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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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Perkilator

Smash Legend
Writing Team
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11,407
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The perpetual trash fire known as Planet Earth(tm)
Job #17: Floral Field (Kirby)
Floral Field.png


This stage is based on the first world of Kirby: Triple Deluxe, where Kirby begins his jounrey up the Dreamstalk.

The picture you see right here is a general idea of the stage's layout.
  • The foreground has a Dreamstalk vine with leaf platforms on the right, a large flat platform in the center, and a small flat platform on the left
  • The background has a stage with two curved slopes, similar to Yoshi's Island (Melee)
Every now and then, there are two 3D Warp Stars on either side of the foreground that each take a fighter to the background. Conversely, there are occassionally the same 3D Warp Stars that take fighters back to the foreground.

It's similar to Jungle Hijinks from Smash Wii U, and I made it that way on purpose. Wanna know why?

Because I just want an excuse to bring back that stage and make it compatible with Stage Morph just for this stage alone :p
 

Bencaua

Banned via Warnings
Joined
Jan 6, 2021
Messages
14
Job 17


Lor Starcutter
The game it comes from may be almost ten years old (goodness I feel old), but it's also Bandanna Dee's playable debut and still a modern Kirby game.
This stage would be fairly large, slightly larger than the Rainbow Cruise and Pirate Ship for comparison, and would be basically a single large platform, with the brawl taking place at the top of the ship. While big, the ship isn't particularly long and there's quite some space on the lateral blast zones. It has a large round platform on it where the sail is and a small obstruction on the front edge. In the background, you can notice it's travelling between space and time through several other dimensions and locations in the Kirby series, including Planet Popstar, Halcandra and Another Dimension (which, while passing by it, will cause the ship to take on its "Boss coloration"), as well as Eternal Dreamland, the Access Ark, and Jambastion, referencing the games to come after Return to Dream Land.
While it may seem like just an aesthetic detail at best and a distraction at worst, this travelling actually serves the purpose of determining hazards on the stage, who appear in the form of several bosses.
  • Planet Popstar will feature the Grand Doomer as a boss, who will swoop across occasionally dealing fire damage to the fighters in a downwards arc.
  • In Halcandra, the Landia will appear in the background and shoot fireballs at opposite directions while in its four-headed form, before splitting and horizontally dashing through the stage.
  • In Another Dimension, the ship will sometimes turn upside down, reversing the stage, and go back, several times in a row, before Magolor, Crowned, appears. He will use his "Ultra Sword Imitation" attack to slash at fighters, which deals high damage but comparatively little knockback.
  • In Eternal Dreamland, Queen Sectonia will appear and unleash paralyzing electric shocks from her scepter. She will then succumb before returning in her floral form, using floral missiles that deal varied effects including paralysis itself, sleep, flower inducement and poison.
  • In the Access Ark, Star Dream will emerge and use it's attack dubbed "Memories". After disappearing and summoning an implement in its place, the boss launches giant items that can hit fighters, such as weathercocks, compasses, a pocket watch, lightbulbs and a telescope.
  • In Jambastion, Void Termina will appear in his Angel Form and cause spears to rain down on fighters, knocking them downwards. While it may be a bit loaded with hazards, those can be turned off in the game, so it's probably fine.

The Omega and Battlefield forms of the stage feature stylized platforms, inspired by the ship, while the many locations and bosses can be seen on the background. In those cases they won't interfer with the battle, though.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Job 17 (Kirby stage)
Gigabyte Ruins
Based on the arena where Mecha Knight is fought at the end of Gigabyte Grounds, the fourth world of Kirby: Planet Robobot.
Untitled.png

It resembles an ancient desert temple at sunset, but overrun by mechanization--everything is metallic, and there are artificial lights all over.

While the original arena resembles a walkoff, this version would have ledges, looking like you're at the narrow top of a mechanical pyramid. This would make it somewhat resemble Great Plateau Tower, though the main platform would be slightly larger. It also has a series of smaller platforms: specifically, a sort of inverse Battlefield where the single middle platform is below the two side platforms.

Occasionally, Susie will fly through the background on her Transporter. If hazards are on, she will fire laser blasts towards the opponents. Similarly, Mecha Knight can also appear in the background, flying past the opponents to slash at them if hazards are on.
 

