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win rate == skill levelI'm terrified of the idea that For Glory is considered Bread and Butter of the game.
^_^
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win rate == skill levelI'm terrified of the idea that For Glory is considered Bread and Butter of the game.
You're so right. Really, gameplay-wise little to nothing changes. The reason that Brawl players were so hesitant to change stocks was because there were many factors that were radically effected by stock changes. The effectiveness of ZSS's item pieces and IC's chaingrab, Wario's waft timer, and Pokemon Trainer were big arguments. However, all these things have been taken care of in Smash 4 (so far.) Pokemon Trainer is gone, Wario's waft can be filled faster by eating items and projectiles, ZSS no longer has item pieces, and chaingrabs have been solved. One could argue that ZSS and Rosalina infinites are strengthened as the stock count decreases, but both are highly situational. Stocks right now don't effect game play too much except for personal planing and pacing.I have only encountered a single good argument each, for 2-stock vs. 3-stock.
"I prefer 2-stock games."
and
"I prefer 3-stock games."
All the reasons I've seen for the supposed objective superiority of one or the other are really dubious.
(And now that I've alienated both sides, away I go!)
Non-competitively of course. Should've wrote that in the post but I forgot. What I meant with that is that non-competitive players will be looking for tournament footage to improve themselves for FG. If we don't stray too far from that we can actually get more players trying to learn how to play competitively.I'm terrified of the idea that For Glory is considered Bread and Butter of the game.
I was getting ready to tell you off until I got down to the 6th bullet.Guys, after a lot of careful thought, I think we should standardize around For Glory.
All tourneys should use the following rules:
Creating a unified experience is critical for the competitive future of this game. Thanks.
- 2-stock, 5-minutes
- Blind-pick only
- Random Omega Stages only
- No custom moves
- No Miis
- Play exclusively on TVs with at least 5 frames of input delay
- No speaking to your opponent during or after the match
The only thing I disagree with you on is the time limit and mii's. From what I have seen Miis are pretty OP, basically the Meta Knight of Smash 4, and I think instead of a long 8min match, matches should be limited to 5min. But thats my personal opinionI would say keep it at 3-stock, 8-minute for ease of moving all the Brawl players into the Smash 4 tournaments since the two are very similar in more aspects than any other 2 Smash games are.
As for Stages that depends on the version of the game so I won't go into that.
Customs should be allowed as they don't really detract from the game at all and open up a lot of options. Miis as well on that note. Doesn't harm the experience at all.
It's really hard to tell if Miis are balanced or not simply because people have so much less experience playing them. Easily one of the stupidest decisions in this game was not to allow Miis to be played online, they should have at least allowed default Miis (middle height and weight, default move customization options) to be used.The only thing I disagree with you on is the time limit and mii's. From what I have seen Miis are pretty OP, basically the Meta Knight of Smash 4, and I think instead of a long 8min match, matches should be limited to 5min. But thats my personal opinion
Who are you playing? I've only ever had one match go to time in 200-ish matches.A LOT of games I had on For Glory went to time. I support 2 stocks and 6 or 7 minutes.
I personally have not played the game yet, so I'm just going by what ive seen in videos and heard from friends who own the game on 3ds.It's really hard to tell if Miis are balanced or not simply because people have so much less experience playing them. Easily one of the stupidest decisions in this game was not to allow Miis to be played online, they should have at least allowed default Miis (middle height and weight, default move customization options) to be used.
I've never had a FG match go to time, and I use Rosalina who can be argued is one of the campiest characters in the game. My longest matches have all been against Dedede, but it's still never gone longer than 4-4.5 minutes.A LOT of games I had on For Glory went to time. I support 2 stocks and 6 or 7 minutes.
About customization, I support Custom Moves, but not equipment. The boosts that a character receives from equipment are random, iirc. Also, on the Wii U version, unlocking all equips and then going to a tournament would cost time (the same applies to Custom Moves).
About the omega stages, I suggest them all to be banned, for simplicity sake, and let only the regular FD. I also prefer using stage strike.
