Danganronpa Protagonists Bring Hope! Makoto, Hajime, Kaede and Friends for Smash Thread

amageish

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Danganronpa Duos for Smash Thread
daganronpa.png

DR1: Makoto Naegi Tests his Luck and Kyoko Kirigiri Questions Her Foes
DR2: Hajime Hinata Holds Out Hope and Chiaki Nanami Gets Her Game On
DRV3: Kaede Akamatsu Plays Her Harmony and Shuichi Saihara Begins the Investigation


Please Mark All Spoilers! This is intended to be a spoiler-free thread for those who have yet to play the games or know their stories.

What is Danganronpa?

Danganronpa is a series of horror visual novels about hope and despair in cruel and unjust circumstances. In each of them, a group of high school students recognized for their talents in a particular field, known as Ultimates, are trapped by an evil robotic teddy bear named Monokuma in an inescapable circumstance. They are told that they must murder one of their fellow students and get away with it in order to escape their capture and "graduate" from the game. The protagonists, generally, do not approve of this situation (for obvious reasons) and work to expose the masterminds behind the circumstances they find themselves in.

The gameplay is divided into three distinct modes. In Daily Life, the characters wonder around and socialize. Players can give gifts to strengthen their bonds with their fellow Ultimates, learning about each other and making friends. This is interrupted upon the discovery of a body, which begins the second phase, Deadly Life. In Deadly Life, the player investigates the crime scene, compiling evidence and testimony in order to uncover the guilty party. This culminates in the third phase, the Class Trial, where all the Ultimates argue about who is/isn't the killer, with the player using evidence as "Truth Bullets" to find contradictions in student testimony and shatter misconceptions had by the other students. In the latest entry, Danganronpa V3, the player is also able to use "Lie Bullets" to try to uncover the truth through misleading their classmates themselves. The court system also has a variety of (mildly-intrusive) minigames to help guide the player to the truth.

Who are these characters? Why have you picked six of them?

Three of these characters are the protagonists of their respective games: Makoto Naegi, the Ultimate Luck; Hajime Hinata, the Ultimate ???; and Kaede Akamatsu, the Ultimate Pianist. I have also provided each of them with a close friend to help provide them support: Makoto is joined by Kirigiri, Ultimate ???; Hajime is joined by Chiaki, Ultimate Gamer; and Kaede is joined by Shuichi, Ultimate Detective. My pitch is that they'd work like Zelda/Sheik in previous games - you can freely switch between the protagonist and their partner by using the down-special.

My reason for this is the core gimmick I'm proposing for the characters moveset. As mentioned above, the gameplay of Danganronpa is divided into three main sections. My pitch for a moveset is to have a duo of characters - one representing the Daily/Deadly Life elements, with moves that give opponents (deadly) gifts and pocket evidence (similar to Villager's pocket), while the other represents the class trial, presenting the evidence gathered by their partner in order to deal out massive amounts of damage. In this case, Kirigiri, Hajime, and Shuichi gather evidence, while Makoto, Chiaki, and Kaede present the evdince at trial. I think this would uniquely represent the mechanics of Danganronpa while also adding a gameplay loop unique to transforming characters in Smash Bros. I also feel it mostly reflects the personalities of the characters, with the more analytical ones gathering evdience and the more outgoing ones presenting it.

Shouldn't Chiaki and Hajime switch roles, as he's the vocal protagonist who would present at trial?

See, uh, part of the thought process that led to me pitching this gimmick is related to canon heights. Chiaki/Kaede/Makoto are the shorter characters, while Hajime/Shuichi/Kirigiri are taller. So, yes, Chiaki and Hajime are not in their 100% ideal roles, but this way they can hopefully work as alts.

Since when is Kaede shorter then Shuichi?

Oh, yeah, they slightly changed Kaede's height in the English localization of Danganronpa V3. I have no idea why they did that, but she's the exact same height as Makoto in the Japanese version. So, I'm going with the Japanese height!

Do you honestly think they would make 6 unique high-quality player-character-quality models for Danganronpa of all things?

Um. Well. No.

I do think that Danganronpa would be best represented by a character with an investigation/court gimmick though, similar to the one had by Phoenix Wright in Marvel vs Capcom 3. Smash Bros lately has been doing a very good job at making characters play in ways mechanically similar to their base games and I don't see why Danganronpa would be an exception to that. If I had to realistically predict, I'd probably bet on Makoto by himself, as he's both the protagonist of the first game and he has a lot of presence in spin-offs and franchising. That said, if Sakurai randomly asked me personally to pick one character to represent Danganronpa, then my personal preference is the Piano Freak, Kaede.

