UnclePunch
Smash Ace
- Joined
- Nov 9, 2014
- Messages
- 673
Yeah there is functionality in Melee to change the characters position from an animation. The animation seems to contain the data to move the character's position, but there is a flag to make it update the actual position in the dol subaction table. IIRC, 0x4 of the subaction table is a 32-bit bitfield containing various flags about the move's behavior. Bit 0x80 controls whether or not to change player postition/physics from the animation.From what I have been told, there is no way to make normal moves have velocity right? I've noticed that adding dash attack animations to Jabs, seems to carry the velocity, and some specific animations put on the dash attack move carry forward momentum. So is there some kind of data inside the animation, or the dash attack move that does this? Also is there any way to replicated that data for the purpose of adding velocity to other moves?
Example of this being turned off on an animation that normally has it on: