How does Ribbon Girl and Min-Min being a couple of inches shorter than Spring Man and Ninjara matter? How does a character's arms being slightly thinner matter? How does each character's idle animations being ever so slightly different matter? You haven't explained how any of this precludes them from fitting as one fighter.
Also, if you really don't want to read or respond to all or even half of my counterpoints, why are you still trying to refute what I'm saying? I thought because you replied to my initial comment that you wanted to convince me otherwise, but you don't seem to really want to give enough of a **** to properly understand my arguments and counter them. So why keep trying to convince me I'm wrong?
- Characters like Kirby and Olimar are larger in Smash than they are in their home series.
- Ness and Lucas don't use PK Fire, PK Freeze, PK Thunder or PK Starstorm in their home games.
- Fox, Falco, Wolf and Captain Falcon are seldom shown to leave their vehicles in order to fight, and in the rare instances in which they do they almost never use any of the moves they use in Smash.
- Zelda is capable of using Din's Fire, Nayru's Love, and Farore's Wind despite never using them in the games, and all three of them differ in how they operate from the games.
- Shiek's entire moveset was made up wholesale for Smash, and it wasn't until Ultimate where she actually started using something to attack from her home series. That being her knife seen in promotional art for Ocarina of Time.
- Marth and Roy's movesets, and by extension Lucina and Chrom's, were almost entirely made up for Smash.
- Pit's side-special from Brawl was completely made up as well.
- As was most of Meta Knight's moveset.
- Zero Suit Samus doesn't have a laser whip in the games, and sure as hell doen't have jet heels.
- Diddy Kong can spontaniously create banana peels whenever he feels like it.
- Villager and Isabelle don't fire Gyroids like rockets, among other things.
- Mega Man can use more than one robot master weapon at a time and doesn't change color when doing so like he does in his games.
- The Koopalings in Smash aren't anywhere near as small as Bowser Jr. is their home series, most notably Ludwig, Iggy and Roy.
- The Duck Hunt Dog doesn't have any form of attack in his home series and doesn't team up with a duck whatsoever.
- Dark Samus doesn't use any of her Phazon abilities as a fighter in Smash like she does in the Prime games.
- Incineroar's Alolan Whip isn't an actual move in the Pokemon games.
- Joker can't use Arsene's wings to fly in Persona 5, and only does so in the overly stylized intro.
- Banjo & Kazooie don't use Drill Bill in the games like they do in Smash.
I could go on, but I think you get the point. Sakurai and company may be very detailed-oriented when it comes to characters, but they are more than willing to expand upon characters, or just outright make **** up, in order to make them work in Smash. Compared to all of these characters I've listed, Spring Man, Ribbon Girl, Ninjara, and Min-Min all sharing the same amalgamated and slightly abridged moveset in Smash would actually be an example of characters being very faithful to their home series.
Keyword: "CAN", not "MUST". Alph was originally going to be made into a clone during Smash 4's development, using Rock Pikmin rather than Purple Pikmin, but they decided against it.
Or, y'know, maybe they had already finished up on Peach and decided to pad out the roster with another fighter. Or maybe they just really wanted to satisfy fan demand. Perhaps they just wanted to avoid having to cut the number of alt colors she has in half. There are plenty of other reasons aside from her having different animations.
Not at all. All you'd have to do is make Ninjara disappear in a puff of smoke during his dodge's invincibility frames, then have him reappear in another puff of smoke when his invincibility frames end. You wouldn't have to change the hitboxes at all, just the visuals.
Ken wasn't made an Echo Fighter because he has one or two different animations compared to Ryu, he was made an Echo Fighter because he plays so fundamentally differently compared to Ryu, most notably with his very different Final Smash, that having him be alts for Ryu wouldn't work. The gimmicks these four ARMS fighters have are not so wildly different that they can't be boiled down to their base essences and turned into a single, unifying moveset for all four of them to share.
>Implying I ever said that
When I'm referring to this hypothetical ARMS fighter being an amalgamation of these four characters, I'm obviously talking more in terms of gameplay mechanics rather than visuals.
- Spring Man's gimmick of permanent change when at low health could easily be translated into a general power boost when at >100% damage. His shockwave gimmick would have to be cut, however, as it wouldn't be all too useful in a battle like Smash where you're much more mobile.
- Ribbon Girl's gimmick of having up to three mid-air jumps could easily be translated into a blanket 2 extra mid-air jumps instead. Her other two gimmicks, those being air dodges and fast falls, are already things that every Smash character can do at base, so they wouldn't really count.
- Ninjara's gimmick of being able to dodge like a ninja is a bit tricker to impliment because every character in Smash can dodge, so it would have to be relegated to a visual difference exclusive to Ninjara where his body disappears in a puff of smoke and reappears after the dodge invincibility ends. The dodge would be identical for every character, but Ninjara's dodge alone would have that visual difference.
- Min-Min's gimmick of her left arm keeping it's charge indefinitely until she takes damage would be pretty difficult to impliment into Smash, since it's a game where you're bound to take even minor damage eventually, which means it wouldn't be too useful. As a result, this too would have to be relegated to a visual difference wherein her left arm gets charged during specific moments, such as being >100% damage or during their Final Smash, which would be the same for all four of them. Her aerial kicks would be incorporated into the fighter's up-air, because it wouldn't be too out of the ordinary for characters with legs to do kicks.
Admittedly, I should've clarified all this from the outset, but I kind of thought it would be common sense. Obviously if these four were included as one character, Spring Man wouldn't be disappearing like a ninja, nor would Ribbon Girl be growing a dragon on her left arm. Like, come the hell on, man.