That said, this thread is intended to be a general discussion place for Danganronpa protagonists, be it as a standalone character, in my duo idea, or whatever other orientation you'd prefer! Heck, if you want Komaru, the protagonist of the spin-off game Ultra Despair Girls, then that is also totally fine for this thread! Just please do remember to mark your spoilers.

Why put Danganronpa in Smash?

Danganronpa represents three things currently not playablely present in Smash Bros.

First, it's a horror franchise! We have a horror assist trophy and plenty of horror spirits, but no character represents horror games in Smash themselves.

Secondly, it's a visual novel franchise. We know Ayumi, the protagonist of Nintendo's own investigation series Famicom Detective, was considered (however briefly) for Melee. A Danganronpa protagonist would provide a great opportunity to reconsider having an investigation-based visual novel moveset in Smash Bros.

Thirdly, it's a franchise from Spike Chunsoft. Spike Chunsoft is a company with a lot of Nintendo collaborations, notably being the Pokemon Mystery Dungeon franchise and, more recently, acting as a sort of go-between company for Nintendo and Brace Yourself Games collaborating on Cadence of Hyrule. So, while Danganronpa is currently only present on Nintendo hardware via cameos in other games (notably in Crypt of the Necrodancer), the company it is from has a close working relationship with Nintendo. This puts them in a similar boat to the one Joker was in prior to his reveal; I'm not saying Danganronpa content is in any way likely, but it is a dark horse that could certainly get into Smash if the stars align.

It is also currently Danganronpa's 10 anniversary! They've teased upcoming announcements for something happening sometime this year. Maybe that'll be a character in Smash! There is like a 99.9% chance it isn't Smash, but it could be! Technically!

What about a stage?

There are a lot of options here, but three places stand out to me: Hope's Peak Academy, the location of the first game major location across the franchise's lore, could work as a moving stage similar to Garreg Mach Monestary; the Ultimate Academy for Gifted Juveniles, the location of the third mainline game, could work similarly as well; and the Class Trial Room itself, where you could easily have other students from across the franchise gathering in the background to observe the fight as it goes on.

Smash doesn't care about spoilers. Do you think Danganronpa would be given special treatment?

Honestly? Yes, I kind of do. As a mystery visual novel, Danganronpa is an interesting position for spoilers, as they can really impact player experience. One could argue that spoilers present in the movesets of characters like Banjo or Shulk don't necessarily matter, given how those are games you can play primarily for the gameplay. I think Danganronpa, a third-party murder mystery game not currently on Nintendo hardware, would be treated differently then the franchises Sakurai and the Smash team have been kind of reckless with spoilers for. Which isn't to say I wouldn't expect famous characters as spirits, Mii Costumes, and stage cameos - I would, but presented in not explicitly revealing ways. I also would be surprised if the character themselves directly spoils key plot twists. I do think the music would be taken from across the franchise though, including some endgame and post-game songs.

Now, watch as I be wrong and the next character is revealed to be Monokuma and his final Smash is a 20-minute lecture where he spoils every key event across the entire franchise...

Supporter List:
amageish amageish
Clumsyzephyr Clumsyzephyr
 
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ColdBrew

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Perhaps if Kaede could trade in her truth bullets for some sort of truth sword we might be able to sneak her in past Nintendo.
 

amageish

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Perhaps if Kaede could trade in her truth bullets for some sort of truth sword we might be able to sneak her in past Nintendo.
Hey, she technically uses one in Rebuttal Showdowns!


There. One anime swordsperson, perfectly ready for Smash Bros! It's just a sword made of words...
 

Clumsyzephyr

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I'd definitely prefer to see a protagonist get in to rep this series. I just feel that they'd do the series more justice and get more people to understand what the series is about rather than Monokuma with an "execution" focused moveset. Count me in as a supporter!
 

amageish

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Jul 21, 2018
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So, what kind of content would people be interested seeing from Danganronpa in terms of stage cameos/spirits/Mii costumes?

I feel like the six characters mentioned in OP plus Monokuma and co. would be needed cameos/spirits, but beyond that I'm unsure. I kind of like the idea of mixing story-important characters with random picks for cameos/spirits to almost misdirect people within Smash Bros...
 
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