Heracr055
Smash Ace
We've had a month with the game. I think we need more data for Ike and most other chars (unlike obvious choices like the Chus and Bow Jr) before we can assign them to a tier.
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Honestly, I'd just buff Sheik a little and nerf Inklings ink mechanic a little, and then we're just about golden.I feel like a lot of balance/patch talk is hyperbolic not in a direct sense (though it often is that too, outside this thread), but in a meta sense.
No one "needs" to be buffed or nerfed. The game is perfectly playable as is and capable of enjoying YEARS of robust competition, just like Melee and Brawl and Smash 4 and countless other games with far worse balance. Pretty much all balance discussion is really just a faint "I think it'd be nice if--"
And in that sense, all characters above the median "deserve" to be nerfed and all characters below "deserve" to be buffed. That isn't the best development policy and won't be what happens, but anyone feeling entitlement to the contrary can expect a lifetime of disappointment. (Smash or otherwise)
Way too much ink is wasted, to be blunt, by teenagers telling each other how video games should be balanced. (Particularly regurgitating "Buff not nerf!" drivel from bad youtube videos.) Incremental tasks are magnets to amateur criticism, and video game balance is incremental as it gets.
If Ike nair gets nerfed, I feel like the only reasonable reaction is "Yeah, sounds about right", which is what we said to hoo-hah. Any indignation that we specifically are or are not due a game in which Ike has a slightly-jarring centralizing nair is unfounded.
I'm going to assume that almost everyone reading this is in the top ~2% of smash players. If Smash 4's balance patches are any indication, we 2% of the players are going to get 98% of the patches. They are going to nerf Ike nair, not Ike f-smash, like the bottom 50% would sooner want. They are going to nerf ladder combos than less than 100 people in the world can do with consistency. They are going to give dangerous buffs to characters we think are bad but have zero issues already winning at lower levels. And characters who regularly clean house on Time FFAs like Ganon are going to get a free pass because they at the bottom of our lists.
And this is how it generally should be. As David Sirlin says, we are in the center of the bullseye. Newer/weaker players have extremely diverse opinions all over the map, while experienced analysis converges. That's why chatting with you fine people is so great.
But please, as a personal favor to my sanity, don't throw a temper-tantrum when the plebeian masses get their 2% of the patch, and Little Mac jab or whatever gets nerfed. Some numbers in this game are specifically set so that new players can have a good time and not get frustrated. Tell your angry friends I'm sorry they have to share this game with the mouth-breathers we all once were, but their existence is why your GPS is 7 digits and not 5.
Let the devs be devs, and try to improve as a player. Easy, straightforward, and fun.
I kinda feel like diddy's hoo-hah getting nerfed doesn't really compare to ike nair being nerfed. If you nerf ikes nair what does he have? Diddy kong getting hoo-hah nerfed its like yeah you may have nerfed that but by the way i have the best fair dtilt ultil bair in the game to go along with an amazing ground game and nana. Diddy in sm4sh had way too much good stuff to fall back on. Ike having a very strong nair should be fine. Even if it combos into everything and is hard to punish without that he dont have much going for him.I feel like a lot of balance/patch talk is hyperbolic not in a direct sense (though it often is that too, outside this thread), but in a meta sense.
No one "needs" to be buffed or nerfed. The game is perfectly playable as is and capable of enjoying YEARS of robust competition, just like Melee and Brawl and Smash 4 and countless other games with far worse balance. Pretty much all balance discussion is really just a faint "I think it'd be nice if--"
And in that sense, all characters above the median "deserve" to be nerfed and all characters below "deserve" to be buffed. That isn't the best development policy and won't be what happens, but anyone feeling entitlement to the contrary can expect a lifetime of disappointment. (Smash or otherwise)
Way too much ink is wasted, to be blunt, by teenagers telling each other how video games should be balanced. (Particularly regurgitating "Buff not nerf!" drivel from bad youtube videos.) Incremental tasks are magnets to amateur criticism, and video game balance is incremental as it gets.
If Ike nair gets nerfed, I feel like the only reasonable reaction is "Yeah, sounds about right", which is what we said to hoo-hah. Any indignation that we specifically are or are not due a game in which Ike has a slightly-jarring centralizing nair is unfounded.
