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I'm just gonna copy what I wrote on reddit about this same sort of postAll these updates are great, but they would be better represented if we could compare the % of tournament competitors are voting for these things. It's of some interest to see what a general audience likes to play with at home, but that wouldn't be reflecting the preference of settings for competitions in regionals/nationals.
I'm just showing the simple pie charts for now, people can sift through the whole data once it's available. I may even be cool and give it out before a full week if voting slows down.hey @ LiteralGrill if you can separate out the data for tournament players, show that so you can shut up the "but we should ask the players themselves" crap
Last time the competitive players got a "kick in the pants" that I remember was with Brawl regarding the MLG Stages and the EVO Items ON rules changes.I'm just gonna copy what I wrote on reddit about this same sort of post
Sometimes actual tournament players need a little kick in the pants as far as ruleset changes go.
I disagree that rules should be changed based on balancing characters. That's not the players', TO's, or viewer's job to balance the characters nor is it practical to think it's going to happen with Stages, Items, or anything really since it's all based on an eternal subjective debate.If we only took into consideration preference, our stage list might look like Japan's. We should look at competitive viability, variety, and character balance as factors too.
Why would you compare testing a couple of stages out to items being on?Last time the competitive players got a "kick in the pants" that I remember was with Brawl regarding the MLG Stages and the EVO Items ON rules changes.
"Blowback" is the phrase that comes to mind. Brawl is known for its 3 stage starters and last I checked TO's keep Items OFF.
So, maybe this was a sad part of history? But you'll have to tell me why you think a kind of out-of-competitive-circle dictatorship pants-kicking is warranted before I can go much further with you on the discussion. So help me figure it out from there.
I disagree that rules should be changed based on balancing characters. That's not the players', TO's, or viewer's job to balance the characters nor is it practical to think it's going to happen with Stages, Items, or anything really since it's all based on an eternal subjective debate.
Is your join date accurate in reflecting your experience with the Smash Community? Because you're not talking like you lived through these times like I did. There was an outrage over some rule changes of National tournaments and EVO/MLG are the perfect examples, I strongly suggest you go back and study your history books before essentially proposing the same follies. Having been a strong member of the community for about a decade now, I am not jumping at the chance to join you in your crusade.Were stages not banned because of Meta Knight in Brawl? Or Fox in Melee? I only think character balance should be a factor in drastic cases, and not overrule the competitive viability factor, of course.
Maybe not in your eyes, but in other peoples they obviously were. even Apex this year had special stage selecting procedures to allow certain stages being double banned in a Meta Knight was used, something many tournaments have done. Many of the old debates you can go read show tons of people talking about there being too many "auto win" stages for MK, and to this day when people discuss a MK ban the discussion turns to re-legalizing the stages banned because of MK.To answer your question:
No, stages were NOT banned due to Meta Knight or Fox.
Really? Stage maniacs? No need to throw around insults. but while we're at it forget anonymous, @ Budget Player Cadet_ would probably be happy to talk about Pokemon Stadium 2.Not sure what the stage maniacs did with their time though, I don't really see them around much except for one or two Pokemon Stadium 2 crusaders (who shall remain anonymous).
get_in_the_robot said:I checked the results by removing all of the people who didn't go to tournaments, then on top of that removed all of the people who went to less than 1 tournament per month, and the percentages barely changed, so I don't think they affected the results that much. The biggest difference I could find % wise was that if you removed people who went to less than 1 tourney per month, there was a 4% increase in wanting customs banned (from 25.7% in the main poll to ~30% in the filtered group).
I did this in like 10 minutes so the numbers aren't super specific and I couldn't be bothered to deal with some of the stupid/weirder responses, but really the spectators didn't affect the poll results much at all (at least for the parameters I checked, which were stock/time count and customs).
I'm simply proposing more high-level testing of certain "borderline" stages. I don't think I'm alone in wanting this.Is your join date accurate in reflecting your experience with the Smash Community? Because you're not talking like you lived through these times like I did. There was an outrage over some rule changes of National tournaments and EVO/MLG are the perfect examples, I strongly suggest you go back and study your history books before essentially proposing the same follies. Having been a strong member of the community for about a decade now, I am not jumping at the chance to join you in your crusade.
