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is it possible to have the whole b+ roster? if so, how did you do it?Edit: Ah finally I figured out how to get icons 37+ on there. I had to manually change their coordinates
we can do that already. what he needs to do is make it so its not dynamic.PW, awesome job with the program! any plans on making one for the Stage select menu? mixing melee and brawl stages on 1 page would be awesome!
hey u. yea, u, phantom. ily!!Well, I expected to release it a bit earlier but a certain code kept me held up until now. It's kinda' unfinished but I got sort of bored with it - so I may as well release it as is for now...
CSS Organizer
Using it is pretty straight forward as most of it is just drag and drop. The directory to place the output file in is Menu2. If I ever get back to this I may add a feature that replicates the Custom CSS code using modified files and add that to the app. Be sure to read the readme as it has a code which is required if you intend on setting up certain formations in your CSS.
Also, as far as the Clone Engine or whatnot goes... Adding a new character ID to load a new set of named files is exactly what I've been working to achieve. As I said before, the possibilities look promising - there's just one slight thing with the module files that needs to be taken care of.
That, and which ones are giga bowser/alloys/ independant pokemon/nana/popo/warioman?The blank spaces are supposed to be ZSS and Sheik, but I'm not sure how to get them on there. lol
That, and I'm still not sure how to add Icons 37+ to the CSS. Also, I'm not sure how to get my original CSP's on this, the css .pac seems to override them.Maybe someone should change the name of this thread now... XD
also I have some suggestions for if there are more versions to come...
-ability to add an icon twice (basically for multiple random boxes)
-ability to adjust where the "READY TO FIGHT" stripe shows up. (just vertically, if possible)
-that's pretty much it.
great job again, Phantom
i think icons 37-50 areexfatal said:::Icon List::
You should be able to recompress it with SmashBox. After that, put it in your SD card as:
X:\Private\Wii\App\RSBE\pf\menu2\sc_selcharacter.pac
http://www.smashboards.com/showthread.php?t=238861where do i get Smashbox?
But how do you get those on there? I haven't figured it out. Even if I manually change their coordinates to be in the CSS they don't show up in-game.i think icons 37-50 are
squirtle
ivysaur
charizard
yellow alloy
red alloy
green alloy
blue alloy
warioman
giga bowser
solo nana
sheik
ZSS
solo popo
..and maybe a zelda css in which you cant choose sheik?
and extra 2 icons..??
Apparently, if you use a Custom CSS code, icons 37-41(I think), shows up as some of the regular characters(Pit, Oli, GnW, etc) and the characters that show up will change depending on what Custom CSS code was used. I was only able to test to 2 CSS codes, and it was from different versions of B+.But how do you get those on there? I haven't figured it out. Even if I manually change their coordinates to be in the CSS they don't show up in-game.
Can you please show me which code you used? I just tried with the old CSS code I used before, and it just changed a bunch of the characters around, like changed Ganondorf to Sheik and stuff...Apparently, if you use a Custom CSS code, icons 37-41(I think), shows up as some of the regular characters(Pit, Oli, GnW, etc) and the characters that show up will change depending on what Custom CSS code was used. I was only able to test to 2 CSS codes, and it was from different versions of B+.
I have the css code b+ includes and the code phantom included in the read me and icons 37+ appear just fine, try those 2 codes and see if it worksCan you please show me which code you used? I just tried with the old CSS code I used before, and it just changed a bunch of the characters around, like changed Ganondorf to Sheik and stuff...
Which version of B+ did you use for the CSS? And can you tell us what were icons 37+ in-game?I have the css code b+ includes and the code phantom included in the read me and icons 37+ appear just fine, try those 2 codes and see if it works
in smashbox just save it as a .pcs then when you move it to sd rename it to .pac and dont forget to delete the "_en"I tried compressing mine through Smashbox and it still didn't work. I'm probably doing it wrong though, and advice, please?
Oh, thank you very much.
EDIT: its still freezing =[
llolololol of courseOh, thank you very much.
EDIT: its still freezing =[
EDIT again: Just kidding. Thanks XD
As for B+ im using the current version 5.0 i believe, if you use b+ youll notice that the individual pokemon, sheik and zss shw up on screen, but snake, gnw, olimar, rob and sonic are not there, icons 37+ are in this order, atleast for meWhich version of B+ did you use for the CSS? And can you tell us what were icons 37+ in-game?
so whats the full list? where do teh indy pokes, sheik, and zss fit in? 32-36?As for B+ im using the current version 5.0 i believe, if you use b+ youll notice that the individual pokemon, sheik and zss shw up on screen, but snake, gnw, olimar, rob and sonic are not there, icons 37+ are in this order, atleast for me
37. game and watch
38. olimar
39. ROB
40. snake
41. sonic