Otoad64

Smash Lord
Joined
Oct 22, 2020
Messages
1,982
Location
Who Knows Where?
Job 17
Void Termina

this stage is pretty much a total recreation of the final boss from kirby: star allies

the main stage is a large warp star and 2 smaller ones in this formation:


######
------------------------------- ######


-------#################

it starts in the normal arena you fight void termina in. with void termina in the background ocassionally doing an attack or two from their 1st phase, then they fall over, their mask falls off, and the platforms are sucked inside

inside, the core of void is in it's... capsule? and is in the forground and acts as a solid wall.

after awhile the platforms will come out and void termina will go into his winged phase and us attacks from there.

then the platforms go inside of void, where the core of void is free and will mainly be in the background, though it will go into the forground to do an attack occasionally, after that it repeats the cycle till the match ends.
 
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Venus of the Desert Bloom

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Would we be able to suggest new music tracks (not necessarily new remixes, just tracks that haven't been in Smash yet) that would go well with our stage, or would that have to wait for another time?
We will wait until later for that.

Job #16: Venus Lighthouse



Honestly, I can’t imagine it looking like anything other than what we have here in this stage mod. Of course, it will be updated with HD graphics and such and probably a few new features. I honestly wouldn’t mind more height variation with towers and such. It would also have a day and night cycle like some of the other stages. The Venus Lighthouse would have a mechanic siniliar to Midgard where collections Dijinn allows you to summon powerful creatures. After collecting one, it’s added like to your character like Dragoon Parts. Grabbing one gives the player a five second window to input the Special button to use that Dijinn. Failing to do this will put away the Djinn. One you get four total of a certain type, it will automatically summon the creature. These are:

One Venus Djinn: Venus (a large version of the Djinn appears and unleashed a powerful yellow energy attack within a certain radius.)
Two Venus Djinn: Ramses (it hurls four holders to crash firm and then fuses its dust which travels forward like a Drill Arm.)
Three Venus Djinn: Cybele (This gigantic wood frog summons a storm of vines to shoot up from the ground in front of it. It has a large radius of effect and will instantly trap anyone caught inside. It has the potential to carry them up the upper blast lines.)
Four Venus Djinn: Judgement (This heavenly warrior will fly into the far background and then charge up an energy blast. It will fire it which causes it to collide with the stage in a manner simikst to the Moon and a blast effect like the Smart Bomb but far larger.

One Mars Djinn: Mars (Much like Venus but deaks Fire damage instead.)
Two Mars Djinn: Kirin (This fire lion-like creature will charge forth for some distance while slamming anyone in its way. It produces a trail of fire behind it.)
Three Mars Dijinn: Tiamat (The dragon will land which causes a burst of fire to swell up around it which damages anyone comes into contact with it. It then unleashed powerful flame attacks on either side of itself.)
Four Mars Dijinn: Meteor (A gigantic asteroid will collide with the stage. A targeting symbol will appear on the stage floor and will move back and forth before crashing down and doing high amounts of damage.)

One Jupiter Dijinn: Jupiter (Much like the above but it’s comprised of four purple orbs.
Two Jupiter Djinn: Atalanta (This heavenly goddess appears in the sky and will then rain down up to twenty green arrows while targeting a certain area.)
Three Jupiter Djinn: Procene (This gigantic bird conjures up a tornado which sucks in opponents. It then fires several lightning blasts that home onto the opponent for extra damage. The tornado then “spits” out the opponents.)
Four Jupiter Dijinn: Thor (Thor appears within a large glyph in the sky and crashes down to the stage on a bolt of lightning which can deal damage. From there, it unleashed a powerful blast of lightning which does tremendously high damage in front of him before launching the opponent.

One Mercury Djinn: Mercury (It functions much like Jupiter but it spins rapidly.)
Two Mercury Dijinn: Nereid (This youthful goddess appears and causes a section of the stage to swell up with water and form a geyser which launches opponents.)
Three Mercury Dijinn: Neptune (This gigantic purple whale appears in the far background and will jump while firing an aquatic laser. It functions somiliar to the Meteor summon bit the targeting symbol won’t move back and forth.
Four Mercury Djinn: Boreas (Thus gigantic, mechanical beast will appear and unleash a wintry blast all around it; freezing opponents and launching them.

Turning Hazards Off as well as Omega and Battlefield variants removes the Djinn system.
 
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Venus of the Desert Bloom

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Job #18: Alex


Alex is a reoccurring enemy in many of theGolden Sun games and often manipulated the events from behind the scenes. He isn’t always an evil character though but his actions are nonetheless devastating. He functions siniliar to attacking/moving Assust Trophies. He will either float in the air or run about the ground while firing of shards of ice. Occasionally, he will fire off a blast of ice using Diamond Dust. He will also use Ice Missile which fires off homing spears made of ice which tracks opponents. He’s capable of teleporting about the stage and has a counter attack which can freeze opponents.
 

