iamthemicrowave
Smash Master
no its sinji u nub
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Definitely, I'll be doing a top-to-bottom update, with a particularly heavy focus on the match-ups section, of course; these and other issues will be addressed. With regard to the defensive play style, I will touch upon that largely in the context of specific match-ups in which Fox benefits the most from defensive play.Anthony you should update the stages you mention. I still see counterpicks like Corneria mentioned here. Also it seems like more and more Foxes are going for that techy SHDL campy/force you to approach playstyle nowadays, any input on that?
If you're playing competitively, you might want to familiarize yourself with terms like f-air, d-air and u-airHey, I almost read every single word of that guide, at home and when I have time on work on my phone... :D
Incredible work, best Guide ever seen!
Theres just one single thing, maybe u could name the attacks ( such as "Mccloud Flip) in parantheses (dont know if spelled right), that it is the upair / drillkick the downair, etc, I was a little bit confused about that sometimes
Again, thank u very much!
#2 of References section within this guide of OPIf you're playing competitively, you might want to familiarize yourself with terms like f-air, d-air and u-air
There's a link to a glossary with all those terms somewhere, can't pinpoint where that is anymore
I'm down to help! Just PM me what you want to be found, I could do some searching. I'll probably find something anyways when I'm studying VOD'sAs of today, I am at about the half-way point. However, that was the easier part; the heavy lifting, the character-specific portion, is the last major section remaining.
To that end, I ask for assistance in tracking down any match/set videos that showcase or highlight major ideas or key concepts in each of Fox's match-ups. If a video of a set or individual match really stood out to you for whatever reason, feel free to post here and discuss or PM me the link(s) and I'll take a look; you will be credited at the end of the guide for any submissions approved for inclusion. Footage of any of Fox's match-ups is welcome, but more recent material is preferred whenever possible, of course.
Much appreciated, Ya Boy GP. I have incorporated your suggestions and credited you as appropriate.I actually played against Qerb at Ktar XI this past saturday. The set wasn't uploaded on youtube yet but I can give you a quick rundown on how I think the matchup goes.
Prior to my match with him, I had no idea how to go about the G&W matchup, so everything I did was on the fly. Everything I'm going to say now is stuff that I learned either during my set with him or after my set with him when I looked up some G&W frame data.
General gameplan:
The more patient you play, the better you'll do. The entire set I just dash danced and since G&W has no real approaches, I'd wait for Qerb to do something unsafe (jab, fair) and punish him for it with a grab into u-throw uair. Maybe another uair, but I also made sure to laser him on the way down.
Stages:
In this matchup, fox has the advantage on any stage. The worst ones for him are probably FoD due to the blast zones and the small stage to run around on, and FD due to the combos & chaingrabs G&W has. Every other stage you have a distinct advantage over him on.
Funny enough, I banned FoD instead of FD since I was always standing on the ground dash dancing during our game not using platforms at all. FD is very good for fox if you're a patient player.
Random notes I learned about the matchup:
- Don't try to punish his utilt with a nair or anything like that because there's actually no cooldown frames on G&W utilt (active until frame 29, 29 frames total). Instead, punish with a grab (assuming you're in front of him) because his utilt hitbox will be behind him for the later half of the move.
- Edgeguarding him can be tricky, I realized that his up-b has a lot of priority, so don't sit on stage and try to CC shine like you'd do to a firefox, instead you should be doing either dsmash (using your invincibility of your legs to not get clipped by up-b) or getting invincibility from the ledge and shine bairing similar to how you'd do it for a marth.
- It's good to note that it's not possible for G&W to sweetspot his up-b on Yoshis Story since his up-b goes to high.
- G&W's bair actually has an active hitbox on the first frame he lands, so don't try to be frame perfect with punishing back air, because you'll get snuffed. There's 17(?) frames of landing lag for his bair since he can't L-cancel it, so be a bit more patient with punishing a bair than you would punish a fair.
- G&W actually has a very bad jab, it has a lot of cooldown frames, roughly 12 iirc. So you can definitely punish it if you see if coming. Qerb in particular liked to jab -> wd back jab to try to catch me coming in and punish, but if you time it right you can punish either jab very easily.
- Be wary of CC d-tilt, it's very scary and can lead into a lot of combos or tech chases.
- Due to G&W's awful tech rolls, shine is a great tool in this matchup since it knock him down on the floor.
- G&W will try to jab -> grab a lot, but it's not a true combo since jab has such a long cooldown, so you can time to buffer a roll before his grab comes out.
He can. Just tested.- It's good to note that it's not possible for G&W to sweetspot his up-b on Yoshis Story since his up-b goes to high.