Ramen Tengoku
Meiniac
Venus of the Desert Bloom
, very minor, but I think you put the items in the "New Stages" section lol.
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We will wait until later for that.Would we be able to suggest new music tracks (not necessarily new remixes, just tracks that haven't been in Smash yet) that would go well with our stage, or would that have to wait for another time?
Nice! Though, it appears you may have left out the back aerial.Isaac
Isaac is a magic Swordfighter who can tap into a vast amount of magical energy called Venus Psyenergy which grants him the power of earth and nature. While he fights with a sword, his most damaging attacks consist of this Psyenergy. His gameplay focuses on a strong and reliable defense with an incredibly strong ground game but a very weak air game. This makes Isaac a great character to “hold the line” with and to push back against stronger or faster characters.
Specials
Neutral Special: Gaia
This attack causes a pillar of energy to erupt from the ground beneath him. This is a powerful move that covers all around you, but it leaves you quite vulnerable if you miss. Charging it turns it into Mother Gaia, and charging it further leads to Grand Gaia. This increases the size and damage output.
Side Special: Move
Similar to his Assist Trophy, but obviously toned down in size for balancing purposes.
Up Special: Growth: This causes vines to sprout out around Isaac. In the air, it creates a plant underneath Isaac instead, acting as recovery. Charging the attack up fully changed it to Wild Growth. It creates a tall plant that has a hitbox while it's growing. For the few seconds it's on the field, it can be climbed like a ladder.
Down Special: Quake. It’s a quick burst that trips up the opponent. Can be charged to increase the radius and damage. In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down.
Normal Attacks
Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.
Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.
Down Tilt: This is a simple low slash attack.
Smash Attacks
Forward Smash: Ragnarok
Isaac summons a massive sword near above him that stabs diagonally down into the ground in front of him. The attack is a disjoint and not a projectile, having a large hitbox and great kill power.
Up Smash: Punji
Isaac raises Punji sticks all around him reaching high above his head, with each one quickly popping out of the ground one after the other. This attack is a multi-hit, with the sticks being disjointed and Isaac having head invincibility.
Down Smash: Nettle
This is a series of thorny vines that spin around Isaac around Isaac. It is a multi-hitting move on all sides.
Aerials
Aerials are clunky due to Isaac being out of his element, but are strong and can deal heavy damage if the enemy isn't careful.
Neutral Aerial: Isaac stabs his sword down in front of himself; Like Hero's down air, but in front instead of directly below.
Forward Aerial: Helm/Skull Splitter
Isaac brings his sword downwards, performing an Aether style attack with a meteor effect at the beginning. This could either function as a traditional stall-and-fall, or something more unusual such as halting all upward momentum (like Ivysaur's U-air) and going into fast-fall.
Up Aerial: It’s an upward strike with the hilt; The attack isn't towards the ground and it doesn't come from it, making it Isaac's worst move
Down Aerial: Isaac summons a vine that deals low damage, but is quick and acts as a tether if it hits the ground, much like the Belmont's whip. Mainly used to get Isaac back on the ground.
Grabs/Throws
Grab uses Catch Psynergy and throws use various other Utility Psynergies.
To grab, Isaac uses Catch, which can be compared to Pacman's grab (instead of a full tether grab) except faster and less active.
F-Throw: Move
This sends opponents away with a projectile similar to the Assist Trophy
B-Throw: Scoop
It chucks the opponent backwards
U-Throw: Carry
It lifts opponents up and is Isaac's main combo throw being more effective at lower %
D-Throw: Pound
It either is Isaac's most damaging throw OR bury opponents that allows for follow ups if fast enough.
Final Smash
Final Smash: Judgement
It's a cutscene final smash that recreates the animation for the original Judgment summon sequence.
Classic Mode: Power of Friendship
Players team up with two other allies to defeat an opponent based on a a Golden Sun boss.
Round 1 vs Giant
(Allies)
Stage: Garden of Hope
Ivysaur represents the boss Tret.
Round 2 vs Blue
(Allies)
Stage: Prism Tower
Roy represents Sauturos when he is fought in the Mercury Lighthouse
Round 3 vs Blue
(Allies)
Stage: Reset Bomb Forest
Donkey Kong represents the Killer Ape
Round 4 vs Giant Pink Inkling
(Allies)
Stage: Pirate Ship
Inkling presents the boss Kraken.
