Pazx
hoo hah
I genuinely think we should consider banning Sonic before banning Kong Cyclone.
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As much as I hate Sonic, I think that's taking it a little too far, haha.Couldn't that first paragraph apply to some characters in the default meta, such as Sonic. Nobody's talking about banning Sonic because he's not fun to play against and watch.
Not to be harsh, but just because your main is banned doesn't mean you're not allowed to compete. You can always play another character, it's not unusual for people to have secondaries, why can't you play a default character in customs off tournaments?We are saying "you're wrong" for trying to pretend that banning SS/LW Palutena somehow doesn't count as banning someone's character, and is anything less than barring them from participating in competition.
Actually hsb has true combo set-ups, and is a free kill off the most miniscule of reads. Getting outplayed once shouldn't invalidate outplaying them ten times.HBS's effectiveness requires outplaying the opponent and is not nearly as powerful s people make it sound. Counter Sapling is only overly polarizing to people who are unfamiliar with it.
Overswarm made a great video showing how to beat a lot to. Salt is not something to ban things off of.
I'm pro-customs, but I would rather ban all customs than ban one of them. I value simple, discrete rules. (That's also why I don't have a problem with a "one-custom" ruleset, where the only legal movesets would be 2111, 3111, 1211, etc., as that would eliminate the need for preset voting altogether. But that has its own drawbacks and is beside the point.)I think it's pretty silly that, if push comes to shove, some people actually think the Smash community can't agree on banning literally 2 customs. It's always "all or nothing", which is a very flawed and very biased argument.
I know this is a little late of a response but you should seriously consider removing the Stage Clause/DSR from the ruleset. 2 bans plus DSR is way too excessive for a stagelist of only 10 stages, effectively. I've seen players including myself forced to choose a stage we really don't want to go to on Game 3 simply because the opponent was able to remove THREE advantageous stages from us(usually it's the combination of FD/Omega, Smashville, and Duck Hunt being stricken all at once that hurts these players). Think about it, aight?Hey guys, here's the latest ruleset I have for CEO 2015:
https://docs.google.com/document/d/11X7WE44OaMUL3zUTwdN2Qog-18crGVv-WKaKH3JjWOI/edit
Lowest percent wins, like Sudden Death in all other circumstances.Also, kudos for removing the Suicide Clause, but you should also consider making it clear what happens when the game goes to Sudden Death.
Clearly you haven't read the competitive smash impressions thread, haha.Couldn't that first paragraph apply to some characters in the default meta, such as Sonic. Nobody's talking about banning Sonic because he's not fun to play against and watch.
It'd be just as simple for the average player, the complexity would only emerge behind the scenes during set creation.I'm pro-customs, but I would rather ban all customs than ban one of them. I value simple, discrete rules.
In general TOs tend to use set lists and not allow personal uploading. If they allow personal uploading and still want certain sets banned, they can. That won't be the problem of the set creators, regardless.Keeping a certain custom from being in any of the OCMP sets is neat and all but it still has to be announced as "banned" by each and every TO for every single tournament else we can expect people to create better custom sets on 3DSes and bring those in.
I think getting a consensus on banning or not banning certain moves will prove impossible but it's something I'd be happy to try.
A petition or amount of people who think X should be banned isn't what makes something bannable, it's just the incentive. If we can develop a criteria that represents what most players believe should be bannable, we can prevent any slippery slopes or mob rule. Either things meet the criteria, or they don't.My main issue is that I don't have much faith in people's ability to restrain themselves and not petition for the second best group of customs to get banned next, and so forth.
TO's generally don't like experimenting, even if it is to get substantial/beneficial long-term results.Also, if a specific custom ban-list actually came into fruition, I see no reason why every tournament shouldn't then adopt customs, seeing as how a ban-list kills off the most major criticism of the custom movement ATM.
Only "that bad" in doubles. There's no demand of perfect play in 1v1, just a lot of patience and optimal play at worst.Not to get off-topic, but is Sapling actually that bad? The real "strength" of Villager ledge-stall relied on EBT, f-air, and his custom Gyroid in that order IMO.
Like I said, being "too good" isn't a healthy criteria for a ban, but even it was, pikachu is definitely S+ tier with HSB. Beyond pre-patch diddy level.Unless we are saying Pikachu is S+ tier with HSB
I've heard people say similar things about Ryu, funnily enough.Like I said, being "too good" isn't a healthy criteria for a ban, but even it was, pikachu is definitely S+ tier with HSB. Beyond pre-patch diddy level.
It's not pre-patch diddy level in terms of ease of use, but the potency and polarization over a specific tactic is there.I've heard people say similar things about Ryu, funnily enough.
