Speaking of Joker has anyone had any experience with Kazuya vs Joker? Joker is already so dominant in a match so oppression is a given but is Kazuya able to answer his speed and arsene?
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Speaking of Joker has anyone had any experience with Kazuya vs Joker? Joker is already so dominant in a match so oppression is a given but is Kazuya able to answer his speed and arsene?
Poor disadvantage is something a character must deal with in every matchup worth their salt, it's still worth considering but other aspects are more interesting.I gave my early anecdotes on the kazuya/joker match up earlier and it feels like a very stressful MU for Kazuya right now. Granted me and my friend aren't professionals but we're comparable level, with me typically being considered a touch above him in skill level. His Joker was running laps around me and keeping me in the air and racking up damage a lot. With Arsen out he can kill Kazuya pretty early and he gets Arsen frequently.
However I don't know how the MU will look at the top level once Kazuya players figure him out. Now that I've had a week to practice things out I'm eager for me and my bud to run sets again to see how better I fare. I know it'll still be rough because one mess up puts me in disadvantage for an extensive amount of time and I have to claw my way back to a neutral reset or even get things rolling in my favor.
The issues I had was specifically Joker's low profile. He can quite literally just exist under a lot of Kazuya's hitboxes (Just from his dash or slide in general). And Kazuya struggles a LOT to deal with air pressure. he doesn't have moves he can just throw out to beat drill kicks or other great pokes that chew up up for a large amount of % before he even hits the ground only to get grabbed or mixed up because his move start up isn't great.Poor disadvantage is something a character must deal with in every matchup worth their salt, it's still worth considering but other aspects are more interesting.
I just don't really see Joker having anything that Kazuya doesn't have at least a decent answer for. Assuming he doesn't make a habit of using things like fsmash and the laser in neutral, Kazuya is one of the more difficult characters to catch in a position where he can do nothing but get hit, and Joker can't just not engage with him at all to win. Also feels like he ironically out-disjoints Joker, and if he manages to land a combo while Arsene is up, well, he's not sticking around for long after that.
What results has Luigi gotten? From what I've seen he's nowhere near Pythra's level. I agree you can't determine how good a character is offline based on online but Pythra's lesser results offline, and they're still great (Cosmos won a tournament don't forget), are largely circumstantial. While Japan had transitioned back to offline, Sparg0 was still winning online events. What the main Pythra players have entered, they've done well in but they haven't had a chance to shine big time yet. It's for lack of oppertunity, not that they're doing poorly. With MKLeo, Sparg0 and Cosmos backing them I fully expect their online streak to continue offline.If we're talking online results only, then they are doing extremely well (though you could say the same for someone like Luigi, and no one seems to think he's anywhere near high tier), but in terms of offline performance, Sparg0 used them for only one set a local, VoiD didn't use them at all, and while Cloudy had a really strong performance at the Mexican Invitational mostly using them, the outcomes of the sets that happened at the invitational already don't quite line-up with the MU chart Cloudy's dishing out. Not being to take a single game off of Maister at all in both of their sets doesn't imply a favored MU against GnW at all, and the "too close for comfort" sets he had with Meme and Necro implies match-ups like Mario and Yoshi being more even if anything.
This ain't to say they'll never be widely successful, but I also think we have to wait until the top players repping them will not only use them, but exhibit consistently strong performances before suggesting they reach ROB/Roy levels of dominance or that they only have 7 even/losing MUs (and maybe also wait for counterplay to develop, but that's a given for any character lol).
Speaking of Sparg0, locals don't tell much, but if the 3-0's he had against top level mains of characters that are supposedly favored against Cloud () are a sign of things to come.... then goddang lol.
Online, I think at this point it just seems to be Kiyarash doing well at the larger events with him. I think back in 2020 when WaKa/Jr./Elegant were more active online, his online results were legitimately good, but we've seemed to have moved past that. Luigi's offline results from right before the online era combined with the results he's gotten since then are likely better compared to the cast's as a whole than his online results are currentlyWhat results has Luigi gotten?
