion into another thread, maybe?
are you serious?Sorry to interrupt, but can I just have the text file for Dark Samus?
Yes!!!are you serious?
I LOVE YOU. You WILL have my children.You're saying that being able to cancel an animation once it's begun but before the hitbox comes out isn't useful? Being able to fake out an opponent into thinking you were attacking and then taking advantage of their response isn't useful? It's the same premise as an empty short hop - a baiting tool.
Hmm... Is there a way to make it possible to cancel a missile midfire by pressing B again? That way you can keep the regular missile (or turn it into an ice missile) while still being able to feint.No. The person playing Dark Samus will be smart enough not to transform into ZSS during the match. Dark Samus is a being of pure phazon inhabiting a form similar to Samus' Varia Suit. She has nothing 'beneath her'. And as far as I know, there isn't a single character in Smash that is based off of something that doesn't exist. You can do it if you want, but Jiang has made it clear he doesn't want it in his topic about his character.
A feint missile would be useful, but infinitely better would be the ability to fine tune your aerial control and still shoot ice missiles. Which I think is the direction he's going with it.
I actually kinda like the quick pummel. Now if it was as strong as, say, Jiggly's, then yeah, that would be cheap. But I think it's good the way it is.yea, I am aware of this. I'll fix it in the next build.
People are just ignoring my comments too. Look, if you cant give it to me/us/him, its ok, just dont ignore it...are you serious?
I don't think anyone was attacking you, just voicing dislike for your idea and asking that you not do it in this thread. The more feedback for Dark Samus, the better. Chill, dude. No one's attacking you.Whoa, people. Stop freaking attacking me. I apologized. Sheesh.
Fine, I'll just go, I guess my feedback certainly isn't as important as yours.
And now, someone will make a sarcastic comment about how stupid I am or something, it doesn't matter. I don't care. Ugh.
Oh ok. Well, I hafta admit, it was hard to get the codes for Roy after digging through them, but I did it. I tried for DS/Doc Mario but it didnt work. Anyway, so its a matter of not being abe to, ok. But doesnt the creator have them on hand so he/she can fix them..? Good point about it being a sort of test drive. I just want to try her with my Dark Samus model hack.All the codes for all the different characters are mixed up in the frame speed modifiers, knockback modifiers, etc. It's really difficult to dig through all of that for just the codes that make up Samus. Besides, this character isn't really finished; if you're playing with this .gct, it's basically just to playtest an incomplete character. I agree it'd be cool to have, but it's a chore to dig through that. At least, that's how I understand it.
I don't think anyone was attacking you, just voicing dislike for your idea and asking that you not do it in this thread. The more feedback for Dark Samus, the better. Chill, dude. No one's attacking you.
On a separate note, I think a changelist from Samus to DS would be greatly appreciated with the next update.
To the video...? It's not uploaded yet. It will be when I get on tomorrow though.Can I have a Link?
yup. my work has been thrown out the window. that is fine though, seeing 'phoenix mario' i can see that i can basically do.. anything. so i'm going to.Huh. I guess this was all relatively futile. We can now radically alter DS' moveset with Plan Zero.
So...Uh. Jiang. What are you planning on now? I think DS still has more chance more than most characters due to her being easily based off of Samus. Though now we can make her moves more faithful to the game, and still have a new Metroid and villain rep.
And in the meantime, we can just enjoy what you had done beforehand. ^^yup. my work has been thrown out the window. that is fine though, seeing 'phoenix mario' i can see that i can basically do.. anything. so i'm going to.
Floating animations?yup. my work has been thrown out the window. that is fine though, seeing 'phoenix mario' i can see that i can basically do.. anything. so i'm going to.
first off, i'm going to get rid of her running animation, and make it so she only floats![]()
There are other ways to change the move effects, though. How do you think he got Ice Missiles in the first place?Floating animations?
I don't think Samus has any of those.
Unless you use an animation in a really hacky situation.
And Plan Zero doesn't allow you to use any effects that doesn't belong to the character.
Like Mario. He can only use Fire effects. No Ice effects and whatnot.
Exactly. Finding the codes for her out of all the others is hard. but id think the creater ould have a txt file with just those codes...How do you use Dark samus in Brawl+? If the Brawl+ codes are named RSBE01.gct and you can't have two files of the same name?