SharkLord

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Jun 20, 2020
Messages
7,675
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Pangaea, 250 MYA

Job 17 - Planet Earthfall
Planet Earthfall is a peaceful grassland planet in the season of fall. Taking place on a semi-walkoff stage with many smaller platforms, Planet Earthfall is a fairly large stage. One the left, there is a large hill that fighters can be knocked up on, after when they can be shoved off the edge of the stage. However, the sheer steepness of the hill means it's better to stick to the right of the stage, where fighters can be launched off the edge as normal. Across the many smaller platforms, there are leaf piles and treasure chests. Hitting them will drop some helpful items; Generally, chests hold stronger weapons than the leaves.

Planet Earthfall isn't directly associated with Bandana Dee in the game it appears in, Kirby Star Allies, but I feel it represents him and modern Kirby fairly well. It mirrors the first world in Star Allies, the iconic and recurring Dream Land. This reflects Bandana Dee; A character from the modern era, introduced as someone who would fit in with the main trio. Plus, it's orangey colors and fall theme nicely fits Bandana Dee's orange-red coloration and love of apple juice.
 

Mushroomguy12

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Nov 23, 2018
Messages
9,785
Location
Nintendo Land Theme Parks, Incorporated
Job 17 - Royal Road

Kirby: Triple Deluxe Playthrough Part 14 - Final - YouTube


This stage is based off the final stages of Kirby Triple Deluxe. Similar to stages like Halberd and Delfino Plaza, it will have a central "Battlefield"-esque stage that will move through many different locales of Queen Sectonia's Palace, with the first area being right outside the palace based on the first stages of the world, and the final area being based in the final boss arena and being visited having the Queen herself as a background boss like the Yellow Devil at the end, who will reach into the foreground to slash players occasionally (like other stage bosses, this can be turned off). The stage will move throughout areas both inside and outside the palace, with different areas having different sets of platforms. There will be around 4-5 different areas based on different levels of the final world in Kirby Triple Deluxe. Taranza may also appear in certain areas, and will fire string shots at players that can slow them down. Just like Nabbit in the Mario Bros U stage, Taranza can be KO'd.
 

Golden Icarus

Smash Lord
Joined
Oct 4, 2013
Messages
1,132
Location
USA
Job #18 - Venus Djinn

Personally, I’m a bigger fan of the non-human assists (Andross, Nintendog, Thwomp) and so instead of a party member or antagonist, I decided on the Venus Djinn.

Upon summoning the assist trophy, the djinn will pop out and perform a short animation before being ‘set’ to the player who summoned him. Similar to Cloud’s limit, the summoner will receive a 15 second buff to their damage output and defense. If the player uses a Smash attack before the end of the 15 second time limit, then that Smash attack will ‘unleash’ the djinn dealing massive damage. Also like Cloud’s limit, unleashing the djinn would then remove the buffs.

The djinn system is very unique to Golden Sun and really sets it apart from other JRPGs. It’s sort of Golden Sun’s version of the materia system in FFVII. It’s a bit complex and would be difficult to incorporate into a moveset. But since the djinn are just so adorable and make for wonderful mascots, I think that an assist trophy is a good way to show them off, while also representing this unique little system.
 
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Venus of the Desert Bloom

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Isaac


Isaac is a magic Swordfighter who can tap into a vast amount of magical energy called Venus Psyenergy which grants him the power of earth and nature. While he fights with a sword, his most damaging attacks consist of this Psyenergy. His gameplay focuses on a strong and reliable defense with an incredibly strong ground game but a very weak air game. This makes Isaac a great character to “hold the line” with and to push back against stronger or faster characters.

Specials

Neutral Special: Gaia

This attack causes a pillar of energy to erupt from the ground beneath him. This is a powerful move that covers all around you, but it leaves you quite vulnerable if you miss. Charging it turns it into Mother Gaia, and charging it further leads to Grand Gaia. This increases the size and damage output.

Side Special: Move
Similar to his Assist Trophy, but obviously toned down in size for balancing purposes.

Up Special: Growth: This causes vines to sprout out around Isaac. In the air, it creates a plant underneath Isaac instead, acting as recovery. Charging the attack up fully changed it to Wild Growth. It creates a tall plant that has a hitbox while it's growing. For the few seconds it's on the field, it can be climbed like a ladder.

