Top:
is just stupidly good in every way: weight, great boxing, Utilt for kills, Nikita, etc.
amazing mobility, frame data and move set. Even though his weight probably puts him on the lower end of top tier.
really strong specials and great frame data make them thrive all around.
best pressure and burst game with great killing potential and recovery.
(parred with Daisy) suffocates opponents and has great intercepting with turnips that works really well in this engine.
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Probably the best sword zoning. TBH IDK enough about what Marth can do with sourspots so I'm grouping them together.
is just better than Roy, no grouping them together. He's fast and his upB kamikaze is really stupid.
High:
works really well with the engine. Her projectiles are laggy and her buttons are slow so she doesn't make top cut. She can be very oppressive but has issues I think will be exploited in the future.
just works really well with the engine. Bthrow's dump OP as ever. PK fire's a great zoning projectile and thunder's great for harassment offstage. He might even be top tier but I've heard he has trouble with swords.
's damage wracking is insane and his power is good. He doesn't have the stage presence of say chrom or Peach.
Has great mobility with a big sword. His buttons aren't as oppressive as say Lucina's but still very strong.
swapping its self is a great f1 invincible move and allows other pokemon to cover another's weaknesses.
has top tier results but I feel like he's getting away with more than he should. Wolf needs to fish for kill moves and his recovery is bad. Still very oppressive in neutral with strong attacks.
has all Chrom's great stats but needs to hit closer and his upB, although with more distance, isn't threatening offstage.
gets over shadowed by Pichu but still has great mobility, annoying spam, recovery, intercepting etc.
has top tier results; maybe he should be in top tier. It's heavy, has good projectiles and is very oppressive offstage. It just doesn't feel as oppressive as say Peach or Snake.
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their big weakness is recovering but they make up for it with incredible ledge trapping. Even though they have long reaching whips for zoning, they have a standard f5 swordsman jab and a burst Dtilt.
He combines Link's amazing landing game and with projectile zoning. YL has great combos off several buttons. He's brought down by a f6 jab being his fastest ground attack and being a lightweight. On the low end of high tier.
IDK a lot about him but think he's losing out in popularity due to YL and Link being fresh. TL is very solid in zoning and has better stats than YL so I can't see him being far below.
's getting results. He's fast enough to space and rush anyone.
's at the top of high tier. Waft is a powerful "clutch factor" that puts him above Yoshi. His mobility and staying power work really well with this engine.
has Nair combos, a f4 GTFO jab that's above average for a swordsman, good weight and a long recovery.
's kind of like a more versatile, toned down Fox.