Originally posted by $sD
So After this thing is really up and going for everyone to use do we have to buy it or can i just plug my cable into my cube.
And can u do it with ps2 games that cant go online?
Nothing to buy, except for a broadband adapter (if you don't already have it) and a method of loading DOLs (GameCube Executable Files) if you don't already have one. If you want more info on that, Google "PSOLoad", "SDLoad", "Max Drive Pro", or "Viper Modchip".
And no, it will not work with PS2 games, because you can't run DOL files on a PS2.
Originally posted by ChRed2AKrisp
out of curiousity, what would the actual hardware/software for this?
would it be like a disc or something, or a file we would download and then attach the computer to the cube via some cable?
about them version differences. are you saying the games would be sychronized?
or will it behave as if one cube is the host and the controllers are run from one game? then versions would not be a problem?
what i'm seeing here suggests that the games are synchronized and in basic terms the two cubes behave as if they were only one cube. but then wouldn't the games have to be turned on at the same time because of sounds and so forth?
the only way i'm seeing this wok is if the people are hosted off of one cube.
Any method of loading a DOL onto a GameCube should work with ControlSim. For example, with the Max Drive Pro, you plug the Max Drive Pro into your computer's USB port, and place the ControlSim file onto it (Windows will recognize it as a USB storage device). You then plug the Max Drive Pro into your GameCube's memory card slot, and put the Max Drive Pro boot disc into your GameCube. You then select the ControlSim file on the GameCube and ControlSim runs.
Different versions might somewhat work. Obviously they have different addresses for the game-state data, so ControlSim would have to choose the address to sync based on the version. That in itself wouldn't be too hard. The gameplay differences might be a bigger problem. Here's what I think would happen (the reality might be different, I haven't asked Fuzziqer). In theory (if the game-state adddresses are extensive enough), when playing with different versions, one of the versions' version of what happened would "replace" the other version when the game-state data is synced. The end result is that the game may act as a "mix" of the versions. Since the differences are so small, this probably wouldn't be too big a deal. And if you don't like that, don't play with people with different versions.
PAL vs USA vs JPN, I guess would work as long as the refresh rate is the same, i.e. 50Hz can only play 50Hz, and 60Hz can only play 60Hz. So if you're PAL, and you want to play someone with NTSC, you need to be in PAL60 and have a TV that supports 60Hz. Again, this is just my guess, I haven't checked with Fuzziqer about it.