Down Special: Quake. It’s a quick burst that trips up the opponent. Can be charged to increase the radius and damage. In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down.

Normal Attacks

Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.

Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.

Down Tilt: This is a simple low slash attack.

Smash Attacks

Forward Smash: Ragnarok

Isaac summons a massive sword near above him that stabs diagonally down into the ground in front of him. The attack is a disjoint and not a projectile, having a large hitbox and great kill power.

Up Smash: Punji
Isaac raises Punji sticks all around him reaching high above his head, with each one quickly popping out of the ground one after the other. This attack is a multi-hit, with the sticks being disjointed and Isaac having head invincibility.

Down Smash: Nettle
This is a series of thorny vines that spin around Isaac around Isaac. It is a multi-hitting move on all sides.

Aerials

Aerials are clunky due to Isaac being out of his element, but are strong and can deal heavy damage if the enemy isn't careful.

Neutral Aerial: Isaac stabs his sword down in front of himself; Like Hero's down air, but in front instead of directly below.

Forward Aerial: Helm/Skull Splitter
Isaac brings his sword downwards, performing an Aether style attack with a meteor effect at the beginning. This could either function as a traditional stall-and-fall, or something more unusual such as halting all upward momentum (like Ivysaur's U-air) and going into fast-fall.

Up Aerial: It’s an upward strike with the hilt; The attack isn't towards the ground and it doesn't come from it, making it Isaac's worst move

Down Aerial: Isaac summons a vine that deals low damage, but is quick and acts as a tether if it hits the ground, much like the Belmont's whip. Mainly used to get Isaac back on the ground.

Grabs/Throws

Grab uses Catch Psynergy and throws use various other Utility Psynergies.

To grab, Isaac uses Catch, which can be compared to Pacman's grab (instead of a full tether grab) except faster and less active.

F-Throw: Move
This sends opponents away with a projectile similar to the Assist Trophy
B-Throw: Scoop
It chucks the opponent backwards
U-Throw: Carry
It lifts opponents up and is Isaac's main combo throw being more effective at lower %
D-Throw: Pound
It either is Isaac's most damaging throw OR bury opponents that allows for follow ups if fast enough.

Final Smash

Final Smash: Judgement

It's a cutscene final smash that recreates the animation for the original Judgment summon sequence.

Classic Mode: Power of Friendship
Players team up with two other allies to defeat an opponent based on a a Golden Sun boss.

Round 1 vs Giant:ultivysaur:
:ultlucina::ultsimon: (Allies)
Stage: Garden of Hope

Ivysaur represents the boss Tret.

Round 2 vs Blue:ultroy:
:ultsimon::ultyounglink: (Allies)
Stage: Prism Tower

Roy represents Sauturos when he is fought in the Mercury Lighthouse

Round 3 vs Blue:ultdk:
:ultyounglink::ultpalutena: (Allies)
Stage: Reset Bomb Forest

Donkey Kong represents the Killer Ape

Round 4 vs Giant Pink Inkling
:ultpalutena::ultcloud: (Allies)
Stage: Pirate Ship

Inkling presents the boss Kraken.

Round 5 vs Black Zelda (w/ Death Scythe)
:ultcloud::ultrosalina: (Allies)
Stage: Great Plateau Sheikah Tower

Zelda represents the boss, Menardi.

Round 6 vs Black:ultganondorf:
:ultrosalina::ultrobin: (Allies)
Stage:
Final Round vs Great Cave Offensive (Battlefield)

Ganondorf represents the powerful optional boss, Dullahan.

Final Round vs Rathalos, Giant :ultridley:, and Giant:ultcharizard:
:ultshulk::ultmetaknight: (Allies)

Rathalos, Ridley, and Charizard represents the Fusion Dragon.

On-Screen Appearance Venus of the Desert Bloom Venus of the Desert Bloom
Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.

Idle Animations BowserKing BowserKing
1. Issac looks behind him and back
2. Issac adjusts his hair, before going back to battle stance

Taunts WarioJim WarioJim
1. A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
2. Isaac uses his Psynergy field animation.
3. A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.

Victory Animations Venus of the Desert Bloom Venus of the Desert Bloom
1 Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
2 Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
3 Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.