So, let me hear some reasoning and rationality before I jump aboard, please.
To answer your question:
No, stages were NOT banned due to Meta Knight or Fox.
Just the opposite, the more casual players who jump on any topic of interest in the hopes of getting their opinionated rules to be accepted pushed such ideas whether it was Meta Knight causing Stage issues or Stage issues causing Meta Knight dilemma - didn't matter to them, as long as the ends met their desires, they'd risk it all.
Who could have guessed that grasping at straws and fallacy could have completely ended the Stage Maniac's crusade so early?
I took what I could from the experience and feel I am all the more educated due to it. Not sure what the stage maniacs did with their time though, I don't really see them around much except for one or two Pokemon Stadium 2 crusaders (who shall remain anonymous).
*Raises hand*Is your join date accurate in reflecting your experience with the Smash Community? Because you're not talking like you lived through these times like I did. There was an outrage over some rule changes of National tournaments and EVO/MLG are the perfect examples, I strongly suggest you go back and study your history books before essentially proposing the same follies. Having been a strong member of the community for about a decade now, I am not jumping at the chance to join you in your crusade.
So, let me hear some reasoning and rationality before I jump aboard, please.
To answer your question:
No, stages were NOT banned due to Meta Knight or Fox.
Good stage in Brawl, good stage in Smash 4, would recommend to any ruleset. People who want it banned have terrible reasoning.Really? Stage maniacs? No need to throw around insults. but while we're at it forget anonymous, @ Budget Player Cadet_ would probably be happy to talk about Pokemon Stadium 2.
I was in the back room and personally made threads about stages, their status in official rulesets, and discussions for both Melee and Brawl during their more formative years.To answer your question:
No, stages were NOT banned due to Meta Knight or Fox.
RektI was in the back room and personally made threads about stages, their status in official rulesets, and discussions for both Melee and Brawl during their more formative years.
Multiple stages were banned due solely to Meta Knight and Fox and their perceived dominance on said stages.
Not their results, mind you -- just people's perceptions. Despite people's insistence that MK or Fox were the only viable option on some stages, results actually showed otherwise.
Onett was basically a normal CP stage for Fox as far as results go; I'd imagine that'd change with the current tech skill and it'd be a "does this character fall down from shine?" stage, but when it was banned there was no results indicating Fox was overpowering there. It was banned shortly after MLG Chicago 2005 -- I was there, standing in the crowd and watched the match that brought the stage up for discussion. You can watch it here: https://www.youtube.com/watch?v=dzi7caNIe9E
That's what got Onett banned at the time.
MK was the main force behind banning most of the stages in Brawl. Luigi's Mansion, despite being a horrible stage for MK, was banned mostly due to MK and his tornado. People were unaware that they could use getup attack invincibility to beat constant torandoing and instead tried to tech away. Silly, I know, but that's how these things go. MK's best stages as far as winrate went were Delfino and Halberd. His weaker stages included, wait for it, Rainbow Cruise. While he had an average or above average win rate on the stage for most of the cast (and DESTROYED ICs there), many characters had a better win rate on this stage than others. This included Wario, G&W, Snake, and one other I forget.
The game that brought up Luigi's Mansion for discussion in my region (MW) was from an early tournament in Indiana ran by Dastrn, myself vs. a DK named Ripple. At the time even I thought that Luigi's Mansion was a good stage for MK! I know it was a good stage for DK but I always got free tornados! People hadn't "caught on" yet. It wasn't until right before we banned the stage what people discovered you could just mash A and it'd break the torando chain, or that the real strongest character on the stage was Olimar. People thought Olimar sucked at that time.
You can watch the video here. I'm in it!
https://www.youtube.com/watch?v=fEPOtY5JwiY
TL;DR
You are the opposite of correct
There's a lot of problematic stuff here.3 Stock 8 Mins untill the top 8
2 Stock 6 Mins during the top 8
Battlefield, FD and Smashville for Starters
Town and City, Castle Siege, Delfino, Wuhu, Omegas, Lylat, Halbred, Windy Hill and Pilotwings as Counter Pick
Gamecube, Nunchuck and Pro Controllers are alowwed.