I don't really feel comfortable with the idea of seriously considering banning certain customs when we are, for the most part, at the theory crafting phase. I suppose it's best to have contingency plans, but it almost feels like some of us have excepted we are going to use them, which I think we shouldn't let ourselves do until a problem persists for too long. Maybe if 1 or 2 Pikachu's who aren't ESAM make it into top 8 we may have a problem. May.
Not to mention I do feel like HSB is getting overhyped. I feel like it's not as easy to kill with as it sounds: I've seen in sour spot a lot, even when it's used by ESAM.
I can say with complete certainty that Germany does not have a competitive smash scene. Having been in both the FGC and the Smash community, I can say with certainty that the attitudes at play are about as different as night and day. "Oh look Falcon has an infinite with customs, all customs are uncompetitive, ban plz". "Waaaah windboxes". "Adapt? What the **** is an adapt?" And so on and so forth.I will say though, that I don't care all that much specifically that the community at large seems too immature to take customs seriously. This is merely a symptom of the broader, underlying competitive immaturity of the community, and proof that Smash as we know it will never be a truly successful e-sport.
Pardon me while my brain reboots from this piece of news. Surely knowing how a character's default specials operate on a basic level falls under the concept of "matchup knowledge"?I also got a certain player to believe the default trick shot was zigzag can and "broken" by using the various reverse shot methods.
Yes, and? Casual players hate having lots of matchups to learn.Pardon me while my brain reboots from this piece of news. Surely knowing how a character's default specials operate on a basic level falls under the concept of "matchup knowledge"?
He just saw me get reverse shot into upair in a friendly, similar to how zigzag combos so he thought that was it. I just finished talking about a customs meta so he commented "You think people wanna play this broken ****?" Then he kinda trailed off with an "Oh" when I told him it was default.BTW, what did you do once you convinced them Zigzag was default?
I think I'm just suffering a mild sort of disconnect where I can't really fathom the idea of actually competing without knowing what the characters can do. I mean, reading up on all the specials and customs was one of the first things I did once we had actual footage of them. This isn't even full matchup analysis, this is stuff like "Duck Hunt can create a can that he can then bounce around whenever the **** he wants."Yes, and? Casual players hate having lots of matchups to learn.
I'm not very surprised he didn't know the difference between zigzag and default.He just saw me get reverse shot into upair in a friendly, similar to how zigzag combos so he thought that was it. I just finished talking about a customs meta so he commented "You think people wanna play this broken ****?" Then he kinda trailed off with an "Oh" when I told him it was default.
Welcome to the Smash community, where even top players are disgusting scrubs. Maybe I should check out the competitive community for... Jeez, I dunno, what game has an average uptake age of 5? To try to find people who are a little more competitive.I think I'm just suffering a mild sort of disconnect where I can't really fathom the idea of actually competing without knowing what the characters can do. I mean, reading up on all the specials and customs was one of the first things I did once we had actual footage of them. This isn't even full matchup analysis, this is stuff like "Duck Hunt can create a can that he can then bounce around whenever the **** he wants."
It's like the guy in this thread (or maybe it was AmazingAmpharos's thread) who was complaining about Dash Slash Bowser.I'm not very surprised he didn't know the difference between zigzag and default.
I'm baffled that he thought Zigzag Duck Hunt was broken.
Dash Slash is actually ridiculously good. Bowser isn't so it's harder to realize how good dash slash actually is. Think of it this way, would dash slash be unbearable on any other character with a crawl? IMO, it probably would. The mobility on that move is just way too good for mixups. Thankfully we don't have to worry about that because only bowser has dash slash and all his moves are snailpace after it(quickest option being a frame 6 jab or up-b).It's like the guy in this thread (or maybe it was AmazingAmpharos's thread) who was complaining about Dash Slash Bowser.
Dash Slash. Bowser.
I don't really think the point of customs is balance as much as it is, in a way, adding characters to the game. Many custom characters play very differently from their default counterparts. It's just that, in the case of lower tiers, those alternate characters are more viable.That's exactly my point. Dash slash is good, but it's attached to Bowser. Kong Cyclone is good, but it's attached to DK. That's kind of the whole point of customs; giving characters who are otherwise unviable/lacking a boost in the arm if they have good customs.
I've said this before, but this is a symptom of the very type of game that Smash Bros is.I can say with complete certainty that Germany does not have a competitive smash scene. Having been in both the FGC and the Smash community, I can say with certainty that the attitudes at play are about as different as night and day. "Oh look Falcon has an infinite with customs, all customs are uncompetitive, ban plz". "Waaaah windboxes". "Adapt? What the **** is an adapt?" And so on and so forth.