The funny part about this is that in early 2020, Luigi was generally accepted to be high tier and had the results to back that up.If we're talking online results only, then they are doing extremely well (though you could say the same for someone like Luigi, and no one seems to think he's anywhere near high tier)
I recall in terms of online, Luigi did have a lot of sucess with Kiyarsah and WaKa, nearly Top 8'ing every online tourney they attended, and Wise did really well in his region, even qualifying for the SA qualifier. Most notably, Kiyarsah placed 2nd at the NA Southwest qualifier. Now, this is concerning online, and from what I can tell, Kiyarsah's offline and online performances look night and day. Though Yamanaction did place well at Kagaribi 4 just recently (even beating HIKARU and Umeki along the way), and Elegant is a factor to consider.What results has Luigi gotten? From what I've seen he's nowhere near Pythra's level. I agree you can't determine how good a character is offline based on online but Pythra's lesser results offline, and they're still great (Cosmos won a tournament don't forget), are largely circumstantial. While Japan had transitioned back to offline, Sparg0 was still winning online events. What the main Pythra players have entered, they've done well in but they haven't had a chance to shine big time yet. It's for lack of oppertunity, not that they're doing poorly. With MKLeo, Sparg0 and Cosmos backing them I fully expect their online streak to continue offline.
Maester beat Cloudy but Maester was 6th best in the world. Is Cloudy even in the top 100? He's probably factoring in skill. That's just one example; Spargo's Pythra has beaten Maester. IDK the MU. I'm just going by what Cloudy said.
Tough to say much for certain, since I lack a practice partner, but the lv 9 CPU everyone's been touting feels very easy to run circles around as Joker. His mobility lends itself to pretty frequent whiff punishes, and camping with Gun and Eiha goes a long way. Joker can also juggle Kazuya well thanks to Kazuya's poor air stats. And, while Kazuya's double jump makes his recovery strong, it's still just weak enough that Gun can be used for safe edguarding. I think this will end up as a good matchup for Joker, though Kazuya will still have his pluses. Kazuya can make comebacks well, especially considering Joker's lack of kill power without Arsene, and Kazuya's down smash is probably very good against Wings of Rebellion.Speaking of Joker has anyone had any experience with Kazuya vs Joker? Joker is already so dominant in a match so oppression is a given but is Kazuya able to answer his speed and arsene?
Learning Bayo has really made me wish she snapped ledge better. I'd love to see this buffed in a patch, as she'd only be low high tier at best even with a good ledge snap, imo.first MU for kazuya im comfortable talking about is bayonetta and simply put its downright horrific. its latte so ill put up a detailed breakdown later but the jest is:
1. bayo cannot break armor thresholds
2. bayo doesnt snap ledge.
3. bayo landing lag for special means kazuya gets to pick a combo starter for free often
4. weight
5-10 rage drive. like dear god this is a nightmare in of itself. this factor alone may push the mu to 55-45.
the main positives is there are a few combos and setups bayo (and mythra) can escape. but bayo still takes 50 percent of the dmaage so thats only gonna help so much. 50 percent of kazuya damage is sill more than most characters per hit.
second positive is her advantage state. he is vulnerable to unique pseudo setups due to his jumpsquat. once in the air he can be toyed with.
Only watched a bit of this awhile since I;m a bit busy atm, but it didn't look bad for Kazuya from what I saw.Speaking of Joker has anyone had any experience with Kazuya vs Joker? Joker is already so dominant in a match so oppression is a given but is Kazuya able to answer his speed and arsene?
See the pressure is relentless which is why I wanna see mkleo face a top Kazuya. This joker was too predictable and didn't even try to evade Kazuya's buttons which is a played out strategy anyway because arsene coming out isn't a guaranteed stock.Only watched a bit of this awhile since I;m a bit busy atm, but it didn't look bad for Kazuya from what I saw.
