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It's entirely different...No. Mewtwo not having access to custom moves is no different than a character like Meta Knight having no custom moves worth using.
What perceivable difference is there between having no custom moves, and having no usable custom moves? Either way, you are resorting to your vanilla move set.It's entirely different...
MK has the option to, doesn't matter if you think they aren't usable.
Saying that you have "no usable custom moves" is entirely subjective and does not compare to not having the option at all. There will always be swaying opinions on what is useful and what isn't.What perceivable difference is there between having no custom moves, and having no usable custom moves? Either way, you are resorting to your vanilla move set.
If this conversation is going in the direction of idiocy I think it is going I would much rather not have it.
Well the general consensus with the Meta Knight community which is far more informed about the character than anyone else in the general Smash community is that the only usable custom move is High Speed Drill Rush. I personally have not broken down the custom moves to a science to confirm or deny this consensus, but on minimal observation it appears to be correct. And better Meta Knight players will usually ignore High Speed Drill Rush because vanilla Drill Rush is more flexible.Saying that you have "no usable custom moves" is entirely subjective and does not compare to not having the option at all. There will always be swaying opinions on what is useful and what isn't.
We can remove Metaknight specifically from the equation, also whether character is perceived to be better or worse as a result of a specific customs. What I'm getting at is that objectively when you look at DLC characters (assuming they never get customs) they are always at a inherent disadvantage in the customs metagame simply because they don't have any. You can make a comparative argument to Miis being forced to use 1111 sets to compete in "vanilla".Well the general consensus with the Meta Knight community which is far more informed about the character than anyone else in the general Smash community is that the only usable custom move is High Speed Drill Rush. I personally have not broken down the custom moves to a science to confirm or deny this consensus, but on minimal observation it appears to be correct. And better Meta Knight players will usually ignore High Speed Drill Rush because vanilla Drill Rush is more flexible.
Whether or not they are usable is not even really the crux of the argument here. The point is that these custom moves do not make the character perceivably better in the custom meta. You are essentially using the exact same character, while other characters are entirely transformed in how they function. It might be for different reasons, but Mewtwo and Meta Knight are in the same boat in this regard.
What I've found is most of the "bad" characters that can't really go toe-to-toe with the top tiers are min-maxing. Little Mac's best set is 2331, without question, because if he gets off stage he dies anyway. That set gives him the possibility of new kill options with up+b OoS, side-bing them into the ground gives him combo damage options, etc.It should be noted that "general consensus" on customs being bad should be considered very open to change.
Hammer/Burning Spindash(or like half of sonic's customs according to 6WX), PKT2, Extreme Judge, Rocketbarrel Attack, Pisces, and probably other customs were originally considered bad and some now have/are even being considered OP.
More like up tilt ,down air, up air, to spike the game. (At least as Mario)U-tilts: The Game.
Mostly to alive ate the claim that smash 4 has no "real" combos.I don't know why you'd want to increase the amount of combos in the game anyway. We're already getting two combos = a stock and it's not even been a full year.
Apex does not set the standard for rules (thank goodness) - as for the "many" others: please reference.Maybe not in your eyes, but in other peoples they obviously were. even Apex this year had special stage selecting procedures to allow certain stages being double banned in a Meta Knight was used, something many tournaments have done.
(bold my emphasis)Fox's shine infinites were part of the reasons behind many stages being banned back in the day as well (though not always the ONLY reason). A better example may have been something like Mute City and Peach/Jigglypuff in Melee or some mention of Poke Floats.
This was not an insult! - it was re: Sakurai regarding us competitive players. lol!Really? Stage maniacs? No need to throw around insults.
There's several other people I see waging a PS2 crusade - is this seriously a thing people do with their time? Why this stage in particular? Because it's Pokemon themed? I love Pokemon as much as the next Pichu main, but there's a professional difference between loving a series and pushing game rulings on people without reasoning!but while we're at it forget anonymous, @Budget Player Cadet_ would probably be happy to talk about Pokemon Stadium 2.