Victory Theme Speed Weed Speed Weed
1

Kirby Hat
The Kirby hat consists of Isaac’s hair and signature yellow scarf. Venus of the Desert Bloom Venus of the Desert Bloom

Boxing Ring Title
Warrior of Vale @airConditioner

Crowd Chant
Rock, Isaac! Rock, rock, rock! Venus of the Desert Bloom Venus of the Desert Bloom

Alternate Costumes
I know we are discussing Isaac movesets but I made this set of palette swaps for him. Are we cool with this or does anyone have any better concepts?
View attachment 298311

Blue (Default)
Purple (Based on Ivan)
Red (Based on Jenna)
Yellow (Based on Garret)
Cyan (Based on Mia)
Green (Based on Felix)
White (Based on Alex)
Dark Blue (Based on his older appearance in Dark Dawn)
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
Isaac


Isaac is a magic Swordfighter who can tap into a vast amount of magical energy called Venus Psyenergy which grants him the power of earth and nature. While he fights with a sword, his most damaging attacks consist of this Psyenergy. His gameplay focuses on a strong and reliable defense with an incredibly strong ground game but a very weak air game. This makes Isaac a great character to “hold the line” with and to push back against stronger or faster characters.

Specials

Neutral Special: Gaia

This attack causes a pillar of energy to erupt from the ground beneath him. This is a powerful move that covers all around you, but it leaves you quite vulnerable if you miss. Charging it turns it into Mother Gaia, and charging it further leads to Grand Gaia. This increases the size and damage output.

Side Special: Move
Similar to his Assist Trophy, but obviously toned down in size for balancing purposes.

Up Special: Growth: This causes vines to sprout out around Isaac. In the air, it creates a plant underneath Isaac instead, acting as recovery. Charging the attack up fully changed it to Wild Growth. It creates a tall plant that has a hitbox while it's growing. For the few seconds it's on the field, it can be climbed like a ladder.

Down Special: Quake. It’s a quick burst that trips up the opponent. Can be charged to increase the radius and damage. In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down.

Normal Attacks

Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.

Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.

Down Tilt: This is a simple low slash attack.

Smash Attacks

Forward Smash: Ragnarok

Isaac summons a massive sword near above him that stabs diagonally down into the ground in front of him. The attack is a disjoint and not a projectile, having a large hitbox and great kill power.

Up Smash: Punji
Isaac raises Punji sticks all around him reaching high above his head, with each one quickly popping out of the ground one after the other. This attack is a multi-hit, with the sticks being disjointed and Isaac having head invincibility.

Down Smash: Nettle
This is a series of thorny vines that spin around Isaac around Isaac. It is a multi-hitting move on all sides.

Aerials

Aerials are clunky due to Isaac being out of his element, but are strong and can deal heavy damage if the enemy isn't careful.

Neutral Aerial: Isaac stabs his sword down in front of himself; Like Hero's down air, but in front instead of directly below.

Forward Aerial: Helm/Skull Splitter
Isaac brings his sword downwards, performing an Aether style attack with a meteor effect at the beginning. This could either function as a traditional stall-and-fall, or something more unusual such as halting all upward momentum (like Ivysaur's U-air) and going into fast-fall.

Up Aerial: It’s an upward strike with the hilt; The attack isn't towards the ground and it doesn't come from it, making it Isaac's worst move

Down Aerial: Isaac summons a vine that deals low damage, but is quick and acts as a tether if it hits the ground, much like the Belmont's whip. Mainly used to get Isaac back on the ground.

Grabs/Throws

Grab uses Catch Psynergy and throws use various other Utility Psynergies.

To grab, Isaac uses Catch, which can be compared to Pacman's grab (instead of a full tether grab) except faster and less active.

F-Throw: Move
This sends opponents away with a projectile similar to the Assist Trophy
B-Throw: Scoop
It chucks the opponent backwards
U-Throw: Carry
It lifts opponents up and is Isaac's main combo throw being more effective at lower %
D-Throw: Pound
It either is Isaac's most damaging throw OR bury opponents that allows for follow ups if fast enough.

Final Smash

Final Smash: Judgement

It's a cutscene final smash that recreates the animation for the original Judgment summon sequence.

Classic Mode: Power of Friendship
Players team up with two other allies to defeat an opponent based on a a Golden Sun boss.

Round 1 vs Giant:ultivysaur:
:ultlucina::ultsimon: (Allies)
Stage: Garden of Hope

Ivysaur represents the boss Tret.