Elegant landed 13th at Frostbite.What results has Luigi gotten? From what I've seen he's nowhere near Pythra's level. I agree you can't determine how good a character is offline based on online but Pythra's lesser results offline, and they're still great (Cosmos won a tournament don't forget), are largely circumstantial. While Japan had transitioned back to offline, Sparg0 was still winning online events. What the main Pythra players have entered, they've done well in but they haven't had a chance to shine big time yet. It's for lack of oppertunity, not that they're doing poorly. With MKLeo, Sparg0 and Cosmos backing them I fully expect their online streak to continue offline.
Maester beat Cloudy but Maester was 6th best in the world. Is Cloudy even in the top 100? He's probably factoring in skill. That's just one example; Spargo's Pythra has beaten Maester. IDK the MU. I'm just going by what Cloudy said.
I think it is because Mac’s speed always puts him in Hero’s face, which is bad for him and Mac can bull**** through Hero’s bull****I don't know how to read a MU chart that has Little Mac on one end and Isabelle on the other.
srsly halp
i mean ice climbers are proof of your hypothesis. a character can have huge potential for movement and combos but if the collective still thinks you are bad then it wont matter. you are right thats why we also see so many people pushing steve as well because his limitations are only what you can think up.I feel like I'm seeing a lot more effort put into learning Kazuya than a lot of DLC characters, and I think it's that Ultimate doesn't have a whole lot of "body" characters, i.e. those focused on mastering execution, or rather, not that many who rely on tech at every aspect of play. Ryu, Ken, and Terry have the combos, but movement tech isn't ESSENTIAL for them the way it is for Kazuya. Whether it was everything Melee or Smash 4 perfect pivots, I think a good chunk of players look forward to this stuff.
And of course, the reward for this mastery seems limitless, which adds to the appeal. If Kazuya were likely a low tier, I don't think we'd be seeing so much collective effort.
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Beek (one of the better EU Shoto mains) has an outlook on Kazuya that I find myself agreeing with for the most part:It has now been about 2 weeks after got released.
While it is still kinda too early to get a definitive assessment on the character's viability, I am curious on what you guys think of the character now that some time has passed.
He has the best ground movement by far (atleast on tas level i guess), but his air mobility is absolute garbage. Frame 6 jumpsquat and bottom 10 air speed, against fast mobile characters you're fucked if they don't fuck up tbh. And his 0 to deaths require starters
— Beek (@DerBeekus) July 12, 2021
He feels like a Luigi Shoto tbh. He has the best advantage state / combo game by far, but he also has the worst disadvantage by far. I feel like his MU chart will be very all over the place
— Beek (@DerBeekus) July 12, 2021
I think people underestimate how important speed is at the toppest levels of play, but thats a discussion for another time
— Liquid | Riddles (@RiddlesMK) July 11, 2021
While I'm not sure anyone underestimates the importance of speed at the top level (It's practically a defining trait of most high and top tiers), I have been thinking about how much Kazuya's poor jump squat makes him vulnerable to grabs.Beek (one of the better EU Shoto mains) has an outlook on Kazuya that I find myself agreeing with for the most part:
He has the best ground movement by far (atleast on tas level i guess), but his air mobility is absolute garbage. Frame 6 jumpsquat and bottom 10 air speed, against fast mobile characters you're fucked if they don't fuck up tbh. And his 0 to deaths require starters
— Beek (@DerBeekus) July 12, 2021He feels like a Luigi Shoto tbh. He has the best advantage state / combo game by far, but he also has the worst disadvantage by far. I feel like his MU chart will be very all over the place
— Beek (@DerBeekus) July 12, 2021
Riddles also seems to think that Terry is better than Kazuya, citing speed as a major reason as to why that is:
I think people underestimate how important speed is at the toppest levels of play, but thats a discussion for another time
— Liquid | Riddles (@RiddlesMK) July 11, 2021
I agree with Beek on this I think. Kazuya will likely have a very all over the place, potentially below average matchup spread due to how polarizing he is, but I could see him having niche matchups where he does fine. I feel like this character will settle around being mid tier in the long run.
Most likely not top tier. Most likely not low tier. So... Either high or mid tier. Could go either way, depends on a number of factors.It has now been about 2 weeks after got released.
While it is still kinda too early to get a definitive assessment on the character's viability, I am curious on what you guys think of the character now that some time has passed.