They were banned before Meta Knight was a "problem".Uh, hi, guy who lived through Brawl here, that's just not true. Brinstar and Rainbow Cruise were banned pretty much exclusively because of how powerful Metaknight was there.
I think blanket-statements and absolutism is actually a sure sign for terrible reasoning.Good stage in Brawl, good stage in Smash 4, would recommend to any ruleset. People who want it banned have terrible reasoning.
So was my brother, and I can't say I completely trust any of those Back Roomer's opinons.I was in the back room and personally made threads about stages, their status in official rulesets, and discussions for both Melee and Brawl during their more formative years.
Poor decision, imo.Multiple stages were banned due solely to Meta Knight and Fox and their perceived dominance on said stages.
Interesting. Going to keep note on this.Not their results, mind you -- just people's perceptions. Despite people's insistence that MK or Fox were the only viable option on some stages, results actually showed otherwise.
Wow, blast from the past, I think I remember when that video was new, lol. I can't watcfh video atm, but isn't that the setwhere there was a "rocket cancel" from Fox's U-smash and Ken mysteriously survived? Foreshadowed his Survivor appearance ;^DOnett was basically a normal CP stage for Fox as far as results go... It was banned shortly after MLG Chicago 2005 -- I was there, standing in the crowd and watched the match that brought the stage up for discussion. You can watch it here: https://www.youtube.com/watch?v=dzi7caNIe9E
...in midwest. (fixed)That's what got Onett banned at the time
"Main force", but the stage was already banned before MK was a problem - NorCal was crying about this since 2008 and gave up their Luigi Mansion crusade by 2009.MK was the main force behind banning most of the stages in Brawl. Luigi's Mansion, despite being a horrible stage for MK, was banned mostly due to MK and his tornado.
Which goes to show that "average win rate" probably should not be a determining factor.While he had an average or above average win rate on the stage for most of the cast (and DESTROYED ICs there), many characters had a better win rate on this stage than others. This included Wario, G&W, Snake, and one other I forget.
Yeah, all our talk about our regions remain verifiable.The game that brought up Luigi's Mansion for discussion in my region (MW) was from an early tournament in Indiana
In the midwest.You are the opposite of correct
A few nit-picks:What I've found is most of the "bad" characters that can't really go toe-to-toe with the top tiers are min-maxing. Little Mac's best set is 2331, without question, because if he gets off stage he dies anyway. That set gives him the possibility of new kill options with up+b OoS, side-bing them into the ground gives him combo damage options, etc.
But two or three months ago, it was all about "how can little mac get back to the stage". Now they know it doesn't happen.
Wouldn't "too fast" and "hype comebacks" simply be an issue of subjective opinion? If so, then why should we use one person's opinion and not all the countless others?I think it should be brawl rules. Smash 4 is too fast to be played with only 2 stocks. Plus 2 stocks doesn't leave room for hype comebacks.
You say that like I didn't attend these MLG's, bro.And T0mmy, MLG was a national level ruleset at the time. The ruleset used in the midwest during the time you're referring to was also a mirror of the smashboards ruleset created by BBR members when they voted on stages.
If you don't care what TO's outside your own region do then that's your issue to resolve, not mine. I feel it may be shortsighted in the overall scene, but I'll leave you to your opinion.I don't really care what your local TO did -- if you do, you probably shouldn't bring it to the table.
3 starters is too few IMO but you say you're switching to 5 so that's progress at least. Where's Skyloft though?Hey guys.
The german community is making a revision of their stage set.
it's looking like this at the moment:
Starter:
BF/SV/Omega
CP:
TnC
Lylat Cruise
Duck Hunt
Delfino
Wuhu Island
Halberd
The Revision contains the discussion if Kongo Jungle 64 and Pokémon Stadium 2 should be added and if Halberd should be removed.
Polls resulted in 50:50 in KJ64's and PS2's case and 60:40 for keeping Halberd.