Round 2 vs Blue:ultroy:
:ultsimon::ultyounglink: (Allies)
Stage: Prism Tower

Roy represents Sauturos when he is fought in the Mercury Lighthouse

Round 3 vs Blue:ultdk:
:ultyounglink::ultpalutena: (Allies)
Stage: Reset Bomb Forest

Donkey Kong represents the Killer Ape

Round 4 vs Giant Pink Inkling
:ultpalutena::ultcloud: (Allies)
Stage: Pirate Ship

Inkling presents the boss Kraken.

Round 5 vs Black Zelda (w/ Death Scythe)
:ultcloud::ultrosalina: (Allies)
Stage: Great Plateau Sheikah Tower

Zelda represents the boss, Menardi.

Round 6 vs Black:ultganondorf:
:ultrosalina::ultrobin: (Allies)
Stage:
Final Round vs Great Cave Offensive (Battlefield)

Ganondorf represents the powerful optional boss, Dullahan.

Final Round vs Rathalos, Giant :ultridley:, and Giant:ultcharizard:
:ultshulk::ultmetaknight: (Allies)

Rathalos, Ridley, and Charizard represents the Fusion Dragon.

On-Screen Appearance Venus of the Desert Bloom Venus of the Desert Bloom
Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.

Idle Animations BowserKing BowserKing
1. Issac looks behind him and back
2. Issac adjusts his hair, before going back to battle stance

Taunts WarioJim WarioJim
1. A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
2. Isaac uses his Psynergy field animation.
3. A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.

Victory Animations Venus of the Desert Bloom Venus of the Desert Bloom
1 Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
2 Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
3 Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.

Victory Theme Speed Weed Speed Weed
1

Kirby Hat
The Kirby hat consists of Isaac’s hair and signature yellow scarf. Venus of the Desert Bloom Venus of the Desert Bloom

Boxing Ring Title
Warrior of Vale @airConditioner

Crowd Chant
Rock, Isaac! Rock, rock, rock! Venus of the Desert Bloom Venus of the Desert Bloom

Alternate Costumes
I know we are discussing Isaac movesets but I made this set of palette swaps for him. Are we cool with this or does anyone have any better concepts?
View attachment 298311

Blue (Default)
Purple (Based on Ivan)
Red (Based on Jenna)
Yellow (Based on Garret)
Cyan (Based on Mia)
Green (Based on Felix)
White (Based on Alex)
Dark Blue (Based on his older appearance in Dark Dawn)
Nice! Though, it appears you may have left out the back aerial.
 

Paraster

Smash Lord
Joined
Nov 29, 2018
Messages
1,463
Location
The 104 Building
Normal Attacks

Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.

Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.

Down Tilt: This is a simple low slash attack.
SharkLord mentioned back aerial, but neutral attack/jab seems to be missing as well.
 

Mushroomguy12

Smash Hero
Joined
Nov 23, 2018
Messages
9,785
Location
Nintendo Land Theme Parks, Incorporated
Job 18

Jenna

Jenna | Golden Sun Universe | Fandom


Jenna
is a Mars Adept and a playable guest character in Golden Sun who becomes a main playable character in Golden Sun: The Lost Age. Being the only mage-style Mars Adept in either game makes her default class series the Flame User class series. Jenna eventually marries Isaac and has a son, Matthew, the main playable character in Golden Sun: Dark Dawn. Jenna is part of an elite group of powerful Fire Adepts including Garet, Eoleo, and Tyrell. Upon being summoned, she will cast Mars attack Psynergies (fire spells), like Fume and Flare, at opponents.
 
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Doc Monocle

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Isaac


Isaac is a magic Swordfighter who can tap into a vast amount of magical energy called Venus Psyenergy which grants him the power of earth and nature. While he fights with a sword, his most damaging attacks consist of this Psyenergy. His gameplay focuses on a strong and reliable defense with an incredibly strong ground game but a very weak air game. This makes Isaac a great character to “hold the line” with and to push back against stronger or faster characters.

Specials

Neutral Special: Gaia

This attack causes a pillar of energy to erupt from the ground beneath him. This is a powerful move that covers all around you, but it leaves you quite vulnerable if you miss. Charging it turns it into Mother Gaia, and charging it further leads to Grand Gaia. This increases the size and damage output.

Side Special: Move
Similar to his Assist Trophy, but obviously toned down in size for balancing purposes.

Up Special: Growth: This causes vines to sprout out around Isaac. In the air, it creates a plant underneath Isaac instead, acting as recovery. Charging the attack up fully changed it to Wild Growth. It creates a tall plant that has a hitbox while it's growing. For the few seconds it's on the field, it can be climbed like a ladder.

