Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
Didn't see it, thanks to whoever merged it lol.
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They ran it completely wrong Kenin, Dekillsage described to me how they ran it for Skullgirls. They had zero clue as to what they were doing.Swiss Stuff
That's natural selection. Players with more technical skill and mastery of the game will be far less likely to SD. At even just mid-level play SDs are not a particularly common sight or deciding factor in matches.or we could bring back the standard 4 stock rule!
if you set the damage ratio to 1.2, 1.3, or 1.4 (still figuring out which one is best) it plays and feels a lot like melee/PM.
2 stocks is absurd in my opinion. A SD most likely will cost you the match every time, thus detering players from taking those risky moves we all love to see.
The next paragraphI know jack about the competitive scene, but here are my ideas,
At first the vectoring mechanic did look very dreadful with how effective it was but new insight and studies has come to light that has thrown the original information into question. We can't say for sure right now if Smash4 will normally drag on like they tend to do in Brawl. More to my point though, why do you think this? Did you attended any Brawl tournaments if so then you obviously know more then nothing about smash and if you really didn't attend any tournaments then what right do you have for making a thread base on your 'ideas' when they aren't yours?However, due to the new vectoring mechanic, I think 2 stocks is necessary to keep the time limit from sending people into Sudden Death. Add in the fact that Brawl's tournaments took too long, and I think that this is the ideal number for the matches.
I think that Prism Tower would be a better Counterpick stage. The changing size of the platform is annoying, + being able to pass through the stage makes characters like Meta Knight, Jigglypuff, and Peach be able to recover from just about anywhere. See Mute City in Melee or Halberd in Brawl.Okay, so, I personally think that the competitive scene is a bit restrictive, and that as of now, they are not playing the game to its fullest. But playing the game to its fullest would just be too random, I get that. However, my idea is that we could get at least a little bit closer to how its supposed to be played. I know jack about the competitive scene, but here are my ideas, and just be warned, these are a bit controversial:
GENERAL RULES:
Okay, well, I think that the general rules should still be set on Stock with 2 stocks, 7 minutes. I wanted to make the time limit viable, but not too restrictive. However, due to the new vectoring mechanic, I think 2 stocks is necessary to keep the time limit from sending people into Sudden Death. Add in the fact that Brawl's tournaments took too long, and I think that this is the ideal number for the matches.
STAGES:
While there aren't many stages that you can use as tournament legal in this game, I think we should be less restrictive with stages. Here is my possible stage list:
Starter:
- Battlefield
- Final Destination
- Yoshi's Island (Brawl
- Arena Ferox
- Prism Tower
Regarding the Omega forms: each of them vary in size, boundaries, etc. For example: the walls on the side of the stage of Wily's castle give characters with wall jumps options they normally wouldn't have in FD. The size of Gerudo Valley is also considerably larger than normal FD, giving a slight advantage to characters who can run away. Yes, they are small differences, but each one of them should be accounted for in a competitive ruleset.Counterpick:
- PictoChat 2 (doesn't seem too bad in terms of hazards)
- Rainbow Road (honestly, the Shy Guys are very predictable)
- Any Omega form minus the ones of the stages previously mentioned. This is so competitive players can enjoy Smash's many stages.
I'd be ok with this. Maybe have it be it's own side format: singles and doubles with custom moves. This would allow for a more deep exploration of characters.CUSTOMIZATION:
Full customization should not be allowed. However, custom moves should be used in the standard movesets of characters to balance out their normal moves. Also, each character should have an "alternate moveset" with a few different moves. Custom equipment should be banned, though.
No. Just because it's part of the moveset does not mean it should be tournament legal. Chasing a randomly appearing item that could suddenly give a big advantage to someone shouldn't be allowed. The fact that it appears in a random spot in the stage is what adds to this luck factor, since it could be in a place where it's easier for someone to grab it before the other fighter even gets there.ITEMS:
Okay, I don't think items should be allowed. But there is one item that I think should: The Smash Ball. Why? Each character's FS is part of their moveset, and I think that all moves should be allowed (except maybe some custom moves).
I can see where you're coming from, but in general, the players themselves don't really care if a match is exciting to watch, they want a ruleset which gives them the best chance to play the game to the fullest of their ability. I'm fairly positive 3 stock will be more popular with the players (particularly the really strong ones) for this reason.To be honest, I'm enjoying 2 stock more than 3 stock right now. I live a busy life and 3 stock tournaments are a longer commitment for me. Also, the pace of a 2 stock match is much higher. The peak of excitement during a 2 stock match happens pretty quick and as a spectator keeps my interest the entire time rather than looking away when a match starts then looking back when its finally down to the last stock.