We'll switch to 5 Starters adding TnC and LC as well.
What is the general opinion at the moment? what stage lists are used in the US and where? If your region uses evo ruleset atm what did you use before and what are you going to use afterwards most likely?
How did you guys manage to get PS2 legal before Skyloft? Like getting PS2 legal is great, but most people seem to like skyloft more.Hey guys.
The german community is making a revision of their stage set.
it's looking like this at the moment:
Starter:
BF/SV/Omega
CP:
TnC
Lylat Cruise
Duck Hunt
Delfino
Wuhu Island
Halberd
The Revision contains the discussion if Kongo Jungle 64 and Pokémon Stadium 2 should be added and if Halberd should be removed.
Polls resulted in 50:50 in KJ64's and PS2's case and 60:40 for keeping Halberd.
We'll switch to 5 Starters adding TnC and LC as well.
What is the general opinion at the moment? what stage lists are used in the US and where? If your region uses evo ruleset atm what did you use before and what are you going to use afterwards most likely?
I think you're correct, a moderate stage list would probably have about 9-11 stages on it.…Germany used to have fewer stages legal?
Maybe I'm just living inside my little fantasy world where the moderate stance is a 5 starter list including T&C and Lylat with Delfino, Halberd, DH, and Castle Siege as CP's and people who want any less than that can be considered to be significantly conservative (except maybe with regards to halberd), but man I'm surprised places are still using 3 starter lists.
So did Yoshi's Island (Brawl), but no one bats an eye at that being legal. At least Skyloft isn't technically random, you can see it coming, and it deals damage and puts the person saved in hitstun so it's not as bad for the person who almost got the kill.Skyloft has the bad habit of rescuing people who were destined to die "randomly" because the stages hitboxes are so inconsistent. Most people won't support that.
Inb4 wispy gets a slight buff and interrupts game play too much.Well, it looks like we're getting 2 news stages, Dreamland looks like it's gonna make a 5 stage starter list minimum something no one can ignore.
Which Dreamland; Green Greens or Fountain of Dreams?Well, it looks like we're getting 2 news stages, Dreamland looks like it's gonna make a 5 stage starter list minimum something no one can ignore.
Dreamland 64Which Dreamland; Green Greens or Fountain of Dreams?
It's unfortunate (and annoying, c'mon Sakurai) but I don't see why it should change anything for the 51 characters that can use customs.I spose the debate might as well start again. There is no data to say that the new characters will have customs (AKA 99% they wont have em). So what does that mean for stuff?
Ignorance is bliss. I would happily welcome Skyloft becoming legal so it could be swiftly banned and never talked about again once its problems become evident in high stakes matches. Do not get me wrong, I started those polls to get a general idea of community support. But those polls in no way signify the validity to which they should be included for any of them.If we're talking about Skyloft (again...) then allow me to direct your attention to this thread where at the time of this posting, the poll is currently 115 to 25 in favor of Skyloft being legal. That's 82%.
Except on those it is difficult to replicate in an actual match. Stuff like that happens often enough on Skyloft in my experience for it to be concerning. Just because a player fell through the stage on PS1 once does not mean it is probable. I have never once ever had that happen to me.Those also happen on Delfino, Castle Siege, and PS1 in Melee, and any transforming stage
You could do it on command in Castle Siege and Delfino in Brawl -- I'd imagine learning the cause in Smash 4 would allow you to do the same thing.Ignorance is bliss. I would happily welcome Skyloft becoming legal so it could be swiftly banned and never talked about again once its problems become evident in high stakes matches. Do not get me wrong, I started those polls to get a general idea of community support. But those polls in no way signify the validity to which they should be included for any of them.
Except on those it is difficult to replicate in an actual match. Stuff like that happens often enough on Skyloft in my experience for it to be concerning. Just because a player fell through the stage on PS1 once does not mean it is probable. I have never once ever had that happen to me.