Gun.Rugger
Smash Cadet
- Joined
- Jan 2, 2016
- Messages
- 26
I have been messing with crazy hand and have successfully gotten the self healing sub-action to work (used it for Young Link's taunt)
Now I am trying to get Mario's taunt to give him a power mushroom. So far using the Custom Subaction Event - Projectile/Item Spawn I can give my opponent the mushroom effect (which is pretty hilarious) even when using the "launch projectile". It makes a mushroom, I grab that mushroom, and the opponent gets buffed haha.
For science I am trying to use the code posted by @Tater (in this thread: https://smashboards.com/threads/cus...ectile-item-spawn.427019/page-2#post-21673989) to activate the metal effect (I figure that will get me one step closer to the desired effect). Following this logic, I have put the following codes in as subaction data:
80 0C 83 48 - The function used to apply metal to a character. (Found thanks to wParam's notes: http://wparam.com/ssbm/notes.html)
80 0D 10 5C - The function that applies metal physics to a character. (Once again, found with wParam's notes.)
I have tried putting the values into crazy hand like so:
http://imgur.com/3FsYRwR
I have tried using the hex editor, clearing out the attack data and putting only the code in like so:
http://imgur.com/JZNz38m
I have tried using the converter in the Melee Code Manager, but I don't really know what I'm doing, and I presume that that converter is used for making gecko codes out of memory addresses somehow. Not confirmed. Any help on this would be rad.
Now I am trying to get Mario's taunt to give him a power mushroom. So far using the Custom Subaction Event - Projectile/Item Spawn I can give my opponent the mushroom effect (which is pretty hilarious) even when using the "launch projectile". It makes a mushroom, I grab that mushroom, and the opponent gets buffed haha.
For science I am trying to use the code posted by @Tater (in this thread: https://smashboards.com/threads/cus...ectile-item-spawn.427019/page-2#post-21673989) to activate the metal effect (I figure that will get me one step closer to the desired effect). Following this logic, I have put the following codes in as subaction data:
80 0C 83 48 - The function used to apply metal to a character. (Found thanks to wParam's notes: http://wparam.com/ssbm/notes.html)
80 0D 10 5C - The function that applies metal physics to a character. (Once again, found with wParam's notes.)
I have tried putting the values into crazy hand like so:
http://imgur.com/3FsYRwR
I have tried using the hex editor, clearing out the attack data and putting only the code in like so:
http://imgur.com/JZNz38m
I have tried using the converter in the Melee Code Manager, but I don't really know what I'm doing, and I presume that that converter is used for making gecko codes out of memory addresses somehow. Not confirmed. Any help on this would be rad.