I'm going to assume that almost everyone reading this is in the top ~2% of smash players. If Smash 4's balance patches are any indication, we 2% of the players are going to get 98% of the patches. They are going to nerf Ike nair, not Ike f-smash, like the bottom 50% would sooner want. They are going to nerf ladder combos than less than 100 people in the world can do with consistency. They are going to give dangerous buffs to characters we think are bad but have zero issues already winning at lower levels. And characters who regularly clean house on Time FFAs like Ganon are going to get a free pass because they at the bottom of our lists.
And this is how it generally should be. As David Sirlin says, we are in the center of the bullseye. Newer/weaker players have extremely diverse opinions all over the map, while experienced analysis converges. That's why chatting with you fine people is so great.
But please, as a personal favor to my sanity, don't throw a temper-tantrum when the plebeian masses get their 2% of the patch, and Little Mac jab or whatever gets nerfed. Some numbers in this game are specifically set so that new players can have a good time and not get frustrated. Tell your angry friends I'm sorry they have to share this game with the mouth-breathers we all once were, but their existence is why your GPS is 7 digits and not 5.
Let the devs be devs, and try to improve as a player. Easy, straightforward, and fun.
I do seriously wonder about this.By design Ice Climbers are degenerate characters.
Ice Cimbers being bad is better for the metagame as a whole.
Sorry, but it is true.
Puppet characters are just silly by design.
Ike is great, but he was also quite okay in Smash 4 I believe. Just really undervallued in that game. Ultimate Ike seems to benefit a lot from this engine, and his aerials are all crazy fast now as well as that N Air. With some time invested, he's got the potential to be a great character. Possibly not as popular as the other Fire Emblem sword characters because he requires way more thought, precision and reads. Still, he hits harder than any of them outside of Chrom. He can edgeguard real well, has crazy reach and even speed on his aerials and can now start combos. He's very technical still, and his potential is still untapped, but I do think he's definitely better than average. Probably lower High Tier because certain matchups will just be horrible on him regardless of his strenghts.has a good Nair and Leo won that tournament but where do we place him on a tier list? Has Ike really been dominate enough to be a top or high tier? I'm no Ike expert but feel like he's more in the realm of upper mid tier. Maybe I'm underrating him.
If we take a step back, a lot of characters can combo from aerials. YL for example has a f4 Nair (but the combo part comes later) he can combo Dtilt then Fair into. Ike's Nair isn't even that fast at f10.
IDK, what do you guys think?
I think this is an important comment and I think tierlists may drastically change once people start playing the game that way. I mean I can’t say that for sure but I definitely could see a shift in power balance once people start playing more aggressive and less like Smash 4I've watched many videos and for the most part people are still playing Ultimate like SSB4. There's very little parrying, even at top levels, and directional air dodges aren't being taken advantage of as mobility options (when safe). Players aren't exploiting recoveries by jumping offstage. As such, the punish game is terribly underdeveloped. I feel like at some point a top player will blow everyone's mind by playing Ultimate like it's Ultimate.
I think Ike is very good but I don't think he's top tier. If anything, that tournament showed while Ike is good, MkLeo is truly a fundamental god even though I thought samsora was playing better with peach overall, especially at the later stocks.has a good Nair and Leo won that tournament but where do we place him on a tier list? Has Ike really been dominate enough to be a top or high tier? I'm no Ike expert but feel like he's more in the realm of upper mid tier. Maybe I'm underrating him.
If we take a step back, a lot of characters can combo from aerials. YL for example has a f4 Nair (but the combo part comes later) he can combo Dtilt then Fair into. Ike's Nair isn't even that fast at f10.
IDK, what do you guys think?
True it’s not like Roy can’t use his sword as a spacing tool and mindgame tool and you can only hit on hilt. His sword still spaces just like any other sword would and you just have to play until you get an opening to go in. A disjointed sword is a disjointed sword, weak or not and still a spacing toolJust popping in to refute the fact that Roy "has to play like a brawler" because of his sword's property. I, for one, only go in when I have the safe chance to do so, and otherwise do some aggressive spacing, like I also would with Chrom. I just play them both in different matchups, simple.