Hahaha, sorry, I don't mean to sound condescending, but the Miis are all pretty underwhelming. Gunner is decent and the most interesting, but probably has some matchup polarization that prevents him from ever being better than mid-tier. Brawler is "okay" at best and will probably drop over time, and Swordfighter is probably the worst character in the game.The only thing I disagree with you on is the time limit and mii's. From what I have seen Miis are pretty OP, basically the Meta Knight of Smash 4, and I think instead of a long 8min match, matches should be limited to 5min. But thats my personal opinion
I play Mario. Maybe it is just my playstyle. Btw, I had most time outs against Duck Hunts and Rosalinas.Who are you playing? I've only ever had one match go to time in 200-ish matches.
Matches going to time also appear to be uncommon on most of the streams.
As far as I know removing the springs from the GCCs has been allowed since Melee, I believe there were even some well known players who played without the springs in Melee. Don't see it being any different for this game.So, Wii U ruleset stuff! What are everyone's thoughts on controller modifications? (Specifically removing the springs from the L/R triggers on a GC controller)
Obviously things like turbo buttons and macros won't be allowed, as they never are. However spring modification was the sole legal controller mod allowed in Brawl, and Smash 4 seems to handle the analog portions of those triggers in much (if not exactly) the same way; namely it completely ignores the analog (depth-sensing) portion and only reads the digital (TRUE or FALSE) signal of "Is this button fully pressed".
I'm one of many who much prefer using a controller without springs in the shoulder buttons (especially as I generally use L as another jump button), so I figure we should start talking about this.
Now obviously the Wii U version has yet to be released, so I propose that we enter this discussion under the assumption that the shielding controls work exactly as it did in the E3 demos (which I believe worked just like Brawl, however only the invitational players can speak to this for sure).
I feel this is a safe bet, as many of the control schemes (Wiimote, for example, to say nothing of 3DS) don't have analog triggers/buttons at all, so implementing anything other than digital triggers seems odd to me.
Anyways, I'm all for it personally, however I'd like to see the community's thoughts on the matter.
I feel like I ramble rather often, sorry about that.
At the very least, there's host priority. I browse quite a bit and haven't seen mention of effects of port priority, really.I'm working on a Smash 3DS rulesset for the Kansas Stock Market right now. Does this game need a port priority selection system? Is there port priority? etc.
Me neither and that worries me lolAt the very least, there's host priority. I browse quite a bit and haven't seen mention of effects of port priority, really.
Brawler is fast and powerful, but has some issues with predictable kill moves. Gunner is a very solid spacer/ranged character.I personally have not played the game yet, so I'm just going by what ive seen in videos and heard from friends who own the game on 3ds.
I don't believe that to be the case, as there was the Light Shielding mechanic and it was considered to make PowerShielding "Too Easy".As far as I know removing the springs from the GCCs has been allowed since Melee, I believe there were even some well known players who played without the springs in Melee. Don't see it being any different for this game.
No no no. It doesn't make Power Shielding easier, at least not any easier then it would in Brawl (because less resistance). As for Light Shielding, it hardly matter because that only takes away an option from you so you can meet with less resistance from the triggers.I don't believe that to be the case, as there was the Light Shielding mechanic and it was considered to make PowerShielding "Too Easy".
I distinctly remember hearing that putting the springs sideways in the shoulders (so that they functioned as buttons not triggers) was banned. I'd therefor assume that modifications to that extent are illegal.
From what I know, controller mods being banned pretty much means things such as macros or turbo buttons. Removing the springs in the shoulder button so that it no longer registers a light press should not be banned. You can get the exact same effect by holding the shoulder button in all the way when plugging in your controller.
I was also under the impression that removing springs from triggers was standard practice among the brawl community, since there's no light shielding anyways, only the button press matters. Any brawlers wanna weigh in?
You had to have done something wrong, cause that shouldn't be happening.Also, not sure if I just did something wrong, but I actually can't play Melee with my Brawl controller without springs as it registers as them both constantly being held down; constant shield until it pops, with basically only ShieldGrab, Roll, Spotdodge, and jump available as options.
So, what have we agreed on ruleset-wise?
Loving these rules right now. Was hoping for custom moves but not equipment and really want 4v4 to be a reality.But seriously, we've largely reached a community agreement on:
Otherwise, standard event etiquette and procedures apply as normal.