Down Special: Quake. It’s a quick burst that trips up the opponent. Can be charged to increase the radius and damage. In the air, it becomes Spire, a large stalactite sent plummeting downwards. It's a stall-then-fall attack where Isaac creates a variety of stalactites... then charges downward with them, sword pointed down.

Normal Attacks

Forward Tilt: Flint
Isaac performs a two-handed sword swing, with the sword having a yellow glow. Has good range and decent kill power.

Up Tilt: Thorn
Isaac summons a spiky thorn in front of him, reaching above his head and angled slightly towards him. Sends opponents up, so it can combo at lower percentages, but it has high knockback growth so it can kill at high %.

Down Tilt: This is a simple low slash attack.

Smash Attacks

Forward Smash: Ragnarok

Isaac summons a massive sword near above him that stabs diagonally down into the ground in front of him. The attack is a disjoint and not a projectile, having a large hitbox and great kill power.

Up Smash: Punji
Isaac raises Punji sticks all around him reaching high above his head, with each one quickly popping out of the ground one after the other. This attack is a multi-hit, with the sticks being disjointed and Isaac having head invincibility.

Down Smash: Nettle
This is a series of thorny vines that spin around Isaac around Isaac. It is a multi-hitting move on all sides.

Aerials

Aerials are clunky due to Isaac being out of his element, but are strong and can deal heavy damage if the enemy isn't careful.

Neutral Aerial: Isaac stabs his sword down in front of himself; Like Hero's down air, but in front instead of directly below.

Forward Aerial: Helm/Skull Splitter
Isaac brings his sword downwards, performing an Aether style attack with a meteor effect at the beginning. This could either function as a traditional stall-and-fall, or something more unusual such as halting all upward momentum (like Ivysaur's U-air) and going into fast-fall.

Up Aerial: It’s an upward strike with the hilt; The attack isn't towards the ground and it doesn't come from it, making it Isaac's worst move

Down Aerial: Isaac summons a vine that deals low damage, but is quick and acts as a tether if it hits the ground, much like the Belmont's whip. Mainly used to get Isaac back on the ground.

Grabs/Throws

Grab uses Catch Psynergy and throws use various other Utility Psynergies.

To grab, Isaac uses Catch, which can be compared to Pacman's grab (instead of a full tether grab) except faster and less active.

F-Throw: Move
This sends opponents away with a projectile similar to the Assist Trophy
B-Throw: Scoop
It chucks the opponent backwards
U-Throw: Carry
It lifts opponents up and is Isaac's main combo throw being more effective at lower %
D-Throw: Pound
It either is Isaac's most damaging throw OR bury opponents that allows for follow ups if fast enough.

Final Smash

Final Smash: Judgement

It's a cutscene final smash that recreates the animation for the original Judgment summon sequence.

Classic Mode: Power of Friendship
Players team up with two other allies to defeat an opponent based on a a Golden Sun boss.

Round 1 vs Giant:ultivysaur:
:ultlucina::ultsimon: (Allies)
Stage: Garden of Hope

Ivysaur represents the boss Tret.

Round 2 vs Blue:ultroy:
:ultsimon::ultyounglink: (Allies)
Stage: Prism Tower

Roy represents Sauturos when he is fought in the Mercury Lighthouse

Round 3 vs Blue:ultdk:
:ultyounglink::ultpalutena: (Allies)
Stage: Reset Bomb Forest

Donkey Kong represents the Killer Ape

Round 4 vs Giant Pink Inkling
:ultpalutena::ultcloud: (Allies)
Stage: Pirate Ship

Inkling presents the boss Kraken.

Round 5 vs Black Zelda (w/ Death Scythe)
:ultcloud::ultrosalina: (Allies)
Stage: Great Plateau Sheikah Tower

Zelda represents the boss, Menardi.

Round 6 vs Black:ultganondorf:
:ultrosalina::ultrobin: (Allies)
Stage:
Final Round vs Great Cave Offensive (Battlefield)

Ganondorf represents the powerful optional boss, Dullahan.

Final Round vs Rathalos, Giant :ultridley:, and Giant:ultcharizard:
:ultshulk::ultmetaknight: (Allies)

Rathalos, Ridley, and Charizard represents the Fusion Dragon.

On-Screen Appearance Venus of the Desert Bloom Venus of the Desert Bloom
Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.

Idle Animations BowserKing BowserKing
1. Issac looks behind him and back
2. Issac adjusts his hair, before going back to battle stance

Taunts WarioJim WarioJim
1. A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
2. Isaac uses his Psynergy field animation.
3. A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.