I think she can be good in the hands of a certain kind of player who plays very patiently, goes in hard on her advantage state and edgeguarding, and makes good reads and stays a step ahead of her opponent to land rest. She was bottom tier in Melee until Mango started playing her and I’m willing to bet if Hbox puts time into Ultimate and practices the way he practices Melee he’ll be very successful as Jiggs. Remember the game just came out. I’m not willing to write her off. Yeah she’s not Melee Jiggs but I’m willing to let the meta develop and see if a certain kind of player can do well with herPosted this a few days ago but got burried with no response. Is it me or does seem destined to be low tier again? She received a few QoL improvements, but none of them seem to overcome her significant flaws that placed her at the bottom of smash 4.
Her frame data hasn't really improved with regards to startup, still has basically the same range and priority. Air speed and landing lag got a nice bump, but so did everyone else's. Ground speed is slow as molasses still. Airdodge changes help her edgegaurding yes, but also hurt her movement options in neutral. Ground game is still the definition of mediocre, air game lacks seriously in advantage state. Grab game is mediocre gives just some damage and better stage position.
Her specials aren't drastically better. Rollout went from hot garbage to just bad. Sing requires a HARD read but it's at least somewhat usable. Pound got improved a bit but is still mostly a slow defensive option. Rest had it's ko power nerfed with the higher ceilings, and the quicker recovery still doesn't prevent her from losing a stock sometimes after a successful rest kill. So far her best setup into rest is falling uair at certain percents, which can be seen coming from a mile away.
She just seems like a character that only succeeds in a game of defensive keep away, and then struggles to find much advantage on neutral wins. If she fails to gimp offstage, she struggles to kill with only bair, hard reads, or predictable rest setups.
I love puff, but in a game where every swordie excells in speed and disjoint, as do many other characters, I just don't see her doing so well. I think she'd need melee level rest (not gonna happen), melee air speed (also not likely), or some drastic rework of her tools for her to be viable. She just doesn't have the huge reward in advantage state she needs...
Zero's cloud vs hbox exemplifies this pretty well, she has very little answer to anything cloud does:
https://youtu.be/IHRztzIPWAQ
I feel like Cloud is still good, but he can't be played the exact same as in Smash 4 to play optimal. Limit nerfs pretty much make it so that if you actually want to use it for something important, you have to plan out when you get it. Aside from that, most of his disjoints are fine, but just not crazy good.I'm still very interested in how Cloud's tier placement will be. Recently, some pros have been putting him in top or high tier (i.e. Zero, Leffen, MkLeo via stream, ANTi, and Tweek). And ot be perfectly honest, I don’t see how Cloud can be considered top tier. Disregarding the collection of nerfs he got (I’m still very salty with some frame/range nerfs he got…esp his NAIR…omg it hits nothing), he has good on-stage presence with aerials and neutrals and all that. But I don’t find his on-stage to be particularly amazing. As for his off-stage, well…he’s not very good. At this point, from my own limited experience and tournament/stream observations from the pros, I don’t find any reason to put Cloud in top tier. I’m actually not even sure if he’s high tier worthy but only time will tell. What are your thoughts?
I think Cloud will be worse once the game shifts to a more aggressive and off stage play style and the pros gain mastery of the game. The way people are playing now he’s really good but you all saw how easily Peach dominated cloud off stage and I think the game is going to shift more in that directionI'm still very interested in how Cloud's tier placement will be. Recently, some pros have been putting him in top or high tier (i.e. Zero, Leffen, MkLeo via stream, ANTi, and Tweek). And ot be perfectly honest, I don’t see how Cloud can be considered top tier. Disregarding the collection of nerfs he got (I’m still very salty with some frame/range nerfs he got…esp his NAIR…omg it hits nothing), he has good on-stage presence with aerials and neutrals and all that. But I don’t find his on-stage to be particularly amazing. As for his off-stage, well…he’s not very good. At this point, from my own limited experience and tournament/stream observations from the pros, I don’t find any reason to put Cloud in top tier. I’m actually not even sure if he’s high tier worthy but only time will tell. What are your thoughts?