@ LiteralGrill it turns out I was completely right about this. Today I heard the first person in the German community argue that we should simply ignore the "yes, but with problematic customs banned" people because they might be talking about anything and only focus on the customs on and customs off people. This was really bad study design, because at the end of the day, what we're talking about is a binary decision, customs on or customs off. Banning specific, problematic customs is an entirely different question.@Oracle quick thing on survey design here... I kind of take issue with the "with problematic customs banned" option, because it's unclear what the question is. If there actually are customs which are a problem for competitive play, of course I think they should be banned. But given what people call "contentious" around here, I can't help but feel like I'm stuck with an impossible choice - either I'm voting for "customs on never ban anything ever regardless of how dumb it is", or I'm voting for "customs, but ban Kong Cyclone and Trip Sapling and Exploding Ballon Trip and Heavy Skull Bash and Dark Fists and and and...". Could you please clarify this point?
I don't even want to think about how much time you'd have to allocate for that.If a tournament runs over, 99% of the time it is the TOs fault, not the game. I can run a 99 stock event and not run over as long as I know what I'm doing.
Same time as a normal tournament, do singles only and cap entrants at 8, one game per set. Each round in the event would have a pre-determined stage (R1 Smashville, R2 Delfino, R3 Omega Gaur Plains, R4 Battlefield or something like that).I don't even want to think about how much time you'd have to allocate for that.
https://www.youtube.com/watch?v=ORJeaAYn31EHow would you guys feel about 1 or 2 customs per character?
Just because it serves as a potential solution does not mean it is not arbitrary in nature. How do we discern whether or not 1 custom is ideal, or 2? What about 3? Certain characters might be 'healthier' with different restrictions. And to say it solves a lot of issues is to imply that there are issues that need solving. What makes this solution the better solution? Why not just ban customs?It isn't totally arbitrary though, it solves a lot of issues actually:
1: Every perceivable set under this restriction is possible to be provided within the confines of the game via presets. (Well, 1 custom per character anyway)
2: Most perceived problematic customs characters such as Pikachu's infinite/hsb setups, Villager's stalling, and Mii Brawler are mostly so due to a combination of customs. (In the case of mii brawler, it makes him far more susceptible to being gimped rather than making the move directly worse)
3: It would be a much easier transition from default to customs, making things more benign/agreeable overall. Almost all characters have at least 1 custom they want to use SOMETIMES. This means characters change less radically in a customs environment, while still being allotted more options.
That said, it doesn't come without issues.
1 custom and Full Custom Sets have logistical incompatibilities, due to the need for sets.
Many characters actually have very healthy combinations of customs, or customs that are only really worth using when combined with another. (Zigzag Can + Mega Gunmen comes to mind. Without the long-lasting stage control of Mega gunmen, duck hunt's neutral suffers a lot from the lack of default can. I definitely would not use duck hunt or ganon in this format. I'm already dropping DHD in default as soon as I get comfortable enough with Yoshi)
Also, honestly I feel like anti-customs people will whine about anything. Kong cyclone I could understand, but now I see players like Ally claiming hammer spindash is "unpunishable" and broken. Others whine about crap like plant barrier and shooting egg lay.
I'm willing to compromise, but not until we get some big *** tournaments out of the way first. Slippery slopes are a real issue, so I won't give an inch until I have to.
I'm operating under the assumption 1 custom is more objective since it's the by far most efficient amount.Just because it serves as a potential solution does not mean it is not arbitrary in nature. How do we discern whether or not 1 custom is ideal, or 2? What about 3? Certain characters might be 'healthier' with different restrictions. And to say it solves a lot of issues is to imply that there are issues that need solving. What makes this solution the better solution? Why not just ban customs?
Keep in mind that I am playing devils advocate here. I do not want to engage in the debate those questions present, I am just pointing out that there is no definitive black and white line.
No. Mewtwo not having access to custom moves is no different than a character like Meta Knight having no custom moves worth using.Should customs be banned if DLC characters never get them?
U-tilts: The Game.Has anyone tried lowering the launch rate to X0.8? it increases the number of combos in the game dramatically.