Every hit counts more in a 2 stock match. Every correct read is weighed heavier. Every factor has a bigger impact on the game... I think thats healthy for the game.
They do give you premade miis. When you're making one, there are guest miis that you can use.The second is if they give us premade Miis with the Wii U version (they did not for the 3DS version).
Personally, I'm a bit annoyed they don't have premade Miis for us to use. I have 0 Miis on my 3DS because I think they are stupid. I would have much rather have had them give me ones to use.
Whatever the stock ends up being, I still think 8 minutes is way way too long.I can see where you're coming from, but in general, the players themselves don't really care if a match is exciting to watch, they want a ruleset which gives them the best chance to play the game to the fullest of their ability. I'm fairly positive 3 stock will be more popular with the players (particularly the really strong ones) for this reason.
Honestly, I think 3 stock 8 minutes is not inordinately long. We've been running 8 minute matches for a long time in the Smash community. Sure, our tournaments take a long time, but it hasn't really done much to deter people from entering or watching them.
I would be much more okay with 2 stock matches if the Rage mechanic could be removed somehow, but until Smash 4 Plus happens we have to live with it.
8 minutes has been the standard for like a decade now. The idea is that the timer should be set high enough that timeouts rarely occur, under current rules most matches tend to take 5-6 minutes.Whatever the stock ends up being, I still think 8 minutes is way way too long.
We're here to discuss a new standard, not maintain status quo. Going to 2 or 3 stocks inevitably shortens match length, further hurting the argument for 8 minutes.8 minutes has been the standard for like a decade now. The idea is that the timer should be set high enough that timeouts rarely occur, under current rules most matches tend to take 5-6 minutes.
I beg to differ. Those risks now have WAY bigger payoffs. A well-timed gimp now cost your opponent 50% of their stocks.frankly, the "new standard" seems to encourage less risk-taking with only having 2 stocks per player.
Brawl was 3 stock 8 minutes too. Matches were not generally shorter than Melee despite the reduction of stock because kills generally took longer to achieve.We're here to discuss a new standard, not maintain status quo. Going to 2 or 3 stocks inevitably shortens match length, further hurting the argument for 8 minutes.
So then what's wrong with 3 stock 8 minutes?I think games will move faster in SSB4.
What Zork said. The goal is to have a match that displays each player's skills in the shortest reasonable time. I've been to tourneys that have gone until 2 AM (although I left earlier). 3 stocks 8 minutes ends up taking too long if there are more than 1 events (singles, doubles, SSB64, P:M...), especially if the setup count is low. Players lose steam after a few hours.So then what's wrong with 3 stock 8 minutes?
Keep in mind the goal generally isn't just to make matches shorter. If we wanted that we could play 1 stock. We still want each match to be long enough to be a fair test of skill for both players.
and people are starting to realize that this was a bad idea, in both Melee AND Brawl8 minutes has been the standard for like a decade now. The idea is that the timer should be set high enough that timeouts rarely occur, under current rules most matches tend to take 5-6 minutes.
The goal for many seems to be allowing a fair test of skill while making matches shorter. And I fully agree with the real life implications it has.So then what's wrong with 3 stock 8 minutes?
Keep in mind the goal generally isn't just to make matches shorter. If we wanted that we could play 1 stock. We still want each match to be long enough to be a fair test of skill for both players.
I'm not entirely sure I think there should be custom moves or not yet. They definitely are not broken from the ones I've seen,but the thing that makes me not sure is that there are over 300 so for competitive play I think it might be a lot to learn and would take a long time to learn how they can be used. That may just be me though I have not seen many arguments against or for custom moves.And so it begins.
I'm in favor of customization. At first I was unsure, but now that we've seen most of it, none of it seems very game-breaking, and can in fact help out some characters that would initially play low on the tier list.
I'll update this post later when I have an opinion on stages.
I don't think that's a very relevant argument, especially given that most of the moves are simply variations. Assuming Miis are banned, that's only 512 moves to know. It sounds like a lot, but its really not given that the A-moves are static.I'm not entirely sure I think there should be custom moves or not yet. They definitely are not broken from the ones I've seen,but the thing that makes me not sure is that there are over 300 so for competitive play I think it might be a lot to learn and would take a long time to learn how they can be used. That may just be me though I have not seen many arguments against or for custom moves.
Wait there are over 500? Damn the person I heard it from was way off then. You have a pretty good point though.I don't think that's a very relevant argument, especially given that most of the moves are simply variations. Assuming Miis are banned, that's only 512 moves to know. It sounds like a lot, but its really not given that the A-moves are static.