Well, stuff like back+up jump kick and forward+up spin kicks momentarily have Kazuya hop quickly and the former especially has generous intangibility to boot. Then, if well-placed wavedashes don't help, just crouching gives him access to Tombstone Crusher, which if timed right can at least phase through a grab with invincibility, if not beat it outright with deceptive range. And if all else fails, his precise movement can help just stay just outside of a tether grab range and wait for a chance. Not to mention Rage which gives him a super-strong command grab with comparable if not more so reach to tethers. Basically, you have to have already gotten through his defences somehow before he really becomes susceptible to being grabbed.While I'm not sure anyone underestimates the importance of speed at the top level (It's practically a defining trait of most high and top tiers), I have been thinking about how much Kazuya's poor jump squat makes him vulnerable to grabs.
In addition to grab boxes just being nerfed in general and shield grabs being worse compared to Smash 4, the grab box against airborne opponents is significantly worse than the one for grounded opponents. For all other characters, that once-universal Frame-3 jump squat was the most reliable way to avoid grabs, and Kazuya just doesn't have access to it. The quickest grabs are Frame 6, the next are Frame 7. He has backdash and other ground mobility tools (as well as spot dodge), but what about mobile/long grabs like tethers, Alolan Whip, or Monkey Flip? Those are slower, but he literally has less time to react because his jump squat is so slow.
For the speedier grabs, they usually come at the expense of range, which means having to get close to Kazuya, but I think it changes a lot of how we should think about his options in the RPS.
To me feels like the Luigi or Ganon of the FGC characters. In comparison to the others, he feels imbalanced.
Huge explosive damage once he comes in, with damage and KO power unprecedented by pretty much anyone else, as well as his entire moveset having deceptive hitboxes and safety. Grab game is also pretty good with above average grab range and good throws. A lot of factors behind his moveset feels very "DLC" if you know what I am saying.
However, then there is his awful air mobility, poor startup frame data, and poor overall disadvantage state. Grounded approach, will versatile thanks to semi-invincible Crouch Dash, can be very tricky, and as beek says, his best combo starters are either slow or have meh range.
The end result is that Kazuya is likely one of the game's most polarizing characters.
In comparison to lets say .
He is probably the most well-rounded of the FGC characters, but still has that very explosive factor with his GO moves and still has a strong combo game.
He still has everything you need while no where near as burdened with the weaknesses Kazuya has.
is a bit less well-rounded than Terry imo, but still has that strong advantage state (exceptionally strong in Ken's case), while also having amazing frame data and a very solid projectile (exceptionally strong in Ryu's case). They also have Focus Attack to fall upon on in certain situations.
In low/mid level play, Kazuya is probably a character where he can beat anyone, but anyone could beat him in return.
In high level play, I could see him having higher tiered matchups that he does well against, but for the most part, a lot of them seems very troublesome for him.
In the current moment, I too consider Kazuya probably among the mid tiers (for reference, I put the other FGC characters in high tier).
On a quite side note: a saw a tweet that does raise a question.
What is Kazuya supposed to do against ?
I haven't seen this matchup in play, but on paper, this matchup sounds absolutely awful for Kazuya. Perhaps someone here with more experience on this could enlighten me?
While Kazuya has all those tools, they're nowhere near as non-committal as simple short hops by most characters. Kazuya has to put a lot more thought and intent into avoiding grabs. Riddles has said something along the lines of Kazuya being a more exhausting character to play, and that endurance factor might end up being his biggest weakness.Well, stuff like back+up jump kick and forward+up spin kicks momentarily have Kazuya hop quickly and the former especially has generous intangibility to boot. Then, if well-placed wavedashes don't help, just crouching gives him access to Tombstone Crusher, which if timed right can at least phase through a grab with invincibility, if not beat it outright with deceptive range. And if all else fails, his precise movement can help just stay just outside of a tether grab range and wait for a chance. Not to mention Rage which gives him a super-strong command grab with comparable if not more so reach to tethers. Basically, you have to have already gotten through his defences somehow before he really becomes susceptible to being grabbed.