Victory Animations Venus of the Desert Bloom Venus of the Desert Bloom
1 Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
2 Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
3 Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.

Victory Theme Speed Weed Speed Weed
1

Kirby Hat
The Kirby hat consists of Isaac’s hair and signature yellow scarf. Venus of the Desert Bloom Venus of the Desert Bloom

Boxing Ring Title
Warrior of Vale @airConditioner

Crowd Chant
Rock, Isaac! Rock, rock, rock! Venus of the Desert Bloom Venus of the Desert Bloom

Alternate Costumes
I know we are discussing Isaac movesets but I made this set of palette swaps for him. Are we cool with this or does anyone have any better concepts?
View attachment 298311

Blue (Default)
Purple (Based on Ivan)
Red (Based on Jenna)
Yellow (Based on Garret)
Cyan (Based on Mia)
Green (Based on Felix)
White (Based on Alex)
Dark Blue (Based on his older appearance in Dark Dawn)
Ultimately, I think this is a great compilation. Unfortunately, the only thing I know about Isaac is the derivation of his side B, so that is the reason I have had no input in his design, but I think everyone did a good job. Furthermore, I believe Smash Bros. needs a character that can hold his own in a raw defensive strategy, and Isaac finally provides this. My blind commendation everyone!
 

Mushroomguy12

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Job 19

Mia




Mia
is a Mercury Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. She is one of several mage-style Mercury Adepts in the series (the other being her son), and is probably the only Adept that can be labeled the "designated healer" to the player's party. Presuming there aren't any "Mage" Mii Fighter classes added later on, she would use her staff as a sword similar to other stave character Mii Costumes in Smash Ultimate, like Aerith, Ashley, Veronica, Viridi, etc, as a Mii Swordfighter.
 

Venus of the Desert Bloom

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SharkLord

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No, one included either gig those including the dash so I didn’t add them in. If you know any to make them, SharkLord, or WarioJim WarioJim or ahemtoday ahemtoday , I can add them in.

Submissions are closed!
Ah, that makes sense. Let's try my hand at 'em.
  • Jab - A swift one-handed poke.
  • Dash Attack - Isaac swings his sword upward, creating a spray of dirt and rubble in front of him.
  • Back Aerial - Isaac jabs his sword diagonally behind himself. Resembles Robin's back aerial.
 

Venus of the Desert Bloom

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So we are doing voting a bit differently this time around. This one does as, to be frank, the counting of the votes takes quite a long time, especially for larger jobs.

For the Kirby stage, I included it in the poll at the top of the thread. Venus Lighthouse wins by default as no other submissions were made.

The Assist Trophy and Mii Fighter costume will carry on as normal as they had only a few entries. Please vote for your top Assist Trophy (only one) and vote for your favorite (only one) Mii Fighter costumes.

Job #18: Assist Trophy from Golden Sun

Alex
Venus of the Desert Bloom Venus of the Desert Bloom
Venus Dijnn Golden Icarus Golden Icarus
Jenna Mushroomguy12 Mushroomguy12

Job #19: Mii Fighter Costume from Golden Sun

Garret
CheeseAnton CheeseAnton
Mia Mushroomguy12 Mushroomguy12
 
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Paraster

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Job #18: Assist Trophy from Golden Sun
Venus Djinn

Job #19: Mii Fighter Costume from Golden Sun
Garet

EDIT: I just realized I accidentally only voted for one stage on the Kirby poll. Is there a way to rectify this?
 
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Venus of the Desert Bloom

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Job #18: Assist Trophy from Golden Sun
Venus Djinn

Job #19: Mii Fighter Costume from Golden Sun
Garet

EDIT: I just realized I accidentally only voted for one stage on the Kirby poll. Is there a way to rectify this?
There doesn’t seem to but you can post your final 2 votes here and I’ll just add them to the final total.
 

WarioJim

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No, one included either gig those including the dash so I didn’t add them in. If you know any to make them, SharkLord, or WarioJim WarioJim or ahemtoday ahemtoday , I can add them in.

Submissions are closed!
I did include a dash attack in my moveset description, incase you still need one.
To comment on a few other things, making Helm/Skull Splitter forward aerial as I described is surley strange, because I mentioned how it would be a stall-and-fall. As for F-air and B-air, I mentioned Bane and Sap when describing Flint, so they could be used, or they could be reiterations of Flint?
 
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