UnclePunch
Smash Ace
- Joined
- Nov 9, 2014
- Messages
- 673
Some .dat info I found in PlMr.dat
0x25c8 - mario jump sound ID
0x3a44 - fireball Y velocity to add per frame, when negative
when = 0
0x25c8 - mario jump sound ID
0x3a44 - fireball Y velocity to add per frame, when negative
when = 0
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