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Really? I'm getting the opposite impression. His Aegis is looking really weak at times compared to how we'd expect the Joker or Byleth to do in similar matchups.Besides that scare against Peanut Leo has kind of been buzzsawing through bracket with his Aegis, making them look just as broken as we thought they were.
My point is that even with a clearly sub-optimal Aegis and without true mastery of the character he's still more or less cleaving through the bracket because the characters are just that good.Really? I'm getting the opposite impression. His Aegis is looking really weak at times compared to how we'd expect the Joker or Byleth to do in similar matchups.
The scores are 3-0 and 3-1 but the games look so... not dominant. Even ledgetrapping, where Leo excels, is just Pyra repeatedly reading rolls and getting grabs, which isn't nearly as impressive as the Byleth slingshot b-airs or up-b setups and the Joker gunplay, or even Sparg0's d-air/up-tilt reads on the same character.
I like watching Leo because there is a certain luster to his gameplay that just mesmerizes you when you watch. You keep thinking, "Is that really possible to do so consistently?" He stretches the limits of Ultimate again and again.
But his Aegis only seems to have this every other set, or even every other tournament.
I dunno sisqui vs Jared is up there just for how purely chaotic it was.I've been posting a lot (more frequently than ever before for sure) in this thread the last week or so because of Steve but before I disappear for another few months or something I'll just claim my "I was here" ticket for the time that the hypest set in an entire top 64 was a Rob ditto.
The mu in general gets a lot better when people stop getting hit by random dairs. Just removing that part of his kit with knowledge and positioning renders a lot of his threat moot. Traditionally being under a character in smash has been a good thing but Steve and smash 4 bayo turned that on its head making and exposing people for being on autopilot becuase they went for what works in the other 90 percent of the cast.I'm starting to think is a lot like and the true #1 is still .
I think the lesson of "just let the busted top tier do their zero-risk option and get out of the way" is one that has a hard time sticking to some folk. Yeah, it sucks and feels bad when characters can just do their thing without reasonably being challenged for it (and if you CAN challenge it, congratulations, you have the seeds of a counterpick!) but being obstinate and trying to challenge it anyway is many times worse than simply eating the pressure, biding your time and waiting for an opening that you can exploit. Like, a Palu will get her nairplanes, Pyra will get her dairs in neutral, Mythra will get her dash attacks and spaced nairs, Steve will get his iron and his anvils in disadvantage, Roy will jab and down tilt whenever they want, ROB will put gyro in the most annoying spots and get away with pressuring your shield with constant nairs, and Byleth will recover from anywhere and punish you for trying to stop it.The mu in general gets a lot better when people stop getting hit by random dairs. Just removing that part of his kit with knowledge and positioning renders a lot of his threat moot. Traditionally being under a character in smash has been a good thing but Steve and smash 4 bayo turned that on its head making and exposing people for being on autopilot becuase they went for what works in the other 90 percent of the cast.
It's similar to the edge gaurding byleth problem we've seen in the past.
Rise 'N GrindWhat was this latest tournament called?
I don't think Kazuya is a great character, probably just a lower high tier. But I do think he's not exactly designed well. I just don't think 0-to-death characters like Kazuya are all that healthy at all. Just gives me Wobbling vibes where even if the character isn't good, the fact that you can just randomly die if you make one mistake makes it very unfun and stressful to play against.i dont get why kazuya is still being lumped in with actual solo meta threats like steve and aegis
his biggest claim to fame is as a counterpick he has little success as a solo main
stop crying about kazuya smh
why are we acting like kazuya is the only character that does that? roy, setve, ryu, bayo, luigi, and even ROB can all instantly delete a stock for you messing up. we just call them good characters.I don't think Kazuya is a great character, probably just a lower high tier. But I do think he's not exactly designed well. I just don't think 0-to-death characters like Kazuya are all that healthy at all. Just gives me Wobbling vibes where even if the character isn't good, the fact that you can just randomly die if you make one mistake makes it very unfun and stressful to play against.
Really solid post.Realistically, Kazuya was unlikely to ever really kill the game. We don't have much reason to believe he's a top 5 character, after all. The signs aren't there in the same way they are for Steve.
With that being said, there's not enough evidence to warrant a global Steve ban right now. The signs are there, and there's reason for concern, but I don't believe the game will die if we wait another six months or so before we consider a ban. Things need to get worse before a ban would be realistic.
I do hope the Smash leadership has the courage to do what is right when the time comes, regardless of what it is (ban vs no ban). Some people will be anti-ban regardless of results. Some people will be pro-ban even if things don't get worse. We've seen two Smash games struggle because the community wasn't willing to implement a ban when it was necessary (they say hindsight is 20-20 though). I ended up taking a fairly neutral position in Smash 4, essentially boiling down to "we need more data to ban Bayonetta". In retrospect I think that Bayonetta should've been banned in Smash 4, but since Ultimate was on the horizon people opted to just wait for Ultimate and abandon Smash 4.
So we have two games where characters should have been banned, but weren't. It's tempting to say "Let's not risk it, let's nip this one in the bud and ban Steve". However, I think it is better to wait for a bit to make sure a ban would be justified and have decent community support. This is why I think we should wait until 2023 to decide, and if the Steve situation gets worse we could reconsider the decision at a later date. Melee's wobbling ban is proof that you can ban something that has been around for years, and it may suck for Ice Climber players but the Melee community decided that a wobbling ban was a good idea (though a wobbling ban is not the same thing as a character ban).