Round 5 vs Black Zelda (w/ Death Scythe)
(Allies)
Stage: Great Plateau Sheikah Tower
Zelda represents the boss, Menardi.
Round 6 vs Black
(Allies)
Stage:
Final Round vs Great Cave Offensive (Battlefield)
Ganondorf represents the powerful optional boss, Dullahan.
Final Round vs Rathalos, Giant , and Giant
(Allies)
Rathalos, Ridley, and Charizard represents the Fusion Dragon.
On-Screen Appearance Venus of the Desert Bloom
Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.
Idle Animations BowserKing
1. Issac looks behind him and back
2. Issac adjusts his hair, before going back to battle stance
Taunts WarioJim
1. A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
2. Isaac uses his Psynergy field animation.
3. A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.
Victory Animations Venus of the Desert Bloom
1 Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
2 Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
3 Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.
Victory Theme Speed Weed
1
Kirby Hat
The Kirby hat consists of Isaac’s hair and signature yellow scarf. Venus of the Desert Bloom
Boxing Ring Title
Warrior of Vale @airConditioner
Crowd Chant
Rock, Isaac! Rock, rock, rock! Venus of the Desert Bloom
Alternate Costumes
I know we are discussing Isaac movesets but I made this set of palette swaps for him. Are we cool with this or does anyone have any better concepts?
View attachment 298311
Blue (Default)
Purple (Based on Ivan)
Red (Based on Jenna)
Yellow (Based on Garret)
Cyan (Based on Mia)
Green (Based on Felix)
White (Based on Alex)
Dark Blue (Based on his older appearance in Dark Dawn)
SharkLord mentioned back aerial, but neutral attack/jab seems to be missing as well.Normal Attacks
Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.
Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.
Down Tilt: This is a simple low slash attack.
Ultimately, I think this is a great compilation. Unfortunately, the only thing I know about Isaac is the derivation of his side B, so that is the reason I have had no input in his design, but I think everyone did a good job. Furthermore, I believe Smash Bros. needs a character that can hold his own in a raw defensive strategy, and Isaac finally provides this. My blind commendation everyone!Isaac
Isaac is a magic Swordfighter who can tap into a vast amount of magical energy called Venus Psyenergy which grants him the power of earth and nature. While he fights with a sword, his most damaging attacks consist of this Psyenergy. His gameplay focuses on a strong and reliable defense with an incredibly strong ground game but a very weak air game. This makes Isaac a great character to “hold the line” with and to push back against stronger or faster characters.
Specials
Neutral Special: Gaia
This attack causes a pillar of energy to erupt from the ground beneath him. This is a powerful move that covers all around you, but it leaves you quite vulnerable if you miss. Charging it turns it into Mother Gaia, and charging it further leads to Grand Gaia. This increases the size and damage output.
Side Special: Move
Similar to his Assist Trophy, but obviously toned down in size for balancing purposes.
Up Special: Growth: This causes vines to sprout out around Isaac. In the air, it creates a plant underneath Isaac instead, acting as recovery. Charging the attack up fully changed it to Wild Growth. It creates a tall plant that has a hitbox while it's growing. For the few seconds it's on the field, it can be climbed like a ladder.
Down Special: Quake. It’s a quick burst that trips up the opponent. Can be charged to increase the radius and damage. In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down.
Normal Attacks
Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.
Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.
Down Tilt: This is a simple low slash attack.
Smash Attacks
Forward Smash: Ragnarok
Isaac summons a massive sword near above him that stabs diagonally down into the ground in front of him. The attack is a disjoint and not a projectile, having a large hitbox and great kill power.
Up Smash: Punji
Isaac raises Punji sticks all around him reaching high above his head, with each one quickly popping out of the ground one after the other. This attack is a multi-hit, with the sticks being disjointed and Isaac having head invincibility.
Down Smash: Nettle
This is a series of thorny vines that spin around Isaac around Isaac. It is a multi-hitting move on all sides.
Aerials
Aerials are clunky due to Isaac being out of his element, but are strong and can deal heavy damage if the enemy isn't careful.
Neutral Aerial: Isaac stabs his sword down in front of himself; Like Hero's down air, but in front instead of directly below.