I agree with needing to playcloud very differently. I actually think he’s now much harder to play. It’s not as simple as to say he’s either more aggressive or more defensive though. With the limit nerf, I find myself playing as aggressively as possible while it’s active and using it if I can. However, with his frame and range nerfs, I am constantly dashing around while being extremely cautious and not going in as carelessly as I did in smash4. Ultimately, i still don’t think he’s top tier or anywhere near it as some pros are claiming him to be. That being said, it was really weird to see zero vs peaches. In his stream, zero has practiced against many top tier players with their best characters and usually dominated most of them. However, zero got destroyed by Samsora on stream also. Samsora abd Mkleo are truly amazing. I did want MVD to win it with his snake though but he too got destroyed unfortunately lol.I feel like Cloud is still good, but he can't be played the exact same as in Smash 4 to play optimal. Limit nerfs pretty much make it so that if you actually want to use it for something important, you have to plan out when you get it. Aside from that, most of his disjoints are fine, but just not crazy good.
It seems to me like playing more careful is more important now for him. He still can survive in the meta for sure, but I don't think he'll drop off too much.
SHAD? What is that?is also missing her rather great SHAD. I am not aware of anyone else being especially sad to lose it?
I have to say, I still find it funny how 's Deep Breathing is just Limit 2.0 now. Sort of, in some ways...I agree with needing to playcloud very differently. I actually think he’s now much harder to play. It’s not as simple as to say he’s either more aggressive or more defensive though. With the limit nerf, I find myself playing as aggressively as possible while it’s active and using it if I can. However, with his frame and range nerfs, I am constantly dashing around while being extremely cautious and not going in as carelessly as I did in smash4. Ultimately, i still don’t think he’s top tier or anywhere near it as some pros are claiming him to be. That being said, it was really weird to see zero vs peaches. In his stream, zero has practiced against many top tier players with their best characters and usually dominated most of them. However, zero got destroyed by Samsora on stream also. Samsora abd Mkleo are truly amazing. I did want MVD to win it with his snake though but he too got destroyed unfortunately lol.
Nice seeing you again. Anyway, short hop air dodge.SHAD? What is that?
Anyone with a good advantage state and more importantly good edgegaurding. Off the top of my head Marth, Lucina, Pikachu, Pichu, and MewtwoIf the game does shift to a really aggressive off-stage game down the road, which characters suffer and which thrive? The pikas and Peach seem like they are good now and in that theoretical future, too.
Agreed, the new airdodge hurts her a lot, and I don't know if her improved edgegaurding makes up for it when you factor in edgegaurding benefits everyone else received. Mewtwo is the only other character I can think of as missing the SHAD near as much.is also missing her rather great SHAD. I am not aware of anyone else being especially sad to lose it?
I’d put money on Hbox proving you wrong if he continues to stick with and seriously compete in tournaments. That said Hbox may be the exception because no one can even come close to his Jiggs in Melee (well maybe Mango if he wanted to). I don’t think a lot of pros will be good with Jiggs but possibly a select few. He took Salem to the wire who ended getting third in the entire tournamentAgreed, the new airdodge hurts her a lot, and I don't know if her improved edgegaurding makes up for it when you factor in edgegaurding benefits everyone else received. Mewtwo is the only other character I can think of as missing the SHAD near as much.
Don't get me wrong, Jigglypuff can be very good at low-mid level play, but I just don't see how her gameplan can be successful at the highest levels of competition. Hopefully hbox can prove me wrong.
Hbox doesn't seem very high on her.I’d put money on Hbox proving you wrong if he continues to stick with and seriously compete in tournaments. That said Hbox may be the exception because no one can even come close to his Jiggs in Melee (well maybe Mango if he wanted to). I don’t think a lot of pros will be good with Jiggs but possibly a select few. He took Salem to the wire who ended getting third in the entire tournament
I got 25th out of around 400(?) people at Smash Conference United. I lost once again to Manny and I feel Puff has actually no options vs Sonic.
— hungrybox (@LiquidHbox) January 6, 2019
WHAT DO I DO AGAINST HIM??!
Reminds me of another Smash game.
Anyway, it’s definite progress. 👍GGs again Salem/Manny.
