DougEfresh
Smash Journeyman
- Joined
- Mar 23, 2020
- Messages
- 212
I've already said my piece on why I think most people severely misunderstand Lucario and is consequently placed lower on many pro's tier lists than I'd agree with (you may be inclined to agree with them as well based off your opinion), but I think it's a hot take to say he's the worst character in the game. He's actually not as useless a low percent/aura as he was in the past, and while he's not a combo-heavy character by any means, he's got some solid bnb combos from up throw that still help to rack up a good bit of percent and they're pretty easy to land for a good portion of your stock (especially if you consistently track their DI) for around 20-30%+ each time you land them. Is that top tier levels of damage? No, but let's get real here: I think a character with his gimmick has an extremely low chance of ever being that high just because it's too easy to make completely busted. Solid mid tier is where he's at imo, and if his tier placement doesn't go significantly higher than that, that's fine as long as he does end up getting the few important changes I think he needs to be "functional".Lucario is wasted potential there was Top teir hype coming into the game but he's the worst character in the game imo his projectile doesn't do anything until he's at a decent Aura and a lighter than average character that is useless until he takes a lot of damage and has a terrible neutral and has almost no combo game. At least Mac is ok on fd.
Aura sphere could be better in some ways and can be an especially limited zoning tool depending on the MU, but you can still use it to throw through the holes of your opponent's projectile walls to tack on damage with it till you finally make your way in to approach the zoner (it also goes through several projectiles at lower percent/aura levels than you'd think). The projectile is what makes his mobility as noteworthy as it is and while his neutral might be linear and centralized around AS, nair, fair and tilts, there's a lot left to be explored and optimized as far as mix ups with these tools because of his incredibly low playerbase. He also does well or fine on nearly all common legal stages (even though it's largely MU dependent like many other characters) except for smashville because of the small blastzones. He's light, but that's fine because of his mobility and if they shave off just a bit of start up on his primary kill tools and reduce start up and cool down on aura sphere, he'll already be in a much better place (and good lucarios know how to maximize their survivability despite the weight nerf).
I do concede that the way his aura mechanic has been conceived by the developers is most likely what's holding him back and why I'm not necessarily expecting any further buffs to Lucario (I might make a separate post later on how he could be better designed with aura still intact) and I realize none of what I've written here will convince you to change your mind (not my intention or goal to do so anyway), but this just feels like a blanket statement supported by superficial reasoning and an incomplete understanding of the character so I felt obligated to chime in on this.
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