Haha yeah, it gets more complicated I guess, but not really.
I think Mike or Paul explained it to me like that at first and it helped me a lot.
It just becomes timing and needs to be second natured.
There's other crap too like quarter circle DI, but I don't know if that is real?
And Mike Brookman DI, which is retardedly good.
And DIing into sticky techs, which I <3 doing by accident all the time.
Edit//I always describe it to people as you want to make your character go into the top corner of the screen...it's the farthest point you can travel to without dying.
I kind of made that up, but I think it is true?