Well that doesn’t bode well for her future at all. That said he still placed 25th but there’s no better Jiggs player in the worldHbox doesn't seem very high on her.
I got 25th out of around 400(?) people at Smash Conference United. I lost once again to Manny and I feel Puff has actually no options vs Sonic.
— hungrybox (@LiquidHbox) January 6, 2019
WHAT DO I DO AGAINST HIM??!
Reminds me of another Smash game.
Anyway, it’s definite progress. 👍GGs again Salem/Manny.
I'd contend that Jiggs does fine against many characters, but has some really really bad matchups.
I dunno. That sounds like something from Project M, which was pretty much a mess of kill confirms and explosive burst movement and combos. In Ultimate, that sounds kind of odd.So, I know typically we talk about the current meta, but since discussions on possible buffs/nerfs and what they could be have happened, I recently had an idea and wanted to have some discussion on it.
In regards to I know alot of people are claiming that he is possibly the worst character in the game (breaks my heart). I will say, that his MK actually biting and sticking with people is a huge buff for him, but how do you think his meta and placement would change if Nintendo added 1 additional buff to his MK? That buff being that, if you are struck by the MK at high speed, and during the point of impact below the MK, you get sent (with the same amount of KB currently) down instead of off to a side.
I honestly think this would give a bunch of new kill options/confirms and would probably make him alot scarier to deal with. 1 set up I can think of would be up-throw into falling MK. The high trajectory speed would cause the MK to explode on impact (as it already does), this would blast the opponent back down where you could get an FSMASH to potentially kill. It would also make his edgeguarding better and make it dangerous to try and recover beneath him. Idk, could be too much, but I wanted to have the discussion.
thoughts?
What I'm most afraid of when it comes to her viability is how good the swordies in this game are. She's gonna have a hard time against a lot of them as they can space her out and most of them can take stocks early. Another thing hurting her is that rest does not kill early enough for how risky and difficult it is to land.Hbox doesn't seem very high on her.
I got 25th out of around 400(?) people at Smash Conference United. I lost once again to Manny and I feel Puff has actually no options vs Sonic.
— hungrybox (@LiquidHbox) January 6, 2019
WHAT DO I DO AGAINST HIM??!
Reminds me of another Smash game.
Anyway, it’s definite progress. 👍GGs again Salem/Manny.
I'd contend that Jiggs does fine against many characters, but has some really really bad matchups.
I absolutely agree, killing at 60+ really isn't that special... Especially for a move that can mean gauranteed death on whiff, and even sometimes on a hit.What I'm most afraid of when it comes to her viability is how good the swordies in this game are. She's gonna have a hard time against a lot of them as they can space her out and most of them can take stocks early. Another thing hurting her is that rest does not kill early enough for how risky and difficult it is to land.
Yeah I think it should kill at about 40%I absolutely agree, killing at 60+ really isn't that special... Especially for a move that can mean gauranteed death on whiff, and even sometimes on a hit.
Honestly if it launched horizontally instead of vertically it would be much better. The fact that ceiling blast zones in this game are as high as they are really did a number on it's effectiveness. Launching horizontally like it did in Melee and 64 would let it kill way earlier than it does, especially considering the overall recovery nerfs in this game and would make it harder to punish on successful landing at earlier percents.Yeah I think it should kill at about 40%
Honestly, I agree with a lot of this, though having Young and Toon Links that low is questionable for me at least, along with the Bowser Jr. placement seeming a little suspect for a character with virtually no results in any region so far. Memes maybe? Come to think of it, I mostly just agree with the FE characters and the Space Animals (though I also see Falco as very nearly as good as Fox, if not actually more consistent), and Ivysaur. The rest of the cast, I don't have too much experience with right now and I guess I shouldn't say too much in that case.There was a problem fetching the tweet
Komo made a Tier list.
Red = Very strong
Yellow = Strong
Green = A bit strong
Blue = Normal
Purple = Lacking
Pink = IDK
Interesting things
1. Shulk and Greninja top 5
2. Bowser Jr high tier?
3. Young Link is lower then expected
4. Marth a Whole tier below Lucina. Actually he think's Marthcina as a whole is not that great.
5. Toon link is that far down when he's doing very well right now in Japan?
6. Falcon Bottom tier