Double post in order to bring this thread to the top so people see this question/request:
I'm looking to get my next treat captured, edited, uploaded and written up this weekend, but I don't want the discussion about the other techs to die. In fact, we haven't had a hell of a lot of discussion. I've provided the building blocks, and now I need to have better feedback about HOW you're applying these techniques so I can add more information to the DSL write ups.
This is a TWO way street. That is, I've got mad knowledge that I need to share with the community because I believe it either enhances or alters the way in which Ganon should be played in certain situations. I need to know what your success has been in implementing this ish into real gameplay.
I have had very encouraging results.
For the Ledge Hop -> iDJ, I've had great KOs on unsuspecting recoverers using the iDJ with DI away from the stage for a nice DAir. There's the perception that there's a bit of a blind spot up and to the outside of Ganon when he's ledge hanging. The iDJ technique fills this blindspot and gives you the option of DAir, BAir, and UAir: all KILL moves. Most people shy away from recovering MKs, for instance. I go toe to toe EVERY time, and SOMEONE is going to die. iDJ has greatly increased my options and my kill count on someone who's **** beyond the edge like MK. Cyphering Snakes have no chance in hell anymore, either.
As for the BDC, I've had SOME success, but it's hard because I've been playing mostly online and there are extra lag frames. I've found one or two BDC air dodges in a row followed by a buffered Spot Dodge upon landing does great things for approaching. I also have been using my spot dodge momentum "glitches" (yet to be revealed) to set up crazy mind games and land FTilt/DTilt kills unexpectedly. I've got a Demonic Dash Attack coming in the next video that works seamlessly into this whole concept of BDC, and I've been getting kills at ranges I didn't used to think possible. Get ready. I've got a new Demonic Moveset. lol.
Anyway, please give me feedback. I mean, I hope people are attempting to incorporate these new ideas, because I think the REALLY complicate the way someone tries to read Ganon in addition to giving him a handful of new kill options. Anyone?