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Ike's Counter was always 1.2x. What changed is that Marth's also became 1.2x, so I wouldn't be surprised if Ike's Counter was buffed in other ways to keep up.Woah, Ike's counter is x1.2 now? Does that mean the counter frames kick in faster now? Or was that just a rumor?
So... Greninja's counter doesn't scale, and Lucario's scaling is only aura-dependent?
I don't know the specifics of how Greninja's Hydro Pump would work, but I think only one hitbox would be applied at a time; either the damaging hitbox or the pushing hitbox. So it might be, say, a damaging hitbox first, and the KB launches the opponent into the pushing hitbox. Also, pushing hitboxes seem to have weight-dependent set knockback. Villager's watering can applies 22 units of KB to a character with a weight value of 98 at 0% and 300%, and Mario's fully charged FLUDD applies 38 units of KB to a character with a weight value of 98 at 0% and 300%. I don't remember any pushing hitboxes in Brawl being different.
So whether or not Hydro Pump's pushing hitbox applies more knockback than FLUDD on any one weight value is wholly dependent on the move's BKB.
Edit: for reference, the watering can applies 24 KB to Pikachu, 22 KB to Mario, and 21 KB to Link, with all characters at 0%. Pushing hitboxes don't stale since they have set knockback so
Ah whoops. I really misread Raykz's post then. I thought he meant Hydro Pump had both pushing hitboxes and normal hitboxes. But yeah you're totally right, a pushing hitbox isn't necessarily unable to deal damage.Actually, it's entirely possible to have a pushing hitbox deal damage. Example: Mii Gunner's Neutral Special 2, Laser Blaze. It does non-flinching damage like Fox's Blaster, but also very slightly pushes the opponent back.
Both.How does Shulk's counter work exactly? Does it get stronger/weaker the more it's used, or does the attack vary by holding different directions?
Based strictly on NinjaLink's video, I'm pretty confident it does.Ike's Counter 2 stuns and always deals 1%, but I am not certain if the stun scales based on the damage it is countering.
It doesn't get weakerBoth.
It gets weaker the more it's used on a per stock basis (will only reset when you die). It also deals more knockback when you hold certain directions.
status effects works like they do in Brawl/Melee/64Based strictly on NinjaLink's video, I'm pretty confident it does.
It doesn't get weaker
Apparently the counter duration gets shorter but who knows.
Is that only for electric hitboxes or is that for all no-knockback hitstun moves?**** me, i realised i already played with this in training mode
a falco laser at 999% stuns for longer than it does at 0%
Yea, I meant isn't Falco's laser an electric hitbox? And so is Ike's new counter from what I understand.Well the idea is that Falco laser has set knockback, so the stun duration wouldn't change at 999% if it didn't scale off victim %
1.3xI know that it's "no items, fox only, final destination," but would you care to test the Franklin Badge?
It's probably like the Mii Counter/Absorb where it's weight and height dependent. I don't know how I will test these.I just realized you are missing another Reflector. The Mii Swordfighter has a Down Special, Reversal Slash, that works like Mario/Doc's Cape, as it turns people around and reflect projectiles.
When you counter attack, you multiply the damage you would've taken by the multiplier (0.7, 1.2, 1.3, etc). However, if the multiplied damage is less than the base damage (7%, 10%, 13%, etc), then it will default to the base.I just realized that I never even questioned how counters work.
What exactly does the "base damage" mean? Is it the minimum damage the move can deal? Is it added to multiplied damage of the move it's countering? Or does the damage calculation work in a completely different way entirely?
Maybe just test the biggest and smallest possible Miis and report the range (like 1.1-1.3x for instance)1.3x
It's probably like the Mii Counter/Absorb where it's weight and height dependent. I don't know how I will test these.
Does Pits Side B 2 count as a counter? (Intercept Arm)Counters are done.
idk what's it do?Does Pits Side B 2 count as a counter? (Intercept Arm)
Pit Readies his Upperdash Arm and stays in place waiting to be hit, then retaliates with it. Though with what little practiced I did with it, sometimes it would trigger even without an attack striking Pit, like if he was just brushed by a hitbox. It was weird.i
idk what's it do?
I think Power Vision is unshieldable, iunno, ask @ Berserker.Apologies for the bump, but I would like to know - are Counters now unable to be shielded in this game?
I remember hitting a Shulk with a charge PK Flash but he used Vision. I held my Shield quickly after and apparently my shield got ignored. o.o
Don't know if it was due to PK Flash being too strong, or if that was something unique to Shulk.
- Vision (fast hit)
- Frame 21-21: 13% 70b/94g (KO@ 112%) 50° 2.0-Hitlag Slash Unblockable
- Frame 21-21: 10% 70b/94g (KO@ 147%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 13%
- Dash Vision (fast hit)
- Frame 13-13: 11% 70b/94g (KO@ 108%) 35° 2.0-Hitlag Slash Unblockable
- Frame 13-13: 8% 70b/94g (KO@ 147%) 35° 2.0-Hitlag Slash Unblockable
- Max Damage: 11%
- Power Vision (fast hit)
- Frame 41-44: 20% 70b/100g (KO@ 60%) 50° 2.0-Hitlag Slash Unblockable
- Frame 41-44: 17% 70b/100g (KO@ 76%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 20%
- Vision (normal hit)
- Frame 8- 9: 10% 70b/84g (KO@ 166%) 50° 2.0-Hitlag Slash Unblockable
- Frame 8- 9: 7% 70b/84g (KO@ 228%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 10%
- Dash Vision (normal hit
- Frame 8-11: 8% 70b/84g (KO@ 166%) 35° 2.0-Hitlag Slash Unblockable
- Frame 8-11: 5% 70b/84g (KO@ 244%) 35° 2.0-Hitlag Slash Unblockable
- Max Damage: 8%
- Power Vision (normal hit)
- Frame 12-17: 17% 70b/100g (KO@ 76%) 50° 2.0-Hitlag Slash Unblockable
- Frame 12-17: 14% 70b/100g (KO@ 96%) 50° 2.0-Hitlag Slash Unblockable
- Max Damage: 17%
I would say no because her Gravitational Pull at most nullifies projectiles rather than absorbing them. As for physical items that can be picked up, GP gains ownership of those items but yeah.Um.... Rosalina's Down-b (Gravitational Pull)?
Can it count as an absorber?