I honestly feel like there's very few characters that Kazuya doesn't have at least decent answers for or can handle with enough patience. What concerns me more with him is stage selection, he really wants low platforms that let him shark with low-jump aerials and air command grabs.
Kazuya can use his up special as a makeshift "Jump Glide" to at the very least get to a more comfortable distance, while still retaining his double jump if he needs a landing mixup. And if she jumps after him he can Demon Scissors back to earth quickly, and depending on stage layout some air lasers could also help.To me feels like the Luigi or Ganon of the FGC characters. In comparison to the others, he feels imbalanced.
Huge explosive damage once he comes in, with damage and KO power unprecedented by pretty much anyone else, as well as his entire moveset having deceptive hitboxes and safety. Grab game is also pretty good with above average grab range and good throws. A lot of factors behind his moveset feels very "DLC" if you know what I am saying.
However, then there is his awful air mobility, poor startup frame data, and poor overall disadvantage state. Grounded approach, will versatile thanks to semi-invincible Crouch Dash, can be very tricky, and as beek says, his best combo starters are either slow or have meh range.
The end result is that Kazuya is likely one of the game's most polarizing characters.
In comparison to lets say .
He is probably the most well-rounded of the FGC characters, but still has that very explosive factor with his GO moves and still has a strong combo game.
He still has everything you need while no where near as burdened with the weaknesses Kazuya has.
is a bit less well-rounded than Terry imo, but still has that strong advantage state (exceptionally strong in Ken's case), while also having amazing frame data and a very solid projectile (exceptionally strong in Ryu's case). They also have Focus Attack to fall upon on in certain situations.
In low/mid level play, Kazuya is probably a character where he can beat anyone, but anyone could beat him in return.
In high level play, I could see him having higher tiered matchups that he does well against, but for the most part, a lot of them seems very troublesome for him.
In the current moment, I too consider Kazuya probably among the mid tiers (for reference, I put the other FGC characters in high tier).
On a quite side note: a saw a tweet that does raise a question.
What is Kazuya supposed to do against ?
I haven't seen this matchup in play, but on paper, this matchup sounds absolutely awful for Kazuya. Perhaps someone here with more experience on this could enlighten me?
I need to see more top play before I get there but in the meantime I have to agree with the concerns raised over his frames.It has now been about 2 weeks after got released.
While it is still kinda too early to get a definitive assessment on the character's viability, I am curious on what you guys think of the character now that some time has passed.
And I still maintain that Bowser and Kazuya have so many similar tools that I have hard time believing either one has a big advantage over the other. It's just an extremely volatile one that tends to generate salt.Yeah I cant see that MU being nothing but a nightmare for Kazuya. Another MU i see just an enteral struggle is actullay. I mean yeah Kazuya can combo him hard in advatsge. But otherwise Bowser kills faster. survives longer. Does not care about Kazuya's armour. In fact most of Kazuya's ma8n combo starters can be beat out with a Up-B or. Side-B on reaction
And I still maintain that Bowser and Kazuya have so many similar tools that I have hard time believing either one has a big advantage over the other. It's just an extremely volatile one that tends to generate salt.
One thing Kazuya can take advantage of very well is that Bowser's big body makes it very hard for him to slip by lasers, making them more annoying when trying to land than for most.
Also, when I hear "this character makes it hard for Kazuya to land his combo starters!", I just think... then don't go for them then. Even if he's only landing spacing moves that only lead to basic strings at best, he hits so hard on everything that he'll likely outpace you in damage and kills anyway.
Okay, this is going to be speculative - by neccessity since this is still very early days for the character and we likely won't know with any degree of accuracy until 2022 rolls around at least. Still:It has now been about 2 weeks after got released.
While it is still kinda too early to get a definitive assessment on the character's viability, I am curious on what you guys think of the character now that some time has passed.
Peak Character results (Main & Dual Main) from July 2019 to the present. Haven't done this in a while and decided to strike off Ultimate's first 6 months to see how character achievements fare. 53 managed to at least top 8 some kind of major! pic.twitter.com/4ZoZpMTH5Q
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