One argument I don't want to see is that it's unfair to Steve players spending spending time on the character. I also don't want to see people argue that there are too many Steve players to ban the character. People knew the risk when they picked up Steve, at least if they did it in recent times. If Steve needs to be banned, then that's unfortunate for Steve players, but at least they knew the risk. Perhaps the case could be made that we should just ban Steve now in order to prevent more people learning Steve in vain, but I think it's better if we wait for a bit in order to get more data. Perhaps a Steve ban won't be needed after all? Still, if it turns out that we should ban Steve, then it's unfortunate for Steve players but it should still be done.
I think the absolute best case scenario is a special patch just to nerf Steve. We got one in Smash 4 for Bayonetta even when it seemed like we wouldn't get more patches. This seems somewhat unlikely, though. The second best case scenario is that counter-play develops and that Steve won't be the next Smash 4 Bayonetta, though given Steve's flexibility and strength I worry that he's only going to get stronger and that counter-play won't be enough to keep him reasonably contained. The third best scenario is that the community manages to ban him without too much controversy... Forth best is probably a messy ban? And the worst case scenario is that he's not banned and he more or less ruins this game. Such a shame too, since it seemed like this Smash game would be the first Smash game in recent years without a clear #1 broken character.
In summary: Too early for a ban, but if it turns out that he is the new Smash 4 Bayonetta he should be banned in 2023. I hope it won't come to that though.
Steve players can opt to not mine for diamond, that way they still get to craft after they die. And even if a tool is broken they can still play, worst case you'll have to fish for a side-B/down-air/up-smash/down-smash kill or something if all your tools are broken, hah.That seems...unlikely to happen. Plus, it may be a bit much of a nerf. What happens if a tool breaks and they have a diamond? You just lose? It'd be like if you ran out of MP or a tome and you just lose the match.
Gotta agree, taking away such an important part of him is like banning Arsen or Command buffs, which are both much more impactful and more easily accessible. If diamond goes, then other much more powerful things must go as well.That seems...unlikely to happen. Plus, it may be a bit much of a nerf. What happens if a tool breaks and they have a diamond? You just lose? It'd be like if you ran out of MP or a tome and you just lose the match.
Except you can't really "opt to not mine for diamond". Diamond shows up at a set time while naturally mining.Steve players can opt to not mine for diamond, that way they still get to craft after they die. And even if a tool is broken they can still play, worst case you'll have to fish for a side-B/down-air/up-smash/down-smash kill or something if all your tools are broken, hah.
Steve players would have the option to stop mining before they ever get Diamond, thus still having tools (Wood/Stone/Iron/Gold). It would be a less significant nerf than the 30% nerf some people suggest with Custom Balance. I imagine the play would be to craft lower tier weapons more often, repair them more often, and only mine until you get Gold. Steve players would likely have to be more careful with Iron. Even with these nerfs I don't think Steve would be low tier.Gotta agree, taking away such an important part of him is like banning Arsen or Command buffs, which are both much more impactful and more easily accessible. If diamond goes, then other much more powerful things must go as well.
Also, Steve without tools is a incomplete character. Banning him from crafting with diamond could legitimately make him a bottom 10 without tools imo
The cycle resets once you die, so what I imagine Steve mains would do is mine until they almost get diamond on the first stock, and then stop mining. Once they die they craft gold stock 2 (assuming they didn't use it for stock 1) and mine until they almost get diamond, and then they stop. It's a cap on mining but if they manage it well they can still craft and still mine for a while. They can also opt to mine past diamond but then they won't be able to craft anymore.If you "opt to not mine for diamond", that you be hard cap on how long you can mine for the entire game[...]
It has been done before, with the Wobbling ban in Melee, and Infinite Dimensional Cape in Brawl with Meta Knight. Anyways, this is an alternative to a full Steve ban. If the community deems a Steve ban necessary, then perhaps removing diamond from the equation would be enough to keep Steve tournament legal?I seem to recall a similar "nerf" being suggested for Hero when he won a major with an rng ohko or something. I've never been convinced that limiting a character by banning a specific move would even work. Unlike banning chain grabbing in Brawl, this is singling out one character's part of their kit it just doesn't make sense. Just don't get hit by diamond.
Tbh the goal is to prevent him from ever getting diamond, which is possible if you keep Steve oppressed enough. Which is also a reason why banning diamond isn’t fair; it can be preventedJust don't get hit by diamond
Wobbling. An unintended technique that theoretically can cost you the entire game if you get hit by it onceIt has been done before, with the Wobbling ban in Melee, and Infinite Dimensional Cape in Brawl with Meta Knight. Anyways, this is an alternative to a full Steve ban. If the community deems a Steve ban necessary, then perhaps removing diamond from the equation would be enough to keep Steve tournament legal?
Most of what you've said is outside my lane, but I do want to address this point specifically. Those are both very different from what you're proposing for 2 big reasons IMO:It has been done before, with the Wobbling ban in Melee, and Infinite Dimensional Cape in Brawl with Meta Knight.
From my perspective, I thought it would probably be better to ban a single move (well, diamond crafting) rather than the whole character. People in this thread and in Discord seem very reluctant to ban diamonds though. Seems to be a hard sell. I suppose we're back to "either we'll ban Steve or we'll keep him as he is". For now I don't think he should be banned, we'll see what happens next year.Kinda ninja'd on this but I think it's worth going over the precedence angle in detail so sorry if this seems dogpile-y.
I was actually considering 1 stock games, but I think at that point we're better off just banning Steve instead of messing with all the games Steve is not in. I don't think people want to go back to 2 stock games just to slightly nerf Steve. I doubt it would even nerf him all that much.Speaking of indirect ways of nerfing Steve, it occurred to me that switching over to 2-stock games instead of 3-stock games might do the trick. The idea was that by making games shorter, Steve would be spending less time with diamond tools, and so would be on average a worse character.