- Local WiiU play is primary
- 2 or 3 stock
- 5-8 min stock time limit
- Displays should be ideally 1080p wide-viewing angle (IPS) low input lag (sub-1-frame)
- Custom moves should be legal, transparent, and universally labeled between systems ("1322")
- Custom equipment varies randomly and should be reserved for side events
- 4v4 is frickin' great sounding
We are currently debating stage legality and pick procedures, a debate which cannot possibly conclude until after we have all played extensively on the WiiU stages.
The outline could have been a bit bolder. We'll have to make do with it, won't we?Should there be a rule about team colors, should a player ask if players on both sides color coordinate? I like color options, but even so, I'm one of those guys that responds to color. The outline helps, but it isn't perfect.
The save is directly on the console or an external hard drive rather than an sd card, but that does sound logical using a hard driveAs far as unlocking goes: Why not bring a few extra SD cards that are exact copies of your initial WiiU SSB save. Then put them into each WiiU and then you have everything unlocked? Does it not work this way? If it does why didn't anyone think of this before?
Also, does the button that is in the main menu of the 3ds that says WiiU Transfer not transfer your character like the treehouse episode of nintendo direct demonstrated it did? Or am I way off again from what I've come to understand?
You can't reflect Oil Panic as it's technically considered an attack and not a projectile. Counter works though.There might be other teams that are just as "disgusting". Hm, not to be depended on, but counters/reflectors could make hilarious work of the bucket.
Cool. What about 3DS though? 3DS does cover some niches since it can run multiple matches simultaneously, which means 3 Stocks being more than reasonable, Tournaments actually running in a reasonable time frame and stuff like that.
But seriously, we've largely reached a community agreement on:
Otherwise, standard event etiquette and procedures apply as normal.
- Local WiiU play is primary
- 2 or 3 stock
- 5-8 min stock time limit
- Displays should be ideally 1080p wide-viewing angle (IPS) low input lag (sub-1-frame)
- Custom moves should be legal, transparent, and universally labeled between systems ("1322")
- Custom equipment varies randomly and should be reserved for side events
- 4v4 is frickin' great sounding
We are currently debating stage legality and pick procedures, a debate which cannot possibly conclude until after we have all played extensively on the WiiU stages.
The biggest problem with 3DS is lag. Even over local wifi, atrocious lag (multiple interruptions of 20+ frames) happens shockingly often. There's also the issue of controls. And you need a special streaming 3DS to record matches, which is an annoyance for TOs. I simply don't see many situations where people would want to play on 3DS over Wii U if given the option.Cool. What about 3DS though? 3DS does cover some niches since it can run multiple matches simultaneously, which means 3 Stocks being more than reasonable, Tournaments actually running in a reasonable time frame and stuff like that.
The Wii U is obviously the main event in tournaments, but the 3DS shouldn't be ignored.
And as I feared, no one actually reached an agreement between 2 and 3 stocks.
I think the main reason why 2 vs 3 stocks is still an issue is each one can feel better depending on the matchup. Like in a very offensive matchup like Little Mac dittos, 3 stocks feels better because they kill each other so easily. But in a very campy matchup like Duck Hunt dittos 3 stocks can drag on and 2 stocks feels a lot better.Cool. What about 3DS though? 3DS does cover some niches since it can run multiple matches simultaneously, which means 3 Stocks being more than reasonable, Tournaments actually running in a reasonable time frame and stuff like that.
The Wii U is obviously the main event in tournaments, but the 3DS shouldn't be ignored.
And as I feared, no one actually reached an agreement between 2 and 3 stocks.
That's just one of the problems, the main problem is the tournament timeframe. On Major Tournaments time is a very complicated issue. I still vote for 2 stock for early bracket matches and 3 stock for top 16 onwards.I think the main reason why 2 vs 3 stocks is still an issue is each one can feel better depending on the matchup. Like in a very offensive matchup like Little Mac dittos, 3 stocks feels better because they kill each other so easily. But in a very campy matchup like Duck Hunt dittos 3 stocks can drag on and 2 stocks feels a lot better.
Changing the basic rules based on the position in the tournament seems very undesirable to me. 2 stock to 3 stock is a much bigger difference than best of 3 vs best of 5 because it changes the progression of each individual match.That's just one of the problems, the main problem is the tournament timeframe. On Major Tournaments time is a very complicated issue. I still vote for 2 stock for early bracket matches and 3 stock for top 16 onwards.