Forward Aerial: Helm/Skull Splitter
Isaac brings his sword downwards, performing an Aether style attack with a meteor effect at the beginning. This could either function as a traditional stall-and-fall, or something more unusual such as halting all upward momentum (like Ivysaur's U-air) and going into fast-fall.
Up Aerial: It’s an upward strike with the hilt; The attack isn't towards the ground and it doesn't come from it, making it Isaac's worst move
Down Aerial: Isaac summons a vine that deals low damage, but is quick and acts as a tether if it hits the ground, much like the Belmont's whip. Mainly used to get Isaac back on the ground.
Grabs/Throws
Grab uses Catch Psynergy and throws use various other Utility Psynergies.
To grab, Isaac uses Catch, which can be compared to Pacman's grab (instead of a full tether grab) except faster and less active.
F-Throw: Move
This sends opponents away with a projectile similar to the Assist Trophy
B-Throw: Scoop
It chucks the opponent backwards
U-Throw: Carry
It lifts opponents up and is Isaac's main combo throw being more effective at lower %
D-Throw: Pound
It either is Isaac's most damaging throw OR bury opponents that allows for follow ups if fast enough.
Final Smash
Final Smash: Judgement
It's a cutscene final smash that recreates the animation for the original Judgment summon sequence.
Classic Mode: Power of Friendship
Players team up with two other allies to defeat an opponent based on a a Golden Sun boss.
Round 1 vs Giant
(Allies)
Stage: Garden of Hope
Ivysaur represents the boss Tret.
Round 2 vs Blue
(Allies)
Stage: Prism Tower
Roy represents Sauturos when he is fought in the Mercury Lighthouse
Round 3 vs Blue
(Allies)
Stage: Reset Bomb Forest
Donkey Kong represents the Killer Ape
Round 4 vs Giant Pink Inkling
(Allies)
Stage: Pirate Ship
Inkling presents the boss Kraken.
Round 5 vs Black Zelda (w/ Death Scythe)
(Allies)
Stage: Great Plateau Sheikah Tower
Zelda represents the boss, Menardi.
Round 6 vs Black
(Allies)
Stage:
Final Round vs Great Cave Offensive (Battlefield)
Ganondorf represents the powerful optional boss, Dullahan.
Final Round vs Rathalos, Giant , and Giant
(Allies)
Rathalos, Ridley, and Charizard represents the Fusion Dragon.
On-Screen Appearance Venus of the Desert Bloom
Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.
Idle Animations BowserKing
1. Issac looks behind him and back
2. Issac adjusts his hair, before going back to battle stance
Taunts WarioJim
1. A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
2. Isaac uses his Psynergy field animation.
3. A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.
Victory Animations Venus of the Desert Bloom
1 Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
2 Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
3 Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.
Victory Theme Speed Weed
1
Kirby Hat
The Kirby hat consists of Isaac’s hair and signature yellow scarf. Venus of the Desert Bloom
Boxing Ring Title
Warrior of Vale @airConditioner
Crowd Chant
Rock, Isaac! Rock, rock, rock! Venus of the Desert Bloom
Alternate Costumes
I know we are discussing Isaac movesets but I made this set of palette swaps for him. Are we cool with this or does anyone have any better concepts?
View attachment 298311
Blue (Default)
Purple (Based on Ivan)
Red (Based on Jenna)
Yellow (Based on Garret)
Cyan (Based on Mia)
Green (Based on Felix)
White (Based on Alex)
Dark Blue (Based on his older appearance in Dark Dawn)
Nice! Though, it appears you may have left out the back aerial.
No, one included either gig those including the dash so I didn’t add them in. If you know any to make them, SharkLord, or WarioJim or ahemtoday , I can add them in.SharkLord mentioned back aerial, but neutral attack/jab seems to be missing as well.
Ah, that makes sense. Let's try my hand at 'em.
There doesn’t seem to but you can post your final 2 votes here and I’ll just add them to the final total.Job #18: Assist Trophy from Golden Sun
Venus Djinn
Job #19: Mii Fighter Costume from Golden Sun
Garet
EDIT: I just realized I accidentally only voted for one stage on the Kirby poll. Is there a way to rectify this?
My other two votes will be Royal Road and Lor Starcutter. Thank you.There doesn’t seem to but you can post your final 2 votes here and I’ll just add them to the final total.
I did include a dash attack in my moveset description, incase you still need one.